Here are some familiar faces. They are the first eight original EA sim in the sim bin. These pics are taken in CAS with the chin sliders selected. Neither awesomemod nor Rick&Delphy's slider hack are installed for these pics.
Notice anything interesting about the chin depth slider, the first of the three sliders? Almost all the EA faces in the sim bin have the slider all the way to the left, or almost all the way.
I have complained before that the awesomemod doesn't allow us to increase the chin depth slider to the left. I tried out Rick&Delphy's slider hack tonight just to see if it was any different. Same thing. And then it occurred to me to look at the faces in CAS without any of those hacks.
The same faces, when seen with Rick&Delphy's slider hack installed, show the slider EVEN FURTHER to the left. The same is true with awesomemod. Apparently there is no way to increase chin depth further than what EA has allowed, possibly because of some programming boundary condition that borks the game. I don't know.
But it also seems that even EA's jocks, when making faces, couldn't get past the fact that anything too far from the extreme left limit makes the faces look peculiar to downright monstrous. I didn't bother to post any pics of faces you can make by moving the slider to the right, but they are all awful.
I noticed that it does much the same thing when you generate a random face or sim -- it generates a sim with different slider positions
but with the chin depth slider all the way, or almost all the way to the left. So this bias is even built into the randomizer.
And THAT is one more pitiful reason that we are limited in the kinds of faces we can make.