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Neighborhood population out of balance or what is happening?
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Topic: Neighborhood population out of balance or what is happening? (Read 8179 times)
Cyron
Blathering Buffoon
Posts: 80
Neighborhood population out of balance or what is happening?
«
on:
2009 July 19, 13:22:49 »
Hi,
I'm running awesomMod with "NoOneGetsOutAlive", "NoBusKills" and so on. I have the story mode enabled but all households I play with are "sacred" (about 50% of the population). Aging is turned off. So far for my game config.
Yesterday I played several families in Sunset Valley. About 2 or 3 new familes have been created by the story engine. The size of te savegame exploded about 14Megs in just one day (which is 57.6MB total by now)! I have an idea about that but please don't hurt me if I'm wrong. Could it be that creating and moving in new families while not allowing to move out or kill "unsacred" Sims brings the population out of balance? I don't know, has EA implemented a population balancing system which is not working properly anymore due to awesomeMod?
«
Last Edit: 2009 July 19, 19:44:02 by Cyron
»
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Greetings,
Cyron
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Neighborhood population out of balance or what is happening?
«
Reply #1 on:
2009 July 19, 13:24:39 »
No idea. People keep saying this, but NO ONE EVER SENDS ME THE SAVE FILES.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Cyron
Blathering Buffoon
Posts: 80
Re: Neighborhood population out of balance or what is happening?
«
Reply #2 on:
2009 July 19, 14:01:40 »
OK I can help you with this.
http://cid-0edc7be32144334a.skydrive.live.com/self.aspx/%c3%96ffentlich/4Pescado/Sunset%20Valley%20Global.rar
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Greetings,
Cyron
Fikcija
Asinine Airhead
Posts: 45
Re: Neighborhood population out of balance or what is happening?
«
Reply #3 on:
2009 July 19, 16:19:36 »
Not sure if it fits under the "population out of balance", but I play with story progression on, aging on and "no one gets out alive", but families keep moving out until after two sim days of playing I'm left with 2-3 families, one of them being the one I'm playing and the other 1-2 the ones my sim happened to meet. So basically I'm left with an almost empty neighborhood and I said it in the buggedness thread but was ignored... Um, save files? I haven't saved actually. I just quit the game, triple-checked my config file, tried again and when it all happened once more I also didn't save. Off to try once more and save this time... Be back with a save file.
EDIT: Ok, false alarm here... I didn't think of deleting cache files and when I did it works properly now.
«
Last Edit: 2009 July 19, 23:52:20 by Fikcija
»
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Quote from: J. M. Pescado on 2010 July 31, 03:09:32
I know I don't have an evil twin, because I'm the evil one.
lmind
Asinine Airhead
Posts: 13
Re: Neighborhood population out of balance or what is happening?
«
Reply #4 on:
2009 July 20, 14:42:57 »
Quote from: Fikcija on 2009 July 19, 16:19:36
EDIT: Ok, false alarm here... I didn't think of deleting cache files and when I did it works properly now.
What exactly does deleting the cache files do? (i.e., per the AwesomeMod instructions, I always delete scriptcache.package before installing or updating AwesomeMod, but I always wondered why)
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Cyron
Blathering Buffoon
Posts: 80
Re: Neighborhood population out of balance or what is happening?
«
Reply #5 on:
2009 July 20, 19:02:34 »
@J.M.: Filesize of Sunset Valley yesterday: 58MB
Filesize of Sunset Valley today, with the actual version of awesomeMod: 44.2MB
That's an absolute normal value.
You sure have done a great job here, J.M.!
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Greetings,
Cyron
nekonoai
Weeaboo
Retarded Reprobate
Posts: 1448
Hell yeah.
Re: Neighborhood population out of balance or what is happening?
«
Reply #6 on:
2009 July 20, 19:40:12 »
Quote from: lmind on 2009 July 20, 14:42:57
Quote from: Fikcija on 2009 July 19, 16:19:36
EDIT: Ok, false alarm here... I didn't think of deleting cache files and when I did it works properly now.
What exactly does deleting the cache files do? (i.e., per the AwesomeMod instructions, I always delete scriptcache.package before installing or updating AwesomeMod, but I always wondered why)
It forces the game to get rid of the old scripts and use the new ones.
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