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maxon
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Corrupted Stuff Stuck in Invetory
« on: 2005 November 21, 20:40:30 »
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I hope I can ask this here without drawing down the wrath of He Who Must Be Avoided Revered.

I have been having a small problem with sim inventories and wondered if anyone had any insights as to what the *&^% is happening.

When I installed NL, all the mobile phones disappeared except for one which seemed to have become corrupted in the owner sim's inventory.  In that, when I clicked on it, the game crashed.  I sent all my sims out to buy a new phone and then installed the patch which reinstated all the missing phones (naturally) including a copy of the problem phone (non-corrupted).  I just mention this last bit because it annoyed me and because I also assumed the corrupted phone was some sort of copy of the original.

Anyway, despite not being able to find the corrupted phone poking about with SimPE, I decided to carry on and just cope.  But since then, I've had another problem with a (different) sim moving house.  I put a pile of stuff in his inventory, moved him and then found whilst unpacking in the new house that a computer in his inventory had also become corrupted and I couldn't move it out because clicking on it caused the game to crash.  What's particularly bloody annoying is this is probably only about the fourth crash I have ever had since I installed the game, including the crash and the 'let's just try that again crash' from the mobile.  My game seems to be stable for the most part and I can do without this.

Does anyone have any ideas and, particularly, does anyone have any ideas how to solve it?

Thanks
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Re: Corrupted Stuff Stuck in Invetory
« Reply #1 on: 2005 November 21, 20:47:15 »
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It's not just you having inventory problems...the inventory system is buggy.

I only use it as little as possible now since I've had some problems with it.
You might have to move the sim out selling  his stuff if you can't remove it w/o crashing.

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ZiggyDoodle
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Re: Corrupted Stuff Stuck in Invetory
« Reply #2 on: 2005 November 21, 21:37:12 »
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Quote
It's not just you having inventory problems...the inventory system is buggy

Ah ha!!  Maybe that's why my gravestones magically embedded themselves in the concrete next to the mailbox downtown, after being tenderly placed in ground at the cemetary.

Thrice.  Each time my grieving Sim had placed them iin his inventory.

Finally got fed up and used moveobjectson and built a fence around them.   If that doesn't work and they revert back to the street,  I guess the dogs that show up in the next EP will use them to pee against.
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Bangelnuts
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Re: Corrupted Stuff Stuck in Invetory
« Reply #3 on: 2005 November 21, 22:15:06 »
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Quote
It's not just you having inventory problems...the inventory system is buggy

Ah ha!!  Maybe that's why my gravestones magically embedded themselves in the concrete next to the mailbox downtown, after being tenderly placed in ground at the cemetary.

Thrice.  Each time my grieving Sim had placed them iin his inventory.

Finally got fed up and used moveobjectson and built a fence around them.   If that doesn't work and they revert back to the street,  I guess the dogs that show up in the next EP will use them to pee against.
to move a gravestone and have it stay at the cemetary and not reappear on your lot dont place it in inventory. select a sim then click on the tombstone and select Move a window will pop up  asking where you want to move it to select the location you will get a pop up stating that the tombstone will only be moved if you save your game. at that point the departed will pop out of the grave annd wave goodbye to the family and house. save and exit to the neighborhood view click on the location you sent the tombstones to and enter the lot in build mode you will find the tombstones you moved sitting next to the phone. use the build mode hand to place the departed in their permanent resting spot. when your done save and exit the tombstones will stay at the cemetary. NEVER  USE inventory if you want the tombstone to stay at the cemetary
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Re: Corrupted Stuff Stuck in Invetory
« Reply #4 on: 2005 November 21, 23:37:57 »
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If you go into the Neighbourhood Memory section of SimPE and locate your Sim, you will see memory markers for all the objects in his/her possession.  Just delete the one that's causing the problem, commit and save.  That should hopefully sort the problem out (the item will no longer exist in their inventory).
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Re: Corrupted Stuff Stuck in Invetory
« Reply #5 on: 2005 November 22, 01:43:34 »
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you will get a pop up stating that the tombstone will only be moved if you save your game. at that point the departed will pop out of the grave annd wave goodbye to the family

Thanks for that tip, Bangelnuts.  I guess I should have mentioned that I initially placed the urns in the inventory, since they were in the middle of the living room.  Then moved them to the first cemetary, where they wound up in the sidewalk.  Twice.  Then I built a new cemetary downtown but the same thing happened.

