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Author Topic: New EP & still no Hood Editor!  (Read 18798 times)
charbok
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Re: New EP & still no Hood Editor!
« Reply #25 on: 2009 August 11, 17:32:16 »
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Cities XL looks exciting.

And if what Pescado suggests is true (a 3rd party neighborhood editor), then I'm also excited about that.  Really, the one thing I miss most about TS2 is that I can't build a neighborhood up from scratch anymore.  Well, technically I guess I could, but it would always just be another version of Sunset Valley.  I think if they ever made an OFB pack, a neighborhood editor would fit in perfectly, but of course it's EA, so logic can be thrown out.
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Zazazu
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Re: New EP & still no Hood Editor!
« Reply #26 on: 2009 August 11, 18:02:58 »
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There's never going to be a neighborhood editor from EA, but elements in the community are making good progress towards the capability, from what I gather.
That's truly exciting. Wasn't it Mootilda who made or was part of the team that made the 'hood replacer? Also, I remember a tool for SC4 or Sims2 (I think it was SC4) that would do terrain editing out of the game, created by the community. It wasn't pretty, but it got the job done.

I've been so blah lately where the game is concerned because all of the cc that's out keeps reminding me that I'm still stuck playing what EA thinks a neighborhood should look like...a small idyllic suburb populated by 80% upper class residents.
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Mootilda
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Re: New EP & still no Hood Editor!
« Reply #27 on: 2009 August 11, 18:34:52 »
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HoodReplace wasn't a neighborhood editor, though... it just allows you to copy neighborhood elements between two different TS2 hoods.
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moondance
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Re: New EP & still no Hood Editor!
« Reply #28 on: 2009 August 11, 19:19:59 »
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Also, I remember a tool for SC4 or Sims2 (I think it was SC4) that would do terrain editing out of the game, created by the community. It wasn't pretty, but it got the job done.

The SC4 Terraformer. Wonderful thing, because it made it simple to terraform an entire map at once, rather than having to do it town-by-town and then deal with reconciling the edges.

EA probably figures that if they don't provide a 'hood editor, they can use "includes a new neighborhood!" as a selling point for each EP. That would be typical of EA, right? Attempting to get us excited about paying for things that should have been included in our original purchase. 
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Ellatrue
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Re: New EP & still no Hood Editor!
« Reply #29 on: 2009 August 12, 01:57:58 »
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There's never going to be a neighborhood editor from EA, but elements in the community are making good progress towards the capability, from what I gather.

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ProfPlumbob
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Re: New EP & still no Hood Editor!
« Reply #30 on: 2009 August 12, 09:13:51 »
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Also, I remember a tool for SC4 or Sims2 (I think it was SC4) that would do terrain editing out of the game, created by the community. It wasn't pretty, but it got the job done.

The SC4 Terraformer. Wonderful thing, because it made it simple to terraform an entire map at once, rather than having to do it town-by-town and then deal with reconciling the edges.

EA probably figures that if they don't provide a 'hood editor, they can use "includes a new neighborhood!" as a selling point for each EP. That would be typical of EA, right? Attempting to get us excited about paying for things that should have been included in our original purchase. 

and World Adventures comes with THREE brand spankin' new neighborhoods! WOOH!  They're breaking ground here folks. 
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ShortyBoo
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Re: New EP & still no Hood Editor!
« Reply #31 on: 2009 August 12, 17:07:34 »
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Honestly, I don't even care about completely new neighborhoods. I just want the ability to put down new lots wherever I want them just like we could in TS2. For some reason the lot placement in both SV and RV bother me. I want to be able to place whatever sized lot I want where I want. Actually, this was the reason that I quit playing Castaway Stories after getting through the story just once. When I found out you couldn't add any empty lots, I didn't want to play anymore.
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moosemonk
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Re: New EP & still no Hood Editor!
« Reply #32 on: 2009 August 12, 17:45:54 »
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I,for one,am glad EA have decided not to release a neighbourhood editor.Given the almighty mess they made of the base game,I think I'd rather let the modding community have a bash at it.Can't wait for the EP horror stories to begin,though.
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Krib
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Re: New EP & still no Hood Editor!
« Reply #33 on: 2009 August 12, 19:48:58 »
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Honestly, I don't even care about completely new neighborhoods. I just want the ability to put down new lots wherever I want them just like we could in TS2. For some reason the lot placement in both SV and RV bother me. I want to be able to place whatever sized lot I want where I want. Actually, this was the reason that I quit playing Castaway Stories after getting through the story just once. When I found out you couldn't add any empty lots, I didn't want to play anymore.

That's 90% of it for me too. If I could add and move lots, I'd still want a full editor...  but I'd be mostly satisfied. Although it would be really nice to be able to plant a shrub someplace that isn't a lot, too. Fine, you don't want to give me a real editor? At least let me move that retarded dome next to the Landgraab facility! It doesn't look right now that I put a murdering, satan-worshipping cult headquarters there. Satanists and murderers have no need of geodesic domes!
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