More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 08:09:55
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
Glowing objects from performing experiments
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Glowing objects from performing experiments (Read 5583 times)
DentedLemons
Asinine Airhead
Posts: 26
Glowing objects from performing experiments
«
on:
2009 June 27, 14:36:09 »
Hi all, So my Mad Scientist sim has been performing experiments on damn near everything in his house. Some very nice bonuses there (new car smell in the bathroom? Awesome!) however the stupid glowing effects on everything are really too much. With all of the chairs, tables, electronics, appliances glowing like this, the house looks positively radioactive.
Is there any way to make the glowing stop, other than undoing the experiments? Something I can download maybe? It seems to randomly go away after a while, and then randomly come back again. Or it may not be random at all. :p
Thanks!
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: Glowing objects from performing experiments
«
Reply #1 on:
2009 June 27, 16:42:17 »
Yes, I wondered this too.
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: Glowing objects from performing experiments
«
Reply #2 on:
2009 October 18, 10:17:42 »
Sorry to necropost (better than starting a new thread about the same subject?), but I still haven't found an answer to this problem, other than not using the "Perform Experiment On" option.
I have tried here, MTS, and google, and although I found a couple of people asking the same question, I have not found a mod that removed the glow/aura effect from experimented items.
Does anyone know of a mod out there that does this?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Glowing objects from performing experiments
«
Reply #3 on:
2009 October 18, 10:46:51 »
The glowpulses are a normal effect of making an item experimental. If you don't want items to glowpulse, don't experient on them. It's hard enough telling what items have been so tortured so you can assign them to the right rooms!
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: Glowing objects from performing experiments
«
Reply #4 on:
2009 October 18, 14:25:00 »
Quote from: J. M. Pescado on 2009 October 18, 10:46:51
The glowpulses are a normal effect of making an item experimental. If you don't want items to glowpulse, don't experient on them.
Well, yes, I know that.
Quote
It's hard enough telling what items have been so tortured so you can assign them to the right rooms!
Surely the moodlet it gives you would say what it is from? Even if it doesn't, it wouldn't be hard to experiment on each item until you get the desired effect, and then move on to the next. Sure, if you did a load of them, and then forgot, it might be problematic, but having them all flashing and flickering at you, all day and night is surely more of a problem?
Logged
Tever
Corpulent Cretin
Posts: 137
Re: Glowing objects from performing experiments
«
Reply #5 on:
2009 October 18, 17:22:09 »
There's a mod to disable Perform Experiment On floating around somewhere on MTS, but I haven't seen one to disable the glow. I would say go post in the requests thread in Pudding Factory, and probably find the one at MTS and post there, too. Maybe you'll motivate someone to figure it out for you.
Logged
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Glowing objects from performing experiments
«
Reply #6 on:
2009 October 18, 19:47:23 »
If the glowage can't be prevented (other than by, of course, not doing eet), could it be at least toned down via some sort of default-replacement-style graphics swap?
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
Re: Glowing objects from performing experiments
«
Reply #7 on:
2009 October 18, 19:52:49 »
Since people have been able to get rid of the musical notes and Zzzz, it shouldn't be impossible to get rid of the science effects.
Logged
"Of two evils, choose the prettier."
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Glowing objects from performing experiments
«
Reply #8 on:
2009 October 19, 02:22:15 »
It should be easy to do by a vfx replacer, but it is not relevant to our interests here. Someone at MTS2 will probably do something like that if you whine for it enough. I, however, value the glowy effect as a means of knowing which object has been experimented on. It would be even better if we could keep track of WHICH effect it was giving.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Glowing objects from performing experiments
«
Reply #9 on:
2009 October 19, 12:18:46 »
Oh, I agree that science experiments that make your fridge give you a happy should announce themselves. My quibble with the glow isn't its existence but the screaming turquoise-and-yellow of it. If it were even just possible to make it a more neutral colour, I'd be chuffed, but you're right - probably coming soon to an MTS2 near you.
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...