Plan to visit that cemetary tonight and see if they are where I put them using moveobjects.
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Bangelnuts
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Re: Corrupted Stuff Stuck in Invetory
« Reply #6 on: 2005 November 22, 01:47:35 »
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you will get a pop up stating that the tombstone will only be moved if you save your game. at that point the departed will pop out of the grave annd wave goodbye to the family

Thanks for that tip, Bangelnuts.  I guess I should have mentioned that I initially placed the urns in the inventory, since they were in the middle of the living room.  Then moved them to the first cemetary, where they wound up in the sidewalk.  Twice.  Then I built a new cemetary downtown but the same thing happened.

Plan to visit that cemetary tonight and see if they are where I put them using moveobjects.
its the placing them in inventory thats causing them to reappear
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Re: Corrupted Stuff Stuck in Invetory
« Reply #7 on: 2005 November 23, 09:51:01 »
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See? This is what annoys me about The Sims 2. There are all these options that you never find out about unless you buy those Prima guides. Other games supply detailed manuals (either in the form of bits of paper stapled together to make one of those old-fashioned booklet thingies, or as one of those new-fangled 'computer document' wotchamacallits) - but not The Sims! I really bugs me that if I want detailed information about what all the new features, objects and interactions do, I have to shell out almost as much as the expansion cost to buy a tome that repeats everything from the original guide and then has a tiny section that deals with the new expansion. But my experience with the original game taught me that each new Prima guide is next to useless because the information in them does not tally with the game/expansion itself. Vacation was the worst. It listed completely different uses of items and the treasure hunting features were all wrong because Maxis made changes after giving the information to Prima.

You'd have thought that Maxis could publish detailed manuals for each product on the official site. It's not as if anyone can get onto the site. As soon as you register a product, you should be able to download or access an up to date manual complete with an option for tips and tricks.

I've also had problems with the inventory. I had planned to take urns/gravestones with me as I moved families to bigger lots, but after reading this thread, I won't bother. I'll try the move gravestones function ... which I knew absolutely nothing about until now. So thanks for this information.
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J. M. Pescado
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Re: Corrupted Stuff Stuck in Invetory
« Reply #8 on: 2005 November 23, 10:17:21 »
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From what I can tell, you should NEVER put an object in your inventory where any of the attributes potentially references a motion-based state or an object id. Items referencing NIDs are okay, but items that contain attributes where the numbers represent object IDs on your lot are bad, because moving an object into your inventory and then hauling it off to some other lot causes these attributes to now contain meaningless garbage.

Of course, to the average bear, this explanation sounds like gobbledygook.

Short version: No object which has any association to any other object on your lot should ever be placed in the inventory. Prominent members of this classification include Bed and Tombstones.
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Re: Corrupted Stuff Stuck in Invetory
« Reply #9 on: 2005 November 23, 10:54:47 »
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Quote
Short version: No object which has any association to any other object on your lot should ever be placed in the inventory. Prominent members of this classification include Bed and Tombstones.

At the risk of soundiing stupid because I probably missed something obvious: what object is a bed assosiayed with? A tombstone I get because you've got the ghost, but why the bed?

Also, JM could you possibly have a list typed up of things we should avoid putting in inventory? That would be a big help.
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maxon
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Re: Corrupted Stuff Stuck in Invetory
« Reply #10 on: 2005 November 23, 12:51:18 »
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First - thanks to Ancient Sim.  Removing the objects with SimPE from the neighbourhood memories section (I mean, why would they be anywhere else?) seems to have done the trick.  The phone mutated it seems into a memory for a family reunion during the installation of NL.  I suppose that memory type is buggy - I spend a lot of time deleting those anyway - though why it should have got attached to a phone in my sim's inventory, I don't know.  I didn't spot that when I poked about with SimPE the first time because I had the version (48?) where they told us it wasn't working properly with the memories.  Anyway, I finally DL the newest version this week.  What is it with all those invisible memories (are they memories given by other sims)?  Can I delete them?  Well, I've been deleting some of them because they are memories of some obscure sim meeting some other obscure sim that has nothing to do with the sim who has them and who is unlikely ever to meet either obscure sim again.  umm - sorry OT.

