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Author Topic: Thinness capped at .5?  (Read 14519 times)
Louisb
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Thinness capped at .5?
« on: 2009 August 18, 20:44:31 »
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I've got a Sim who spent about a dozen hours doing cardio exercise, but his thinness won't increase beyond 50% (according to bodyinfo.) The Body Sculptor is no help, since it seems to have a failure rate of 90%. (This is v1.4.6.2, with AwesomeMod. The Sim in question also has Fast Metabolism.)

Is there something I'm missing here? I assume this shouldn't be expected behavior.
« Last Edit: 2009 August 18, 22:42:01 by J. M. Pescado » Logged
aspinL
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Re: Thinness capped at .5?
« Reply #1 on: 2009 August 18, 20:50:05 »
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Did you try just using the "editsim" command, and changing it with the sliders?
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Louisb
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Re: Thinness capped at .5?
« Reply #2 on: 2009 August 18, 20:56:15 »
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Did you try just using the "editsim" command, and changing it with the sliders?
I figured this was a bad idea.
Quote from: rtfm
"editsim <SIM NAME>": As above. EXPERIMENTAL and UNSUPPORTED.
     Can edit facial features and favorites. Do not attempt to change a sim's
     weight
, age, or traits using this command. No support will be provided
     for this command: YOU ARE ON YOUR OWN!
Even if that worked, I'd be curious why exercise apparently doesn't.
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Georgette
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Re: Thinness capped at .5?
« Reply #3 on: 2009 August 18, 20:59:24 »
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Maybe they're too beefy? More cardio, less strength workout perhaps will balance out the ratio?
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aspinL
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Re: Thinness capped at .5?
« Reply #4 on: 2009 August 18, 21:04:56 »
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Ha, yes that would lead one to think it shouldn't be attempted. I changed my person's age with it though, and nothing seems to have gone wrong.
But being to beefy would make sense, even though
Sim who spent about a dozen hours doing cardio exercise
So it seems he's doing the right exercise. Is he muscular already though? Does he also do strength workouts?
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Louisb
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Re: Thinness capped at .5?
« Reply #5 on: 2009 August 18, 21:55:27 »
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There's a pic of his bodyinfo attached to the first post. I maxed his beefiness using the weight machine when he was skilling Athletic. Then I had him treadmill and music-cardio to increase thinness, which quickly rose to .5 and stuck there.
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aspinL
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Re: Thinness capped at .5?
« Reply #6 on: 2009 August 18, 22:10:11 »
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I see what your saying- even if you couldn't see it in him physically, the bodyinfo still says it hasn't gone down any or increased any. I think that's probably an Awesome mod problem that Pescado will have to look into. You could report in the "Awesome Mod" forum section, there's a topic about Awesome Mod bugs or problems, something like that in there.
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Louisb
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Re: Thinness capped at .5?
« Reply #7 on: 2009 August 18, 22:14:32 »
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Is that what CardioVectorDays means? I didn't know what that stat meant. If it makes any difference, he just moved into a new house.

I'll have him exercise some more to verify that CardioVectorDays isn't changing, then report in the AwesomeMod section.
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aspinL
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Re: Thinness capped at .5?
« Reply #8 on: 2009 August 18, 22:33:08 »
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No, I'm not exactly sure what CardioVectorDays means either.
I meant that since his thinness stayed at .5 and since you can't necessarily see his body becoming thinner, you know it isn't because it's staying at .5. Which is basically just restating your question (I know, how helpful). Anyways my real help would be to tell you to just go report it since it seems like an Awesome Mod problem.

But you could do an experiment to see if maybe it's just that sim, or everybody can't become thinner than .5. If you made a fully fat sim with no muscle, and then gave him cardio for a while, after he started to slim down, check his bodyinfo. If it's less than .5, keep exercising until it get's to .5, where you'd once again keep exercising and see if it will go past 50%.
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J. M. Pescado
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Re: Thinness capped at .5?
« Reply #9 on: 2009 August 18, 22:41:01 »
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With exercise, a sim will lose fatness, but won't acquire thinness, because people who work out in real life don't turn into emaciated sticks, they merely lose fat. You'll have to wait until I implement bulimia.
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Louisb
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Re: Thinness capped at .5?
« Reply #10 on: 2009 August 18, 22:56:15 »
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I see. Does the crappy Body Sculptor offer a way around that? The failure rate for the thing seems astronomical.
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shinygobonkers
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Re: Thinness capped at .5?
« Reply #11 on: 2009 August 19, 03:24:33 »
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With exercise, a sim will lose fatness, but won't acquire thinness, because people who work out in real life don't turn into emaciated sticks, they merely lose fat. You'll have to wait until I implement bulimia.

