Regina
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I know we don't have proper vehicles for our period towns yet, but I have high hopes that one day we will. With that (and the fact I think the original parking space is atrocious) in mind, I cloned the parking spot thingy-ma-bob to give it a nice wooden-ish brown tone. This is my latest update image, which has the parking space at the bottom.
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LauraW
Blathering Buffoon
Posts: 89
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Thanks! Now if we could only stop the carpools or replace them with wagons!
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Regina
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You are welcome! First of all, we need to have someone who could properly mesh and animate the vehicles. THEN they could probably be made to over-ride the original car meshes. I just keep being optimistic that eventually this will all happen.
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ingeli
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Of course it will happen. Or, there will be a way to choose the carpool as an option.
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J. M. Pescado
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You should make those medieval tapestries of lol, like the tapestryshopped one. Or like this one:
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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LauraW
Blathering Buffoon
Posts: 89
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I would be happy if we could turn off the carpools and have people walk to work/school. Most people walked back then anyway.
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Dragon Slave
Juvenile Jackass
Posts: 499
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How about horses as bicycles and the racks as hitching posts? Probably would look really strange without custom animations. If anyone is interested, I have a higher poly horse in the works, just in case.
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J. M. Pescado
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We could just give them coconuts.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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wes_h
Knuckleheaded Knob
Posts: 530
Lady on Rancho Como
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Probably would look really strange without custom animations.
That is no longer a technical impediment... although a lack of animation artists is still a drag.
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J. M. Pescado
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What would be useful is the ability to port animations from TS2 to TS3. There is a whole wealth of material in TS2 that could be readily translated to TS3.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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wes_h
Knuckleheaded Knob
Posts: 530
Lady on Rancho Como
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The bar goes up. TS2 needs some special attentions to make them work, because of their IK methods. Now, unlike TS2, we can import animations and they play well in several different programs. Tweak 'em a little and export them for a nefarious, unapproved purpose, like babby carving in the Babby griller.
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Dragon Slave
Juvenile Jackass
Posts: 499
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That is no longer a technical impediment... although a lack of animation artists is still a drag. I see. I assumed it wasn't possible at this point to make custom animations for TS3. I'm willing to give it a try, I've already made several animations in milkshape but I can't get them to work correctly in TS2. Once I get that figured out I'll create more.
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ingeli
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I was just going to say something about your TS2-work, Dragon Slave - excellent that you are on the Sims3-wagon (also literally ). These ugly and environmentally dangerous vehicles of modern days must be destroyed.
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ingeli
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That is not exactly a solution. It is not about stopping them from GOING, its about stopping (hiding? blowing up?) all cars AND make the sims walk instead, but still GO to work.
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Tever
Corpulent Cretin
Posts: 137
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Yeah, having to do it manually would be a pain, but it's a start. Maybe someone who knows code can figure out how to fix it.
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Dragon Slave
Juvenile Jackass
Posts: 499
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ingeli: Yes, I'm on the wagon; though reluctantly. I haven't let go of TS2 yet. That being said, I'm hesitant to start making horses or horse drawn vehicles until I hear word of what they'll give us in a pets ep. Maybe we'll get a whole farming expansion with wagons, cows, and llamas ftw.
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Phthon
Blathering Buffoon
Posts: 89
Death is but the next great adventure.
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We could just give them coconuts.
now that I've cleaned the coffee off of my monitors...I'm all for the coconuts!! I needed that! —Phthon
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I thought about being born again, but my mother refused.
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Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
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It shouldn't be too difficult to turn the moped in the expansion pack into something vintage, without needing to mess with animations.
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"Of two evils, choose the prettier."
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LauraW
Blathering Buffoon
Posts: 89
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The bicycle would be better than the cars..but you still can't turn off the carpool. It comes even if you have your own vehicle. I was going to do a steampunky sort of game but I still get those modern looking cars. If could replace them with metal riveted mini vans, it wouldn't be so bad. In Sims 2, at least owning a car stopped the carpool but it doesn't seem to work in Sims 3.
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Regina
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You should make those medieval tapestries of lol, like the tapestryshopped one. Or like this one: Definitely! Those should go on my to-do list, like immediately even! I do have ideas for better looking parking spots for period towns. I just have to learn how to actually make meshes first. And before I can do that I have to get a couple of other things out of my way. A while back, Amjoie put together some lions and unicorns and maidens and some other Medieval style tapestries. Hm, speaking of walking to work and such, will Twallan's work pusher mod force them to go to work without having a car pool? He's got some stuff going with his story progression mod as well, that stops the car pool from coming for Sims that already own vehicles. I haven't had time to get into the details yet, though.
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ingeli
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Looks great, Dragon Slave!
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Rayea
Asinine Airhead
Posts: 40
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I have managed to make some passable roman and eygyptian looking clothing so far, but it is mostly just cotton and sack cloth patern versions of the current game clothing.
I have a roman mansion, with seperate quaters for guests and slaves that I have played with just the starting eygyptian slaves (to get the veg plot and food prep slaves up to speed befor the Romans move in) Again, pretty much just recolors of items. Now, if I could just work out how I can make the mansion export to desk top ot package folder without using the sucky manager.... (I realy need to format my hdd to remove SukROM and the manager, and replace all my custom content that works.)
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Kuroineko
Tasty Tourist
Posts: 4
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Dragon Slave, one of the issues I had with most custom animations was how robotic they look, but not yours, it looks smooth and natural, almost like a real horse.
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