Other points:  RMA: regarding beds, sims learn which bed is their own and will learn to sleep there and not elsewhere so there is an association set up in that way.

Thanks to everyone for their replies, especially Ancient Sim and Bangelnuts for the info about gravestones (I did that with a set of Jack Thompson graves and will have to go and retrieve them - as soon as Jack Thompson II (the only survivor - well, when I say survivor, he's a zombie but let's not get distracted) has been released from prison)  and JMP for the general guidance.
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Re: Corrupted Stuff Stuck in Invetory
« Reply #11 on: 2005 November 23, 15:05:16 »
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Quote
Short version: No object which has any association to any other object on your lot should ever be placed in the inventory. Prominent members of this classification include Bed and Tombstones.

At the risk of soundiing stupid because I probably missed something obvious: what object is a bed assosiayed with? A tombstone I get because you've got the ghost, but why the bed?

Also, JM could you possibly have a list typed up of things we should avoid putting in inventory? That would be a big help.
a bed ia associated with a sim. never put the family car in inventory when moving your sims to a new lot
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Bangelnuts
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Re: Corrupted Stuff Stuck in Invetory
« Reply #12 on: 2005 November 23, 15:07:21 »
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Other points:  RMA: regarding beds, sims learn which bed is their own and will learn to sleep there and not elsewhere so there is an association set up in that way.

Thanks to everyone for their replies, especially Ancient Sim and Bangelnuts for the info about gravestones (I did that with a set of Jack Thompson graves and will have to go and retrieve them - as soon as Jack Thompson II (the only survivor - well, when I say survivor, he's a zombie but let's not get distracted) has been released from prison)  and JMP for the general guidance.
glad I was able to help you and your welcome
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Re: Corrupted Stuff Stuck in Invetory
« Reply #13 on: 2005 November 23, 16:44:08 »
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Thanks guys. I never  knew that a bed would be associated with a Sim. Explains the ghost sims cheering their own bed and getting upset if you sell it. DOH! Is putting the family car in a Sim's inventory OK if I set the owner to "Nobody" first?

On last question: What about reward objects like the Reu-U-Senso orb? It still has 3 uses left but that should be alright, right?
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Bangelnuts
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Re: Corrupted Stuff Stuck in Invetory
« Reply #14 on: 2005 November 23, 16:54:20 »
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Thanks guys. I never  knew that a bed would be associated with a Sim. Explains the ghost sims cheering their own bed and getting upset if you sell it. DOH! Is putting the family car in a Sim's inventory OK if I set the owner to "Nobody" first?

On last question: What about reward objects like the Reu-U-Senso orb? It still has 3 uses left but that should be alright, right?
the family car  has an owner when in us so even removing the owner doesnt resolve the problem.the Sim who owned it still associates with it and it causes carpool problems if you take it with the family when you move them.
   aspiration rewards dont appear to be a problem
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Re: Corrupted Stuff Stuck in Invetory
« Reply #15 on: 2005 November 23, 17:11:26 »
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The renewu orb acts like beds when placed in the inventory, it can no longer be placed in the same way it used to.  Sims can get attatched to toilets too, for example if you delete the bed and buy a new one shortly before a sim dies, they will cheer a different object which is usally the toilet in my game.
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Re: Corrupted Stuff Stuck in Invetory
« Reply #16 on: 2005 November 23, 18:20:51 »
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One thing I found useful with beds in the inventory is when moving a student to Uni. The bed in the inventory isn't usable, but you can sell it and then buy a new one: in other words, it's a way to allow the student addition funds to start off with without 'cheating.'  (I try not to use cheats other than moveobject after the family is initially setup fresh from CAS--that is the only time I cheat--afterall which adult reaches adulthood without ANY skills or personal property?? I 'fix' that at the git go and then they are on their own Smiley)
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Re: Corrupted Stuff Stuck in Invetory
« Reply #17 on: 2005 November 23, 19:23:05 »
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Sims can get attatched to toilets too, for example if you delete the bed and buy a new one shortly before a sim dies, they will cheer a different object which is usally the toilet in my game.

AHA!!  I *thought* I'd seen evidence that Sims would prefer one toilet over another, but I've been pooh-pooh'd for it repeatedly.  By people whom we all respect and admire.  Not to mention any names, of course. Cheesy

I put a car into a personal inventory of a Sim I was sending off to college and so far haven't had any problems with it.