well if they excercise without eating, they can indeed get rather thin eventually...

and wouldnt anorexia be easier to implement? bulimia involved making them eat until stuffed, then enabling an optional vomit command when stuffed, then weightloss from a successful vomit rather than just noeat = thin solution?

and I solved this problem by downloading and using the savegame editor. Changing weight sliders in Editsim doesn't work, the weight just changes back. I believe their is a link to said editor in the pudding factory?
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Louisb
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Re: Thinness capped at .5?
« Reply #12 on: 2009 August 19, 04:41:14 »
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I solved this problem by downloading and using the savegame editor.
I tried this, but it didn't stick for long. A few minutes on the treadmill lowered the guy's thinness from 1 to .5. This was after I had changed both the CurrentShape and InitialShape values.
« Last Edit: 2009 August 19, 05:02:21 by Louisb » Logged
Sivany
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Re: Thinness capped at .5?
« Reply #13 on: 2009 August 19, 14:14:40 »
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Darn, so the only way to get a stick thin sim is through CAS? This is disappointing.
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J. M. Pescado
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Re: Thinness capped at .5?
« Reply #14 on: 2009 August 19, 14:46:45 »
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and wouldnt anorexia be easier to implement? bulimia involved making them eat until stuffed, then enabling an optional vomit command when stuffed, then weightloss from a successful vomit rather than just noeat = thin solution?
Look, I go with what AMUSES ME MORE, okay? Watching a sim just NOT EAT? Boring. Watching the Yarfing Pedobait brought back to TS3? FUNNY. Capiche?
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simmilk
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Re: Thinness capped at .5?
« Reply #15 on: 2009 August 19, 14:52:07 »
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You'll have to wait until I implement bulimia.
...and wouldnt anorexia be easier to implement? bulimia involved making them eat until stuffed, then enabling an optional vomit command when stuffed, then weightloss from a successful vomit rather than just noeat = thin solution?

I'd like to request the vomit + incontinence combo purge.  

P.S. Sometimes easiest isn't best. Wink
  
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Louisb
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Re: Thinness capped at .5?
« Reply #16 on: 2009 August 19, 14:57:11 »
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Darn, so the only way to get a stick thin sim is through CAS? This is disappointing.
I agree. I wonder if this behavior is present in the vanilla game or introduced by AwesomeMod.
With exercise, a sim will lose fatness, but won't acquire thinness, because people who work out in real life don't turn into emaciated sticks, they merely lose fat. You'll have to wait until I implement bulimia.
This is something with which I must respectfully disagree. The difference between an "emaciated stick" and a regular person is simply the quantity of possessed body fat (and muscle, but that's handled separately in The Sims). If cardio exercise causes a decrease in body fat, it should cause a shift towards Thinness=1 regardless of where the sim is along the thinness/fatness spectrum.
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J. M. Pescado
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Re: Thinness capped at .5?
« Reply #17 on: 2009 August 19, 15:02:22 »
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This is something with which I must respectfully disagree. The difference between an "emaciated stick" and a regular person is simply the quantity of possessed body fat (and muscle, but that's handled separately in The Sims). If cardio exercise causes a decrease in body fat, it should cause a shift towards Thinness=1 regardless of where the sim is along the thinness/fatness spectrum.
Yeah, well, the single variable "Thinness" in TS3 handles a number of things, not all of which are purely fat-based. Otherwise, taking a sim to absolute MINIMUM thinness AND muscle would make them look entirely like a famine victim with protruding ribs and whatnot.
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veezee
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Re: Thinness capped at .5?
« Reply #18 on: 2009 August 19, 16:27:30 »
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This is something with which I must respectfully disagree. The difference between an "emaciated stick" and a regular person is simply the quantity of possessed body fat (and muscle, but that's handled separately in The Sims). If cardio exercise causes a decrease in body fat, it should cause a shift towards Thinness=1 regardless of where the sim is along the thinness/fatness spectrum.

I must respectfully disagree with your respectful disagreement. A cardio workout by it's very nature encourages the growth of lean muscle, and as such someone who participates a lot in cardio exercise will eventually reach a plateau where weight loss stops. At this point, they may continue to burn fat, but it will be quickly replaced, with heavier, more dense muscle mass. I work in a leisure centre (gym/pool) and as such, know these things.

