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Author Topic: What needs to go where to make AM work  (Read 189480 times)
MutantBunny
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Re: What needs to go where to make AM work
« Reply #75 on: 2011 December 30, 22:07:33 »
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no =---intro does work. Smiley so that's not the problem.

I'm not sure I'm sticking it in the right place! Or if it matters. Where should it be: packages or override or outside with the .cfg file?

I'm not at all sure what you mean--use the shift key?
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Baroness
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Re: What needs to go where to make AM work
« Reply #76 on: 2011 December 30, 22:18:27 »
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Capital letters are made by the shift key. MATYans have a fondness for seeing capital letters both at the beginning of sentences and of proper nouns.

With the framework, the method changed a while back. Initially the framework went in C:\Program Files\Electronic Arts\The Sims 3. Then it was moved to the 'My Documents' folder. Sometimes people get confused and end up with a half-arsed implementation between the two. All content packages should go in the packages folder, wherever you put your framework.

Personally I still use the original method, no need to change, it works fine. With the method I use, I do have to drop the d3dx9_31.dll into the ...\Game\Bin folder for the basegame and each EP.

Your resource.cfg file should have enough levels that it can see content within sub-folders e.g.
Quote
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package

And so on.

This is the content of my root folder. You will note the Mods folder.


« Last Edit: 2011 December 30, 22:25:14 by witch » Logged

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kissing_toast
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Re: What needs to go where to make AM work
« Reply #77 on: 2011 December 30, 22:24:43 »
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no =---intro does work. Smiley so that's not the problem.

I'm not sure I'm sticking it in the right place! Or if it matters. Where should it be: packages or override or outside with the .cfg file?

I'm not at all sure what you mean--use the shift key?



That being said, AM should go in the same place as the mods that the framework came with. You would know this if you had read the full tutorial I linked to. I'm not sure if the no CD check is enabled from the get go or if you must enabled it via the config file.
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MutantBunny
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Re: What needs to go where to make AM work
« Reply #78 on: 2011 December 30, 23:48:20 »
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Ah, capitals it is then. Thank you for the explaantion. I am a terrible typist so I apologize before hand and I do know how to use the edit button. So gald it's there Smiley

And I can see KT has reached his/her limit for my obvious moronic-ness already. Have to laugh at that...Smiley

As for the package files and framework etc:

The Mods folder is as it should be for 1.29 .exes--as you show in the pic without the other files you use.... The AM was placed where the no-intro hax was, in packages. Did not work. I have tried it in ALL the above mentioned places, deleting cache files each go. Have tried it with the no-intro and without the no intro in case there is some conflict. Have no idea why it isn't working. I'm missing something somewhere...

Going to redownload the AM AGAIN.... I read the RTFM and as I read it the default is the no CD is enabled. Is that right?

I really really appreciate the help. Please don't give up on me yet?



EDIT: I did two things at once: new AM and put one copy in each place (total of three) lol But it WORKS!! lol. (Gonna guess it was several bad unzips or DLs of the AM?) Whatever, it's working now and I now have my many questions answered (like I wasn't even sure where the thing went! Now I am) So THANK YOU very much! Happy New Year to you.
« Last Edit: 2011 December 31, 00:02:26 by MutantBunny » Logged
jezzer
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Re: What needs to go where to make AM work
« Reply #79 on: 2011 December 31, 00:18:19 »
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DIE.
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MutantBunny
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Re: What needs to go where to make AM work
« Reply #80 on: 2011 December 31, 01:27:41 »
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Well that's nice, Jeremycraig, well thought out too. You should be so proud.


Ok. Something is still wrong. A modified AM is not working. Sad Going to go post over in the bug thread.....
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bitterquill
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Re: What needs to go where to make AM work
« Reply #81 on: 2011 December 31, 01:52:42 »
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User error doesn't qualify as a "bug" at all, though, particularly if you've modified AM from it's original state.

You know what? Have at it. Let's see what happens.
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MutantBunny
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Re: AwesomeMod Bug Report Thread
« Reply #82 on: 2011 December 31, 02:24:36 »
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I've read the last 10 days worth of posts, don't see anything in here about this: vanilla AM loads game fine (No CD check working), a modified one does not. And no, I did not change the No CD check. Left it enabled. Deleted cache files.

What else stupid could I be doing wrong?
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Baroness
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Re: AwesomeMod Bug Report Thread
« Reply #83 on: 2011 December 31, 02:33:36 »
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I've read the last 10 days worth of posts, don't see anything in here about this: vanilla AM loads game fine (No CD check working), a modified one does not. And no, I did not change the No CD check. Left it enabled. Deleted cache files.

What else stupid could I be doing wrong?

This post is back here because you are not experiencing an awesomemod bug. You are experiencing PEBKAC.
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MutantBunny
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Re: What needs to go where to make AM work
« Reply #84 on: 2011 December 31, 02:38:34 »
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Ok.

What is a PEBCAK?
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Baroness
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Re: What needs to go where to make AM work
« Reply #85 on: 2011 December 31, 02:47:32 »
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Ok.

What is a PEBCAK?

