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Author Topic: New peggy hairs. They doesn't replace anything  (Read 105587 times)
Delphy
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Re: New peggy hairs. They doesn't replace anything
« Reply #50 on: 2009 July 19, 04:16:37 »
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Motoki: Err, Peggy has absolutely nothing to do with "getting closer to getting more hair out there".  We *have* tools to do that, we *have* proper custom content hair working in game here, with zero help from Peggy.  So I'm a little confused as to what you are saying. Smiley  The only delay is in getting things *right*, making sure the layering works, texturing, etc.  But that's being worked on right now... so... soon.
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wes_h
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Re: New peggy hairs. They doesn't replace anything
« Reply #51 on: 2009 July 19, 04:17:33 »
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Like that has ever mattered to her?  What can you do about it? Complain to EA?  We could boycott her site. *But, I thought we already did that*  Realistically though what would be a good plan?  It's not right, but...

Little I can do. It's not like I am reaping a profit from selling the plugins to fund a legal department.

But it isn't right. I spent a *lot* of time getting these developed (with some help from my friends), and wrote the spec that is on the wiki for anyone. And I have been very clear about the terms of use. I shouldn't care, but it is irritating that she is leveraging my free tool for her profit.

There is now a blender script for exporting GEOM meshes now, she could use that. Or pay someone to write a tool from the spec; at least TSR has chosen to try that route. Or she could just post the meshes in a separate, freely redistributable package and sell the textures.
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Motoki
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Re: New peggy hairs. They doesn't replace anything
« Reply #52 on: 2009 July 19, 04:18:12 »
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Motoki: Err, Peggy has absolutely nothing to do with "getting closer to getting more hair out there".  We *have* tools to do that, we *have* proper custom content hair working in game here, with zero help from Peggy.  So I'm a little confused as to what you are saying. Smiley  The only delay is in getting things *right*, making sure the layering works, texturing, etc.  But that's being worked on right now... so... soon.

I am referring to people's saying her hairs are a good sign that we are closer to getting more custom hairs bla bla. And yes I agree with you, I know you guys have the stuff and I know you guys are also taking the time to make sure it works properly, unlike Peggy.

Little I can do. It's not like I am reaping a profit from selling the plugins to fund a legal department.

But it isn't right. I spent a *lot* of time getting these developed (with some help from my friends), and wrote the spec that is on the wiki for anyone. And I have been very clear about the terms of use. I shouldn't care, but it is irritating that she is leveraging my free tool for her profit.

No, you should care. As the creator of those tools you have the right to set those terms of use and people should be abiding by them or else attempt to find another method if they refuse to.

There might not be a hell of a lot you can do, but I will at least smear her name wherever I can. Tongue
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Strangel
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Re: New peggy hairs. They doesn't replace anything
« Reply #53 on: 2009 July 19, 05:03:46 »
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Gadwin. Gadwin is your friend.

Here's some screenshots with the two pay hairs from CAS with an EAxis sim (an adoptable child one who grew into a teen recently). Please pardon the darkness as these were shot with the in-game camera; I really need to download a screen-grabbing program (because screen-grabbing with shitty Windows is even darker).
{Snipped}
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Zaphod Beeblebrox
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Re: New peggy hairs. They doesn't replace anything
« Reply #54 on: 2009 July 19, 05:13:59 »
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I used to have FRAPS on my old computer.  How is Gadwin compared to it?  Better?

Disregard I suck cocks.  I have my answer.  Gadwin, it is.
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Drakron
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Re: Who wants to a beta tester? Peggy releases first non replacing mesh
« Reply #55 on: 2009 July 19, 05:26:45 »
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I'm honestly not surprised the long hair moves similarly to the Maxis long hair since, well, it looks basically the same as the Maxis long hair.

I might be picking on your post but this is a general statement.

TS3 HAIR IS NOT ANIMATED!!!!

What you see is bone assignments so it does not clip with the body, if it moves like Maxis hairs at least she is doing something right, I recall IMPALING HAIR!!! in TS2 since some never bothered with that and even she did it with some of her hairs until she finally started doing proper bone assignments.

The only clipping issue I seen was with the Store pink bow Formal dress but that dress does not work very well with long hair (the bow sticks up and so it clips).
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Zoltan
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Re: New peggy hairs. They doesn't replace anything
« Reply #56 on: 2009 July 19, 05:45:53 »
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Wes, can you not write to EA and try to nip this Peggy clown profiting off your work in the bud?
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asciident
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Re: Who wants to a beta tester? Peggy releases first non replacing mesh
« Reply #57 on: 2009 July 19, 06:18:08 »
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I'm honestly not surprised the long hair moves similarly to the Maxis long hair since, well, it looks basically the same as the Maxis long hair.

