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Facts & Strategery
Comminity Lot's facts and tips
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Topic: Comminity Lot's facts and tips (Read 56594 times)
blackcat
Exasperating Eyesore
Posts: 237
Comminity Lot's facts and tips
«
on:
2009 June 25, 13:28:14 »
I gathered this information through XML files, and though it might be interesting to others too.
EDIT: added XML files which hold all these properties and more. You can open them with notepad, but I recommend free program XML Maker for better viewing and understanding, you can get it here
http://symbolclick.com/
.
There are several types of community lots, for example library, gym, pool.... Almost all of these community lots are unique because of their buff's, nonplayer sims visiting times, crowd size and map tags.
How to build a spesific lot type
I found out what makes a community lot of a certain type to be that type and not other. Lot needs to fullfil these conditions.
Empty - self-explanatory
Simple - doesn't fulfill any other condition
Fishing Venue - min number of fishing spots needed on a venue before the game will think it is fishing venue = 1
Park - min number of park objects needed on a venue before the game will think it is a park =3
Big Park - min number of park-objects before the park counts as a big park = 12
Beach - min number of beach objects needed on a venue before the game will think it is a beach = 1
Pool - min number of pools needed on a venue before the game will think it is a swimming pool =1
Art Gallery - min number of arty objects needed on a venue before the game will think it is an art gallery =16
Library - min number of bookshelves needed on a venue before the game will think it is a library = 12
Gym - min number of gym objects needed on a venue before the game will think it is a gym = 4
Graveyard - min number of graveyard objects needed on a venue before the game will think it is graveyard = 4, min number of mausoleums needed on a venue before the game will think it is graveyard =1.
Rabbit hole - any type of rabbit hole, except mausoleum. At this point lot looses its identity and you can see only the rabbit hole’s map tag. I think this is done so you can have many different rabbit holes on the same lot, like with Mirabello Plaza you have theatre, bookshop and grocery shop all on the same lot and three different map tags.
These lot types are listed in override order, meaning that once you fulfill a condition for an art gallery, this lot can’t be a pool, even if it has a dozens of pools. Or if you have a gym, you will get a gym buff and won’t get a library buff, even if you have 100 bookshelves on the same lot.
I don’t know what graveyard objects are, park objects etc., but they do seem to be pretty logical. For example, I found out that beach umbrella is a beach object, and grill is a park object, while chairs and tables aren’t. That’s why Maywood Glen isn’t considered a park, even though it looks like a park type.
Where to have a party and where not
Parties:
You can rent these places for a party:
Pool – 300$
Small Parks – 200$
Big Park – 250$
Beach Venue – 250$
Fishing Venue – 150$
Art Gallery – 400$
I always wondered why I can’t have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can’t be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen
Misc.
Plus to all these properties, there are also the ones about sim types visiting and crowd sizes. All those are logical. You will more likely meet sims from Athletic career at the Stadium; there will be more people at the big park, then at the small; there will be no one on the empty lot; more bookworms at the library, then at the gym and so on. If someone will want these information badly enough I will post it, it’s just that it's a LOT of it
If there is some other information about community lots you would like to know, please tell. I’ll try to find and post it.
On a side note: English is not my main language, and as much as I tried to keep this post grammatically correct, there are bound to be mistakes, at least structural. Please point those out to me in PM, if you'll bother enough (so not to clutter the thread) and I will correct them as soon as possible. Thank you.
Venues.rar
(4.54 KB - downloaded 702 times.)
«
Last Edit: 2009 June 26, 22:06:53 by blackcat
»
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Comminity Lot's facts and tips
«
Reply #1 on:
2009 June 25, 15:47:28 »
I have found this is not true. I will check this when I get home, but it seems an art gallery only needs more than 3 decorative objects on a wall before it recognizes a lot as an art gallery. I'll have to check to see if it simply counts all decorative objects.
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Blech
Garrulous Gimp
Posts: 309
Moar Stanky Than You
Re: Comminity Lot's facts and tips
«
Reply #2 on:
2009 June 25, 16:53:04 »
Quote from: blackcat on 2009 June 25, 13:28:14
I always wondered why I can't have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can't be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen
I had my first wedding party at Maywood Glen with the rental cost being about $200, so that information is incorrect.
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Quote from: J. M. Pescado
Evil is profitable only when everyone is not evil.
Moar words of wisdom from our wise and bearded Fearless Leader.
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #3 on:
2009 June 25, 17:56:49 »
Quote from: Ellatrue on 2009 June 25, 15:47:28
I have found this is not true. I will check this when I get home, but it seems an art gallery only needs more than 3 decorative objects on a wall before it recognizes a lot as an art gallery. I'll have to check to see if it simply counts all decorative objects.
As I said I don't know exactly what arty objects are, I can only guess this includes statues and maybe something else, but I do know that paintings surely do count, you still need 16 of them, 15 won't work. All my tests were conducted on completely empty lots.
Quote from: smellyarmando on 2009 June 25, 16:53:04
Quote from: blackcat on 2009 June 25, 13:28:14
I always wondered why I can’t have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can’t be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen
I had my first wedding party at Maywood Glen with the rental cost being about $200, so that information is incorrect.