With regard to the OPs query - Perhaps the original restraints, even in CAS? We've all grown used to the slider hacks, I think. As a solution, the BodySculptor can be improved in a tuning XML very easily, have a look for the Mod Maker at MTS if you have no prior modding experience.
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shinygobonkers
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Re: Thinness capped at .5?
« Reply #19 on: 2009 August 19, 20:23:22 »
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and wouldnt anorexia be easier to implement? bulimia involved making them eat until stuffed, then enabling an optional vomit command when stuffed, then weightloss from a successful vomit rather than just noeat = thin solution?
Look, I go with what AMUSES ME MORE, okay? Watching a sim just NOT EAT? Boring. Watching the Yarfing Pedobait brought back to TS3? FUNNY. Capiche?

xD Je comprende, monsieur. You implementing bulimia would actually make my day for various reasons including the above stated.  Though You should also make it decrease thier livespans significantly though for uh, realism purposes :0 And if someone catches them, they should have a disgusted moodlet...or something :0



And dunno, the editor worked for me, but then again, I didnt make the edited sim work out any after I did the editing? I also have the bodysliders from ModtheSims installed (forgot the creator, but I use those + Pescados face sliders) if that makes any difference? Dunno might just be voodoo thing...
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Louisb
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Re: Thinness capped at .5?
« Reply #20 on: 2009 August 19, 23:52:46 »
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I accept that my intuition regarding weight loss was incorrect. Regardless, it seems odd and disappointing that it would be impossible for a non-thin-created Sim to access a quarter of the body-weight continuum.


The only slider mods I have are the ones that came with AwesomeMod. I was able to create-a-Sim with maximum thinness and beefiness; he maintained that body profile throughout his life.

I downloaded the Better Body Sculptor from sims3tinkers which eliminates its possibility to fail; it turns out that the extremely common "failures" I've been suffering are apparently overflows on the Thinness value - it rolls back down to zero once I increase it past about .55 with the Sculptor.

So all of those explanations and solutions are no-gos, unfortunately.
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J. M. Pescado
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Re: Thinness capped at .5?
« Reply #21 on: 2009 August 20, 00:28:29 »
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I accept that my intuition regarding weight loss was incorrect. Regardless, it seems odd and disappointing that it would be impossible for a non-thin-created Sim to access a quarter of the body-weight continuum.
More than that, really. There aren't any mechanisms in the game that really cause a sim to lose beefiness below their created level, so if you create a sim with maximum beefy-arm, they wil pretty much stay that way.
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shinygobonkers
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Re: Thinness capped at .5?
« Reply #22 on: 2009 August 20, 00:48:05 »
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then again do really muscular people in real life ever lose the muscle? most that i've seen who've gotten out of shape still look muscular, they just have a layer of fat over the muscles...
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aspinL
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Re: Thinness capped at .5?
« Reply #23 on: 2009 August 20, 07:13:51 »
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I accept that my intuition regarding weight loss was incorrect. Regardless, it seems odd and disappointing that it would be impossible for a non-thin-created Sim to access a quarter of the body-weight continuum.
More than that, really. There aren't any mechanisms in the game that really cause a sim to lose beefiness below their created level, so if you create a sim with maximum beefy-arm, they wil pretty much stay that way.
That's actually what I though too. Just as originally fat sims will plump back up to fat after a while, even after losing it with cardio. However Awesome mod does help that occur not so rapidly.
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Ellatrue
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Re: Thinness capped at .5?
« Reply #24 on: 2009 August 27, 17:01:56 »
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This is something with which I must respectfully disagree. The difference between an "emaciated stick" and a regular person is simply the quantity of possessed body fat (and muscle, but that's handled separately in The Sims). If cardio exercise causes a decrease in body fat, it should cause a shift towards Thinness=1 regardless of where the sim is along the thinness/fatness spectrum.
Yeah, well, the single variable "Thinness" in TS3 handles a number of things, not all of which are purely fat-based. Otherwise, taking a sim to absolute MINIMUM thinness AND muscle would make them look entirely like a famine victim with protruding ribs and whatnot.

It irritates me that this is not possible. The upper limit of the fatness slider in TS3 CAS is huge and whale-like, but the lower limit just looks normal, and not especially skinny. This is particularly irritating with children, who should normally look quite skinny unless they have whaletards for parents.
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