Hook
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Re: Corrupted Stuff Stuck in Invetory
« Reply #18 on: 2005 November 23, 20:03:33 »
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Sims can get attatched to toilets too, for example if you delete the bed and buy a new one shortly before a sim dies, they will cheer a different object which is usally the toilet in my game.

AHA!!  I *thought* I'd seen evidence that Sims would prefer one toilet over another, but I've been pooh-pooh'd for it repeatedly.  By people whom we all respect and admire.  Not to mention any names, of course. Cheesy

I put a car into a personal inventory of a Sim I was sending off to college and so far haven't had any problems with it.

Hook

I havent had problems with a"personal" car  just the family car. and yes sims do get attached to toilets. I have a sim in my household with 15 sims  that will traipse up 3 floors to use a specific toilet never mind that there are 3 toilets on the second floor where this sim has his bed.its up to the 3rd floor for that one stupid toilet he goes every time
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Re: Corrupted Stuff Stuck in Invetory
« Reply #19 on: 2005 November 23, 21:37:23 »
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I havent had problems with a"personal" car  just the family car. and yes sims do get attached to toilets. I have a sim in my household with 15 sims  that will traipse up 3 floors to use a specific toilet never mind that there are 3 toilets on the second floor where this sim has his bed.its up to the 3rd floor for that one stupid toilet he goes every time

Heh, trust me, some people get very attached to their toilets, talking about them for prolly 'bout 30 minutes.  Of course, when it can take hippo shite with no problem, I guess it's natural to get attached.  Tongue

Eh JM?  Wink
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Re: Corrupted Stuff Stuck in Invetory
« Reply #20 on: 2005 November 23, 21:37:36 »
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Sims can get attatched to toilets too, for example if you delete the bed and buy a new one shortly before a sim dies, they will cheer a different object which is usally the toilet in my game.

AHA!!  I *thought* I'd seen evidence that Sims would prefer one toilet over another, but I've been pooh-pooh'd for it repeatedly.  By people whom we all respect and admire.  Not to mention any names, of course. Cheesy
I maintain that this is weapons-grade bolognium. Scanning the terlet code reveals no instance of any sim memory or relational status that sims have with their terlets, unlike with beds. Terlets do not have ownership, and if a sim ghost appears to be cheering at a terlet, it's either because the terlet just happened to be in the area when they cheer, or because sim ghosts like to cheer at random objects. I've had them cheer at a lamp before.

I put a car into a personal inventory of a Sim I was sending off to college and so far haven't had any problems with it.
Was the car owned by any sim, or was it unassigned?
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Re: Corrupted Stuff Stuck in Invetory
« Reply #21 on: 2005 November 23, 21:47:24 »
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The car was unassigned. I moved the family car into someone else's inventory, then bought a new one, immediately put it into the departing Sim's inventory, then put the family car back.

Hook
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Re: Corrupted Stuff Stuck in Invetory
« Reply #22 on: 2005 November 24, 00:31:20 »
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I put the family car (unassigned) into my Uni bound sim's inventory, and I don't have a problem with it either. I thought it only fitting, since I inherited my father's klapperkiste (old jaloppy (sp?) might be the correct english word, but I'm not sure) upon departing for university the first time around.  My friends immediately pounced on it and painted it (hey man, it was the late 70's.. guess what the poor car ended up looking like... Grin)
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Re: Corrupted Stuff Stuck in Invetory
« Reply #23 on: 2005 November 24, 04:01:45 »
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Also, JM could you possibly have a list typed up of things we should avoid putting in inventory? That would be a big help.

*snickers* I love your wording. "Sir, could you possibly have a list typed up? I recognise it's far too much trouble for you, but perhaps one of your lackeys could see to it? Thank you very much, Sir, greatly obliged."
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Re: Corrupted Stuff Stuck in Invetory
« Reply #24 on: 2005 November 24, 04:33:55 »
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ACK!  I wish I knew about this before.  I moved a sim to Uni with his car (assigned to him) AND his bed.  Haven't had any problems with either and he's graduating now.  Should I sell this stuff before I move him back home? Or just leave them on the lot for the next crop of students to move into the frat house?
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