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Poll
Question: Which version are you trying to patch:
Reloaded - 1 (1.1%)
Razor - 13 (14%)
Legally bought - 71 (76.3%)
Hybrid (bit's taken from all different versions) - 8 (8.6%)
Total Voters: 92

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Author Topic: Patch ponderings...  (Read 28484 times)
DELETEACCOUNT
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Patch ponderings...
« on: 2009 August 01, 12:55:00 »
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« Last Edit: 2012 June 05, 20:23:04 by DELETEACCOUNT » Logged
hidethe_cutlery
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Re: Patch ponderings...
« Reply #1 on: 2009 August 01, 13:01:38 »
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Hybrid; Reloaded patched to Razor with Witch's Bin with both Official patched.
Frankengame.
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ElectricSimmer
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Re: Patch ponderings...
« Reply #2 on: 2009 August 01, 13:03:49 »
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The legal version, although the first time I installed it the game wouldn't run due to some registry issue which made my computer think it was a pirated copy.
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J. M. Pescado
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Re: Patch ponderings...
« Reply #3 on: 2009 August 01, 13:06:06 »
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I'm inclined to suspect all the patch issues are based purely on incompetence, because I have never had any problems that I didn't cause in some way.
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ElectricSimmer
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Re: Patch ponderings...
« Reply #4 on: 2009 August 01, 13:08:44 »
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I'm inclined to suspect all the patch issues are based purely on incompetence, because I have never had any problems that I didn't cause in some way.


I completely agree. I have not experienced ANY problems except for the stupid NPCs standing around doing nothing on community lots. Stupid lying patch notes...I risked my working game just for that one glitch and it didn't make a difference. At least my game works. People shouldn't blame the patch(es) or EA for their problems. It's possibly their computer or conflicting mods and stuff.
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Drakron
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Re: Patch ponderings...
« Reply #5 on: 2009 August 01, 15:40:54 »
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Legal, no problems besides my own stupidity.
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Krisan Thyme
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Re: Patch ponderings...
« Reply #6 on: 2009 August 01, 15:45:35 »
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Hybrid; Reloaded patched to Razor with Witch's Bin with both Official patched.
Frankengame.

Same here.
Didn't have any issues patching, and the game itself (so far as I can tell right now) is showing no signs of any problems.. (Well, nothing I didn't cause myself anyway.)
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chaos
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Re: Patch ponderings...
« Reply #7 on: 2009 August 01, 16:09:20 »
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I own a legal copy of the game, and had no problems installing the patch, and have had no problems using the latest version of Awesomemod. Before patching, I'd made sure to replace altered files with the originals from my backup drive. Everything ran smoothly.
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Zazazu
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Re: Patch ponderings...
« Reply #8 on: 2009 August 01, 16:22:59 »
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I'm inclined to suspect all the patch issues are based purely on incompetence, because I have never had any problems that I didn't cause in some way.
Most of 'em, yup. I'm just ticked that EAxis required us to have the dumb library families, still. That's the only issue I had. I have the Razor version.
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Leticron
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Re: Patch ponderings...
« Reply #9 on: 2009 August 01, 16:39:22 »
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Quote from: hidethe_cutlery
Hybrid; Reloaded patched to Razor with Witch's Bin with both Official patched.
Same here
Quote from: J.M.Pescado
...because I have never had any problems that I didn't cause in some way
Problems: caused by me (by deleting several MBs of foreign language shit) but initially caused by EAs anal retentive ways to crc check unnecessary files.

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brownlustgirl
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Re: Patch ponderings...
« Reply #10 on: 2009 August 01, 16:42:22 »
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Legal. Able to get it going after removing old script files. It was my fault.
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PrinJess
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Re: Patch ponderings...
« Reply #11 on: 2009 August 01, 16:58:24 »
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Legal. I had Razor when I patched the first one, but once I found instructions to do it properly, I had no problems.
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minidoxigirli
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Re: Patch ponderings...
« Reply #12 on: 2009 August 01, 17:34:03 »
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Wow, I assumed that more people here had a downloaded version.

