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Story Mode
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Topic: Story Mode (Read 96956 times)
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Story Mode
«
Reply #100 on:
2009 July 19, 01:42:58 »
Quote from: chaos on 2009 July 19, 01:27:20
Gah! I started a new default Riverview and, like clockwork, at 1 AM I see moves, moves, and more moves. I've only recently started playing with storymode reporting enabled, and I now understand what everyone's been complaining about. I see reports for anywhere from 5 to a dozen famblies moving out of their houses EVERY SINGLE NIGHT, and it causes lag, especially when I'm playing the family with the large haunted house (Jones, I believe). It's just plain weird.
Okay weird question, but is anyone getting the 1am moves in Sunset Valley? Just curious because I seem not to be getting it when I play there. *shrug*
Logged
In communist China Peggy's hairs cut you!
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Story Mode
«
Reply #101 on:
2009 July 19, 01:50:32 »
Yes, I am getting moves in Sunset Valley, but it seems to be settling to a smaller subset each night. Last night was only 5-7 moves, as opposed to 20-30 moves at the height of it.
Logged
My fists are named Feminine and Wiles.
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Story Mode
«
Reply #102 on:
2009 July 19, 01:53:24 »
Quote from: Daimon on 2009 July 18, 13:43:20
That, or sitting back while taking potshots at random kittens crossing the road.
Pescado does not take potshots at kittens.
Quote from: J. M. Pescado on 2007 July 09, 06:09:57
Who doesn't like kitties? KITTIES! They're cute! They're fuzzy!
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Story Mode
«
Reply #103 on:
2009 July 19, 02:43:42 »
Plus they make soothing noises to lure us into a false sense of security and eat our faces off if we die without refilling the cat food bowl - what's not to like?
Logged
Mia kusenveturilo estas angiloplena.
chaos
Horrible Halfwit
Posts: 393
Re: Story Mode
«
Reply #104 on:
2009 July 19, 05:24:30 »
Madame Mim, your statement is more accurate than you realize. My cat tried to kill me when she was a kitten. She'd lie on my neck, squashing my windpipe, and then cover my mouth and nostrils with her paws. I kid you not. I had to start sleeping under the covers, to avoid suffocation by cat. She eventually grew out of it, obviously, since I'm still alive.
Logged
IN T/F J/P. Yeah, I know.
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Story Mode
«
Reply #105 on:
2009 July 19, 05:51:58 »
It's not uncommon - she was looking for a warm place - why do you think they always recommend keeping cats out of new babies rooms?
Logged
Mia kusenveturilo estas angiloplena.
ForkInToaster
Asinine Airhead
Posts: 41
Re: Story Mode
«
Reply #106 on:
2009 July 19, 08:21:25 »
I'm getting a lot less moving around and messages about antagonizing and a lot more useful stuff happening at 1 AM. Townies seem to be breeding and going to work. I haven't seen couples pair off in the wild yet, but I assume that's going to happen soon.
Logged
Daimon
Blathering Buffoon
Posts: 77
Re: Story Mode
«
Reply #107 on:
2009 July 19, 11:39:10 »
Agreed -- I am seeing about one storymode action per night in Sunset Valley now, usually friending or antagonising. Lagburst is about 10 seconds.
Oh, and if Pescado doesn't shoot kittens then clearly he is not as evil as he's cracked up to be! True evil hates kittens, for kittens are the most powerful manifestation of adorable in the multiverse.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Story Mode
«
Reply #108 on:
2009 July 19, 11:49:30 »
Nonsense. Even bad guys like cats. Just look at Doctor Evil, or the Capital One Emperor.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Story Mode
«
Reply #109 on:
2009 July 19, 19:50:01 »
Quote from: Doc Doofus on 2009 July 19, 19:36:32
Inuland, go to simlogical.com.
Aww, what did Inge do to you, to deserve such a punishnment?
More seriously; for code/xml dig beginners, definitely Inge&Peter's -
Sims3Tools
- at Simlogical and wes_h's
Custom Sims 3.
Logged
I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
quetzilla
Asinine Airhead
Posts: 25
Re: Story Mode
«
Reply #110 on:
2009 July 21, 19:35:42 »
Quote from: jordi on 2009 July 19, 11:53:10
And don't forget (the archetype?,) Ernst Stavro Blofeld of SPECTRE.
Don't forget Doctor Claw from Inspector Gadget, you see more of the cat than you ever see of Dr Claw.
Face it people, cats are our Evil Overlords and dogs are stupid.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Story Mode
«
Reply #111 on:
2009 July 25, 04:26:28 »
So, anyway, even though nobody probably cares anymore now that they can have IndieStone with AwesomeMod, the Awesome Story Driver is still in development and almost operational. Anyone who wants to participate in the process should report to #grah.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
smokeverbs
Asinine Airhead
Posts: 37
Re: Story Mode
«
Reply #112 on:
2009 July 25, 04:37:42 »
Hell yeah.
Logged
twoftmama
Blathering Buffoon
Posts: 87
Domestic Goddess
Re: Story Mode
«
Reply #113 on:
2009 July 25, 04:40:15 »
I care. I like your ideas for story progression. Indie works for now, but there are many things about it I don't like.
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If the right side of the brain controls the left side of the body, then only left handed people are in their right mind.