I might be picking on your post but this is a general statement.

TS3 HAIR IS NOT ANIMATED!!!!

What you see is bone assignments so it does not clip with the body, if it moves like Maxis hairs at least she is doing something right, I recall IMPALING HAIR!!! in TS2 since some never bothered with that and even she did it with some of her hairs until she finally started doing proper bone assignments.

The only clipping issue I seen was with the Store pink bow Formal dress but that dress does not work very well with long hair (the bow sticks up and so it clips).


No, what I was saying was that the one hair that moves at all is basically an edit of a Maxis hair and nothing really very customized about it so of course it moves, she didn't have to do anything. Her other offerings are impaling hair plastic wigs.
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seanzol
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Re: Who wants to a beta tester? Peggy releases first non replacing mesh
« Reply #58 on: 2009 July 19, 18:02:24 »
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No, what I was saying was that the one hair that moves at all is basically an edit of a Maxis hair and nothing really very customized about it so of course it moves, she didn't have to do anything. Her other offerings are impaling hair plastic wigs.

I agree that the hair looks too stiff. Also (and I'm not sure if this is because the mesh plugins are in their infancy - if that's why, please excuse the error) while EAxis hair adjusts itself based on the Sim's weight, Peggy's hair just sits there and doesn't compensate whatsoever for the body shape.

For example, EAxis hair:


Versus Peggy's sh!t:

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Zaphod Beeblebrox
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Re: New peggy hairs. They doesn't replace anything
« Reply #59 on: 2009 July 19, 18:32:02 »
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Peggy's long stiff hairs (and some of her medium length ones) have never worked right when paired up with something (in this case, fat and boobage) that gets in the way.
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ShortyBoo
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Re: New peggy hairs. They doesn't replace anything
« Reply #60 on: 2009 July 19, 21:34:46 »
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Why are the install instructions for installing her files different than cc from other sites? The hairs and the lingerie on her site all have a resource.cfg file that you're supposed to put in the root game folder, but what's the purpose of it?
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gamb
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Re: New peggy hairs. They doesn't replace anything
« Reply #61 on: 2009 July 19, 21:53:50 »
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Why are the install instructions for installing her files different than cc from other sites? The hairs and the lingerie on her site all have a resource.cfg file that you're supposed to put in the root game folder, but what's the purpose of it?
It's identical to the Resource.cfg that should already be in your Mods folder.  Just ignore it.
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sewinglady
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Re: New peggy hairs. They doesn't replace anything
« Reply #62 on: 2009 July 19, 23:00:12 »
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If I may - we need to be EMPHATIC in saying that you should IGNORE Peggy's resource.cfg file - there's something WRONG with it and it will f-up your game.

Use Delphy's - it is the ONLY resource.cfg file you should ever need.

And just in case you're wondering - yes, you can learn from my mistake re this - been there, done that, got the t-shirt.
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OpiumGirl
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Re: New peggy hairs. They doesn't replace anything
« Reply #63 on: 2009 July 19, 23:35:41 »
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Wow, I didn't realize how shady Peggysims was....I remember reading about something about "stolen" content which she/they manipulated and sold without any permission but, those sorts of stories were going around a lot back then.  Looks like she doesn't give a crap about anything other than the revenue she's got coming in.  Shady, shady business.  Undecided
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chaos
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Re: New peggy hairs. They doesn't replace anything
« Reply #64 on: 2009 July 20, 01:28:08 »
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Alas, this isn't news to anyone (except you, apparently).
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Seranation
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Re: New peggy hairs. They doesn't replace anything
« Reply #65 on: 2009 July 20, 02:10:58 »
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Huh, I was actually considering downloading one of the free hairs for a moment and now I feel ashamed.

Oh well, at least this Peggy has shown what NOT to do when doing custom hairs.
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mageborn
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Re: New peggy hairs. They doesn't replace anything
« Reply #66 on: 2009 July 20, 02:55:36 »
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Just a head's up, HP has new hair up on ModtheSims.
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OpiumGirl
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Re: New peggy hairs. They doesn't replace anything
« Reply #67 on: 2009 July 20, 04:36:19 »
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Alas, this isn't news to anyone (except you, apparently).

