More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 21:16:26
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
24/7 Ghost - Just will not return to gravestone
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: 24/7 Ghost - Just will not return to gravestone (Read 5974 times)
Baronet
SimDebster
Blathering Buffoon
Posts: 98
24/7 Ghost - Just will not return to gravestone
«
on:
2009 July 13, 10:31:23 »
Does anyone have any suggestions on what to do with this ghost? The others on the lot come out at night and return to their gravestones, but this one just will not leave. It is getting to be a bit much, especially since you cannot walk through them, which I find odd, and they can cause bottlenecks.
Logged
Kiirkas
Corpulent Cretin
Posts: 112
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #1 on:
2009 July 13, 19:08:04 »
Have you tried talking to any of the ghosts and using the "Ask to Leave" or even the "Ask Everyone to Leave" command?
You may have to move the 24/7 ghost to the cemetery. The mausoleum functions as a container (like a fridge) if you use the "Manage Dead" command on it. You can the the urn or tombstone and place it in the mausoleum. You can also just put the tombstone on the cemetery grounds if you want.
Logged
originalhalf
Nitwitted Nuisance
Posts: 877
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #2 on:
2009 July 13, 20:30:47 »
You could also reset the Sim. Gunther Goth does this on a regular basis for me.
(Yes I know, the Goths. Never played them in the first 2 games, I'm working through them this go round.)
Logged
High Priestess of The Way of the Son of Perdition
Baronet
SimDebster
Blathering Buffoon
Posts: 98
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #3 on:
2009 July 13, 20:42:11 »
I tried the "Ask Everyone to Leave" command and I thought it had worked, but now all four of the ghosts are acting strangely by sticking around through the day and eating food which they never did before. Thank goodness I have a large house. I guess if it gets to be too much I will put them in the cemetery, but I did not want to do that because I wanted the offspring through the generations to have a chance to get to know their grandparents and beyond. I am not sure what I have done to spur this on, but something is surely broken.
@originalhalf: I had not thought of using ResetSim since it was a ghost, but I will try that. I now need to reset all of them.
Logged
Orange Indigo
Blathering Buffoon
Posts: 54
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #4 on:
2009 July 13, 22:42:52 »
Quote from: SimDebster on 2009 July 13, 20:42:11
I tried the "Ask Everyone to Leave" command and I thought it had worked, but now all four of the ghosts are acting strangely by sticking around through the day and eating food which they never did before. Thank goodness I have a large house. I guess if it gets to be too much I will put them in the cemetery, but I did not want to do that because I wanted the offspring through the generations to have a chance to get to know their grandparents and beyond. I am not sure what I have done to spur this on, but something is surely broken.
@originalhalf: I had not thought of using ResetSim since it was a ghost, but I will try that. I now need to reset all of them.
They've never done that before? Mine always stick around for breakfast, at the very least. I believe its been determined that ghosts stay out for a random period of six hours, beginning somewhere between twelve a.m. and six a.m. A ghost could come out at, for example, three a.m. and hang around until nine a.m., therefore having time to eat breakfast with the family.
Mine have always done this, from about the third time I played the game. If something's broken, I've got the same problem. However, mine always do go back to their tombstones, eventually, even if it's nearly noon by the time they do so.
Logged
Baronet
SimDebster
Blathering Buffoon
Posts: 98
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #5 on:
2009 July 14, 01:18:07 »
Quote from: Orange Indigo on 2009 July 13, 22:42:52
Quote from: SimDebster on 2009 July 13, 20:42:11
I tried the "Ask Everyone to Leave" command and I thought it had worked, but now all four of the ghosts are acting strangely by sticking around through the day and eating food which they never did before. Thank goodness I have a large house. I guess if it gets to be too much I will put them in the cemetery, but I did not want to do that because I wanted the offspring through the generations to have a chance to get to know their grandparents and beyond. I am not sure what I have done to spur this on, but something is surely broken.
@originalhalf: I had not thought of using ResetSim since it was a ghost, but I will try that. I now need to reset all of them.
They've never done that before? Mine always stick around for breakfast, at the very least. I believe its been determined that ghosts stay out for a random period of six hours, beginning somewhere between twelve a.m. and six a.m. A ghost could come out at, for example, three a.m. and hang around until nine a.m., therefore having time to eat breakfast with the family.
Mine have always done this, from about the third time I played the game. If something's broken, I've got the same problem. However, mine always do go back to their tombstones, eventually, even if it's nearly noon by the time they do so.
No, this is really new for me. Mine never ate any food. I guess they always had stuff to do. They love the computers and the stereo and this kept them going through the night. However, now, they stay around day after day. It gets to be a PITA around the stairs or sometimes going in and out of rooms because they (ghosts and my sims) all do the 'stand, wait and tap foot routine' before moving an inch and then repeating. I took a break from playing, but I am going to try the reset sim command and see if that does not get them to return to their gravestones.
Logged
Orange Indigo
Blathering Buffoon
Posts: 54
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #6 on:
2009 July 14, 15:15:18 »
Quote from: SimDebster on 2009 July 14, 01:18:07
Quote from: Orange Indigo on 2009 July 13, 22:42:52
Quote from: SimDebster on 2009 July 13, 20:42:11
I tried the "Ask Everyone to Leave" command and I thought it had worked, but now all four of the ghosts are acting strangely by sticking around through the day and eating food which they never did before. Thank goodness I have a large house. I guess if it gets to be too much I will put them in the cemetery, but I did not want to do that because I wanted the offspring through the generations to have a chance to get to know their grandparents and beyond. I am not sure what I have done to spur this on, but something is surely broken.
@originalhalf: I had not thought of using ResetSim since it was a ghost, but I will try that. I now need to reset all of them.
They've never done that before? Mine always stick around for breakfast, at the very least. I believe its been determined that ghosts stay out for a random period of six hours, beginning somewhere between twelve a.m. and six a.m. A ghost could come out at, for example, three a.m. and hang around until nine a.m., therefore having time to eat breakfast with the family.
Mine have always done this, from about the third time I played the game. If something's broken, I've got the same problem. However, mine always do go back to their tombstones, eventually, even if it's nearly noon by the time they do so.
No, this is really new for me. Mine never ate any food. I guess they always had stuff to do. They love the computers and the stereo and this kept them going through the night. However, now, they stay around day after day. It gets to be a PITA around the stairs or sometimes going in and out of rooms because they (ghosts and my sims) all do the 'stand, wait and tap foot routine' before moving an inch and then repeating. I took a break from playing, but I am going to try the reset sim command and see if that does not get them to return to their gravestones.
Oh. Standing around for days on end doesn't sound like "normal" ghost behavior. I thought you just meant they were staying out into the daylight hours and then returning to their gravestones, eventually. That sounds pretty frustrating, but resetsim should work. It worked when I had a ghost of some townie who croaked on my lot get stuck when his tombstone evaporated. Good luck.
Logged
Baronet
SimDebster
Blathering Buffoon
Posts: 98
Re: 24/7 Ghost - Just will not return to gravestone
«
Reply #7 on:
2009 July 15, 04:57:44 »
ResetSim did the trick. Yay! I only have ghosts once a day again.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...