TFM'S Naughty Sims Asylum
fatkitty
Corpulent Cretin
Posts: 125
Re: Story Mode
«
Reply #114 on:
2009 July 25, 04:40:45 »
Quote from: J. M. Pescado on 2009 July 25, 04:26:28
So, anyway, even though nobody probably cares anymore now that they can have IndieStone with AwesomeMod, the Awesome Story Driver is still in development and almost operational.
While reading that, I just got the mental image of you standing, with your head down, hands clasped behind your back while your foot kicks at the dirt.
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Elvie
Feckless Fool
Posts: 297
Re: Story Mode
«
Reply #115 on:
2009 July 25, 04:47:44 »
@fatkitty -- Have you seen Pescado's shark tank?
Logged
chaos
Horrible Halfwit
Posts: 393
Re: Story Mode
«
Reply #116 on:
2009 July 25, 04:52:30 »
Quote from: twoftmama on 2009 July 25, 04:40:15
I care. I like your ideas for story progression. Indie works for now, but there are many things about it I don't like.
Same here. I'd much prefer an Awesome version of story progression that, you know, actually makes sense.
Logged
IN T/F J/P. Yeah, I know.
twoftmama
Blathering Buffoon
Posts: 87
Domestic Goddess
Re: Story Mode
«
Reply #117 on:
2009 July 25, 22:56:00 »
Where can I watch for the Awesome Story Mode? Will it be here in the Awesomemod section, the Pudding Factory, or elsewhere? Don't wanna miss it.
Logged
If the right side of the brain controls the left side of the body, then only left handed people are in their right mind.
TFM'S Naughty Sims Asylum
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Story Mode
«
Reply #118 on:
2009 July 25, 23:01:22 »
It's in development, which tends to occur mostly in #grah, although I got sidetracked by a new discovery which allows AwesomeMod to withdraw from two previous XMLs it was using: AwesomeMod will no longer touch the traits or socializing XMLs, and thus will no longer conflict with anything that modifies them.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Viscountess
coconnor
Horrible Halfwit
Posts: 396
Meh ....
Re: Story Mode
«
Reply #119 on:
2009 July 25, 23:49:11 »
Quote from: J. M. Pescado on 2009 July 25, 04:26:28
So, anyway, even though nobody probably cares anymore now that they can have IndieStone with AwesomeMod, the Awesome Story Driver is still in development and almost operational. Anyone who wants to participate in the process should report to #grah.
I'm sure there are many who will prefer AwesomeMod story progression to Indie, myself included. I've been experiencing lots of strange things, none of which I like. Can't wait to see what you come up with!
Logged
In the (should be) immortal words of Ron White: "You can't fix stupid!"
twoftmama
Blathering Buffoon
Posts: 87
Domestic Goddess
Re: Story Mode
«
Reply #120 on:
2009 July 26, 01:36:41 »
Quote from: J. M. Pescado on 2009 July 25, 23:01:22
It's in development, which tends to occur mostly in #grah, although I got sidetracked by a new discovery which allows AwesomeMod to withdraw from two previous XMLs it was using: AwesomeMod will no longer touch the traits or socializing XMLs, and thus will no longer conflict with anything that modifies them.
If awesomemod doesn't touch the socializing XML's anymore, does that mean we will need a separate XML mod for teens to get the romantic interactions? Will we still be able to give our sims more than 5 traits if it doesn't touch the traits XML?
Logged
If the right side of the brain controls the left side of the body, then only left handed people are in their right mind.
TFM'S Naughty Sims Asylum
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Story Mode
«
Reply #121 on:
2009 July 26, 02:27:56 »
Quote from: twoftmama on 2009 July 26, 01:36:41
If awesomemod doesn't touch the socializing XML's anymore, does that mean we will need a separate XML mod for teens to get the romantic interactions? Will we still be able to give our sims more than 5 traits if it doesn't touch the traits XML?
Yes, and yes. Nothing changes, but the files involved are no longer conflicting as AwesomeMod no longer uses them.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
twoftmama
Blathering Buffoon
Posts: 87
Domestic Goddess
Re: Story Mode
«
Reply #122 on:
2009 July 26, 03:59:08 »
Ok I get it, thank you for the clarification.
Logged
If the right side of the brain controls the left side of the body, then only left handed people are in their right mind.
TFM'S Naughty Sims Asylum
Nepheris
Irritating Ignoramus
Posts: 448
Re: Story Mode
«
Reply #123 on:
2009 July 26, 11:01:31 »
I just use Indiemod cause there's no alternative right now. I'm quite sure when awesomemod includes storymod, many will follow me in switching to that instead.
Logged
JBoat
Asinine Airhead
Posts: 43
Re: Story Mode
«
Reply #124 on:
2009 July 26, 18:28:12 »
Quote from: J. M. Pescado on 2009 July 25, 23:01:22
It's in development, which tends to occur mostly in #grah, although I got sidetracked by a new discovery which allows AwesomeMod to withdraw from two previous XMLs it was using: AwesomeMod will no longer touch the traits or socializing XMLs, and thus will no longer conflict with anything that modifies them.
That's awesome news Pes (pun intended). Very worth the time-to-sidetrack.
Logged
--= JagaTelesin
Sims Life Age Mod (aka SLAM) - now with "ReaLife"
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No Jealousy for AwesomeMod
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