More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 10:22:56

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Sepparating Castaway handheld game from craft stations
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Sepparating Castaway handheld game from craft stations  (Read 2761 times)
delonariel
Asinine Airhead

Posts: 22



View Profile
Sepparating Castaway handheld game from craft stations
« on: 2009 December 16, 15:50:51 »
THANKS THIS IS GREAT

I've been adding some of the cs global accessories to my game, and today I tried extracting the handheld game. It seems to be working fine and is buyable from the small electronics kiosk without causing any meltdowns.

I cloned it using the object workshop in simPE but I can only do that in two strengths, and since it has a more complicated mesh I copied a whole lot of stuff I probably didn't need. I have JMP's island crafting station (http://www.moreawesomethanyou.com/smf/index.php/topic,10993.0.html) and clicking it now pops up an option to make a 'strange little came'. The same happens with the toy station. How should I go about detaching the unnecessary stuff from the package?
Or is it somehow possible to make it craftable along with the castaway radio and radio-controlled car? It wold look better in the neighbourhood than the electronic vending machine Roll Eyes


* CS_handheld.package (145.19 KB - downloaded 254 times.)
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 19 queries.