Just fucking google it, for fuck's sake, I'm done with the hand holding.
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jezzer
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Re: What needs to go where to make AM work
« Reply #86 on: 2011 December 31, 02:51:11 »
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* jezzer keeps stabbing it, but it Just.  Won't.  DIE.
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MutantBunny
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Re: What needs to go where to make AM work
« Reply #87 on: 2011 December 31, 03:01:48 »
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like i didn't...

nevermind--I haven't asked anything out of line or that I haven't googled endlessly for days--4 to be exact. No 'handholding was asked for--just answers. read first post. but that's ok cuz NEVERMIND--you lot make the game miserable. you care more about thinking yourselves 'clever' and 'smart' than actually sharing or helping other simmers. a look around the threads tells outsiders that....

i'd rather just do without the AM--awesome though it is and though Pescado is...too much work to 'get along' with you minon hangers on [read trying to rub each and every personality type the 'right' way--whatever that might be for the day....] just get a simple answer. screw that...

have a happy new year....

caps intentional removed Smiley
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Re: What needs to go where to make AM work
« Reply #88 on: 2011 December 31, 03:55:45 »
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Listen here you stupid twat, you were given help and you are just too stupid to figure it out. We're all SO MEEN here because whenever we do stop to help someone they don't ever take it.  I told you what the problem was and you responded with moar crappsackery. It's not Am or the game or even EA's fault, it's yours. If you don't know or can't figure out how to use CC then don't fucking use them. You used up my patience about three posts ago. Now where is Ambular with your cheese?
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Re: What needs to go where to make AM work
« Reply #89 on: 2011 December 31, 04:10:04 »
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Now where is Ambular with your cheese?

That only happens in the Whine with your Cheese thread, do try to keep up.
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Capitaine Marie
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Re: What needs to go where to make AM work
« Reply #90 on: 2011 December 31, 05:07:36 »
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Listen here you stupid twat, you were given help and you are just too stupid to figure it out. We're all SO MEEN here because whenever we do stop to help someone they don't ever take it.  I told you what the problem was and you responded with moar crappsackery. It's not Am or the game or even EA's fault, it's yours. If you don't know or can't figure out how to use CC then don't fucking use them. You used up my patience about three posts ago. Now where is Ambular with your cheese?

Holy run-on sentences, Batman!
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Re: What needs to go where to make AM work
« Reply #91 on: 2011 December 31, 14:18:06 »
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I knew I should have had second thoughts about buying the High Energy AIDE Chow.  Sad
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Re: What needs to go where to make AM work
« Reply #92 on: 2011 December 31, 15:10:46 »
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I knew I should have had second thoughts about buying the High Energy AIDE Chow.  Sad

Your AIDEs get special chow now? All I got was turnips! No wonder I defected to the sooze/SK team.
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jezzer
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Re: What needs to go where to make AM work
« Reply #93 on: 2011 December 31, 15:22:33 »
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I only give AIDE Chow to the GOOD AIDEs, who don't BETRAY ME.
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kissing_toast
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Re: What needs to go where to make AM work
« Reply #94 on: 2012 January 01, 02:01:04 »
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Sorry bout that rant there, was a bit aggrevated at that one I was.
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Re: What needs to go where to make AM work
« Reply #95 on: 2012 January 01, 20:03:31 »
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EDIT: I did two things at once: new AM and put one copy in each place (total of three) lol But it WORKS!! lol. (Gonna guess it was several bad unzips or DLs of the AM?) Whatever, it's working now and I now have my many questions answered (like I wasn't even sure where the thing went! Now I am) So THANK YOU very much! Happy New Year to you.

WTF? You put 3 copies of AM in your game? When you tried to use the config file, did you put it in 3 places too?

Here's a fucking idea, if you can follow simple instructions:

Remove one of the AM copies and load the game. Is AM still working? Great, then you don't need it there.
Keep doing this until you have 1 copy of AM left. Make a note where you installed it.

DON'T DO RETARDED THINGS LIKE INSTALL A MOD 3 TIMES THEN BLAME THE MOD FOR NOT WORKING.
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Baroness
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Re: What needs to go where to make AM work
« Reply #96 on: 2012 January 01, 20:05:45 »
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DON'T DO RETARDED THINGS LIKE INSTALL A MOD 3 TIMES THEN BLAME THE MOD FOR NOT WORKING.

Word.
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Re: What needs to go where to make AM work
« Reply #97 on: 2012 January 01, 20:06:52 »
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EDIT: I did two things at once: new AM and put one copy in each place (total of three) lol But it WORKS!! lol. (Gonna guess it was several bad unzips or DLs of the AM?) Whatever, it's working now and I now have my many questions answered (like I wasn't even sure where the thing went! Now I am) So THANK YOU very much! Happy New Year to you.

Doing two things at once while troubleshooting is like... well, I can't really think of a good example, but it's dumb. *sigh*
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Capitaine Marie
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Re: What needs to go where to make AM work
« Reply #98 on: 2012 January 01, 23:28:39 »
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Doing two things at once while troubleshooting is like... well, I can't really think of a good example, but it's dumb. *sigh*

Like washing a car in the rain?  Shoveling the sidewalk during a blizzard?
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Re: What needs to go where to make AM work
« Reply #99 on: 2012 February 06, 21:58:36 »
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Right off the bat I would ditch the crack they are NOT good for Sims 3. Second, you may have fubar'd your framework by moving it around so much, you may have missed something, who knows. I would suggest deeply cleaning everything and remove all framework, then try again using the my documents method, not only is it the newest way but also easier when it comes to new packs.
« Last Edit: 2012 February 10, 00:29:04 by kissing_toast » Logged

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