I have the legal version, and as soon as I remembered that I replaced the camera ini it was fine.
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zepherine
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Re: Patch ponderings...
« Reply #13 on: 2009 August 01, 17:34:23 »
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Legal copy here, too.  Once I restored my modified *.*ini's, all of my woes vanished.  It works well with all of my mods, including core.
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Gelina
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Re: Patch ponderings...
« Reply #14 on: 2009 August 01, 17:48:02 »
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Legal here.  Patch and latest version of AM with ISM worked fine after replacing the families.
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Motoki
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Re: Patch ponderings...
« Reply #15 on: 2009 August 01, 17:53:10 »
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I've been sitting watching al of you trying to beat the new patch into submission and got to wondering something.

Are you trying to patch the 'real' legal version of the game or oone of the pirated versions... could this be behind some of the problems encountered?

Considering there's A LOT of people on the Exchange forums bitching about it and you need to have a legal valid key to post there I think that pretty much shoots your theory down. Nice try though. Tongue
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snapzit
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Re: Patch ponderings...
« Reply #16 on: 2009 August 01, 17:59:39 »
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Legal copy. I fiddled with the game afterward until it stopped spazzing out, when I realized I had not purged the cache files. Took out AwesomeMod, deleted caches, reinstalled the updated AwesomeMod.  When I opened a game it all worked fine, if a little choppier than originally, but as I played it seemed to level out.
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Krisan Thyme
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Re: Patch ponderings...
« Reply #17 on: 2009 August 01, 18:21:17 »
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Most of 'em, yup. I'm just ticked that EAxis required us to have the dumb library families, still. That's the only issue I had. I have the Razor version.

The patcher will just error on anything that's missing or altered, it doesn't matter if it actually changes that file or not it simply halts on anything that it construes as "abnormal." Mine halted on "VideoCamera.ini" for example.. I was using Aikea's camera tweak and it freaked out over the file being different. (Which is ridiculous of course, both because it is nothing more than a simple INI file that's designed to be tweaked anyway.. and also because the patch never updated this file or touched it in any way.)

So yea, I agree, it's dumb.
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TwoToot
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Re: Patch ponderings...
« Reply #18 on: 2009 August 01, 18:39:14 »
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compare md5
patch data

More than likely there are no complete files in the patch, but just what needs to change between the files. So if the file is different, patching to destroy quite a bit.

<-- Captain Obvious
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snabul
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Re: Patch ponderings...
« Reply #19 on: 2009 August 01, 21:16:43 »
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In my case, I changed the "Shaders_Win32.precomp" in ...Sims3/Game/Bin. (because I want them NAKED!)

The Patch did not work.

While I left the original as "oShaders_Win32.precomp" in the same folder instead of replacing it for real, it was easy to get back:

I turned the name of the modified file in "xShaders_Win32.precomp" and renamed the original to its original name.

Then the patch3 did work.

Especially when juggeling with cracked and original .exes in Sims2 I got used to keep the original files in their places, but renamed them.

The cracked .exe are always renamed by me to something like "crackedExeOfGame" to keep the original one for patching. You can start by that .exe the same way...
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micaela
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Re: Patch ponderings...
« Reply #20 on: 2009 August 01, 21:37:24 »
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I have a legal version of the game.. and all problems I encountered installing the patch were my own fault for not remembering file changes. 
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Lum
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Re: Patch ponderings...
« Reply #21 on: 2009 August 01, 21:38:49 »
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Hybrid, all patches worked ok. I did fiddle around for the first patch, but haven't had any problems for the second one.
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jrcaporal
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Re: Patch ponderings...
« Reply #22 on: 2009 August 01, 21:40:50 »
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Pirated from a Legal copy  Cheesy, I just screwed the gameplay.package, but after I recovered the original one it went all fine
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Baroness
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Re: Patch ponderings...
« Reply #23 on: 2009 August 01, 22:48:17 »
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My two hitches were the library families and the video ini file. Then I booted with CD as per JM's instructions. Now running awesomemod alpha no problems. Legal copy.
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Roxxy
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Re: Patch ponderings...
« Reply #24 on: 2009 August 01, 23:01:30 »
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Legal copy on one of my Pc's and a hybrid on the other one I use.  Any problems I had were fine once I replaced the tampered files such as shaders and silly default families in the bin.
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