Yes, apparently so.
Upon having a closer look at the hair, I conclude that it is one of the most hideous styles I have yet to see.  Are there actually people who like this hair? (curious)
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wes_h
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Re: New peggy hairs. They doesn't replace anything
« Reply #68 on: 2009 July 20, 05:03:11 »
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Wes, can you not write to EA and try to nip this Peggy clown profiting off your work in the bud?

EA? They don't care. They just want us all to get along and play nice. However, as far as I am concerned, ripping the meshes out of the package, recoloring them and posting them as a new creation would be fine with me. She has no claim on the mesh itself, so I would not call that piracy, just community service.

I saw a different comment that said TS3 hair was not animated. It is most definitely animated, but many are not animated well. That's what teh bone assignments are for, and many lack the professional touches. Some are really good, but a lot of the stuff in the store hairs looks like it was slapped together quickly, or else a less experienced modeler made them.

What I think was meant was they have no physics, that is true. Physics is what made TS2 hair lively when the sim twirled, for instance. TS3 would be a much better game if it had any physics. If it had somethink like havok, then when you kick the flamingo it could fly across the lawn, instead of just falling over.

EDIT: I forgot to mention, HP posted two hair packages tpday. She is using an unreleased extension of Delphy's CTU tool, he has plans to release it when he gets sufficient polish on the additions... gotta love that Turtle Wax. Once that is available, making new hair packages will be in reach of a lot more artists. I know the pace seems slow, but this tool business is difficult, given that the detailed instruction manual was missing.
« Last Edit: 2009 July 20, 05:08:20 by wes_h » Logged
Plum
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Re: New peggy hairs. They doesn't replace anything
« Reply #69 on: 2009 July 20, 05:24:39 »
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At the risk of being an asskisser, I don't think the pace seems slow at all. Everyone seems to be ripping this game to pieces like crazy, and it's all very impressive to someone like me who wouldn't even kind of know where to begin.
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minidoxigirli
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Re: New peggy hairs. They doesn't replace anything
« Reply #70 on: 2009 July 20, 05:32:05 »
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Upon having a closer look at the hair, I conclude that it is one of the most hideous styles I have yet to see.  Are there actually people who like this hair? (curious)

It's perfect for my gold-digging perfectionist snob.  Observe:



Her Vegas wedding...


Vegas honeymoon
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IgnorantBliss
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Re: New peggy hairs. They doesn't replace anything
« Reply #71 on: 2009 July 20, 08:06:33 »
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Quote
It's perfect for my gold-digging perfectionist snob.

Have you managed to fulfill the gold digger lifetime wish? I remember someone saying it was broken. I'm curious to try it out, but not if it doesn't work.
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Re: New peggy hairs. They doesn't replace anything
« Reply #72 on: 2009 July 20, 11:52:03 »
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I'm not sure if you already know this, but you can get the hair at our favourite downloading site as the very first TS3 pirated content Wink I'm grabbing it, too, because I'm tired of all my puddings having the same hair... some of them should have the bad taste to use ugly wigs, just like in RL!

A question, though: when the easy hair meshing tool becomes available and I'll have enough pretty hairs to chose from/make to be able to delete the Peggy ones, what happens to the sims wearing it? I'm thinking of townies, really, changing the hair for my playables shouldn't be hard.
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nekonoai
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Re: Who wants to a beta tester? Peggy releases first non replacing mesh
« Reply #73 on: 2009 July 20, 12:24:55 »
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Plus in order to get them we have to navigate Peggy's website which looks like Sailor Moon vomitted all over it.
Hey, man, she WISHES sailor moon would vomit all over her site. It might improve it. Wink
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minidoxigirli
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Re: New peggy hairs. They doesn't replace anything
« Reply #74 on: 2009 July 20, 18:23:28 »
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Have you managed to fulfill the gold digger lifetime wish? I remember someone saying it was broken. I'm curious to try it out, but not if it doesn't work.

She didn't actually get the LTW. She has "Living in the Lap of Luxury".  But she wanted to flirt with her grandmother's rich ex-boyfriend, so I let it happen.

A question, though: when the easy hair meshing tool becomes available and I'll have enough pretty hairs to chose from/make to be able to delete the Peggy ones, what happens to the sims wearing it? I'm thinking of townies, really, changing the hair for my playables shouldn't be hard.

So far none of the townies have used any of the custom hairs, or the ones from the store in my town.  YMMV.
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My claim to Sims fame?  I was featured as a Sims 2 fan on an MTV show about The Urbz.  I'm badass like that.
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