I checked again with a new game of Sunset Valley and couldn't have a party there. Are sure you didn't change anything on the lot, maybe added something for the party before calling to throw it? I'm talking about the lot with a chess table and two tables in the suburbs with no roads by it.
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Blech
Garrulous Gimp
Posts: 309
Moar Stanky Than You
Re: Comminity Lot's facts and tips
«
Reply #4 on:
2009 June 25, 18:02:02 »
Nope, I didn't change anything. The sims in question lived in the house directly in front of the park. This is why the party was so boring, there was nothing to do there but play chess and talk to each other. There weren't even enough chairs for the whole party to sit down.
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Quote from: J. M. Pescado
Evil is profitable only when everyone is not evil.
Moar words of wisdom from our wise and bearded Fearless Leader.
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #5 on:
2009 June 25, 18:18:16 »
Quote from: smellyarmando on 2009 June 25, 18:02:02
Nope, I didn't change anything. The sims in question lived in the house directly in front of the park. This is why the party was so boring, there was nothing to do there but play chess and talk to each other. There weren't even enough chairs for the whole party to sit down.
Strange
I even made sim propose, but he still couldn't choose this place. Can anyone else comment on this matter? Can you check, where you
can't
have parties and if you still can have it there?
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Comminity Lot's facts and tips
«
Reply #6 on:
2009 June 25, 18:29:37 »
Okay, brainstorming: if adding a swingset and a grill is all it took to enable parties at recurve strand, perhaps you need objects for food/fun in order to throw a party there.
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blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #7 on:
2009 June 25, 18:52:35 »
Quote from: Ellatrue on 2009 June 25, 18:29:37
Okay, brainstorming: if adding a swingset and a grill is all it took to enable parties at recurve strand, perhaps you need objects for food/fun in order to throw a party there.
Adding one swingset and one grill doesn't do the trick for me. Adding one more grill does.
Park - min number of park objects needed on a venue before the game will think it is a park =
3
As for Maywood Glen, I found out that chess table is a park object so by adding two or more grills, for example, I get a small park and can rent this place for a party. Proof:
And again three objects is a must, one or two doesn't work.
These things don't only affect parties. By changing lot type I'm also changing the amount of sims visiting, times of visiting and types of sims visiting. Roughly said, simple lot will get less visitors then small park, small park will get less then big park; also parks attract these traits: LovesTheOutdoors, Angler, GreenThumb, while simple lots don't have spesific preference.
«
Last Edit: 2009 June 26, 12:04:39 by blackcat
»
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Alex
Malodorous Moron
Posts: 703
Re: Comminity Lot's facts and tips
«
Reply #8 on:
2009 June 25, 19:17:41 »
Hm, that's intersting. I was wondering what delineated beach lots as a speshul type of lot.
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Blech
Garrulous Gimp
Posts: 309
Moar Stanky Than You
Re: Comminity Lot's facts and tips
«
Reply #9 on:
2009 June 25, 19:29:30 »
Ok, just went back to that 'hood to check and the only thing I may have added, (I say "may" because I don't remember if I did this before or after wedding) is 2 chairs so that my teens could always do their homework together there. Everything else is exactly the same. No grills or fun objects. You mentioned something about traits affecting what kind of sims visit, the sims who got married there both had the LovesOutdoors trait, so maybe that had something to do with it.
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Quote from: J. M. Pescado
Evil is profitable only when everyone is not evil.
Moar words of wisdom from our wise and bearded Fearless Leader.
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #10 on:
2009 June 25, 19:38:58 »
Quote from: smellyarmando on 2009 June 25, 19:29:30
Ok, just went back to that 'hood to check and the only thing I may have added, (I say "may" because I don't remember if I did this before or after wedding) is 2 chairs so that my teens could always do their homework together there. Everything else is exactly the same. No grills or fun objects. You mentioned something about traits affecting what kind of sims visit, the sims who got married there both had the LovesOutdoors trait, so maybe that had something to do with it.
Could you start a new game and check if you can have parties at Maywood Glen?
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gethane
Juvenile Jackass
Posts: 455
Re: Comminity Lot's facts and tips
«
Reply #11 on:
2009 June 25, 19:57:43 »
I haven't tried this but had a thought. What if its also affected by the inventory contents of the sim throwing the party? (to explain the disparate results reported here)
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Gethane Sims
Maxis only lots, neighborhood terrains, and more!
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #12 on:
2009 June 25, 20:24:42 »
Well, maybe not by the inventory of the sim who's throwing the party, but I did thought of the sims who are on the lot at the moment of the call. Unfortunately I can't think of an object that sims can put in their inventory and it can be considered a park object, except picnic basket and fire pit which I already checked, and they aren't park objects. If you'll think of anything else, fill free to test.
«
Last Edit: 2009 June 25, 20:32:02 by blackcat
»
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Comminity Lot's facts and tips
«
Reply #13 on:
2009 June 25, 21:23:53 »
Quote from: Alex on 2009 June 25, 19:17:41
Hm, that's intersting. I was wondering what delineated beach lots as a speshul type of lot.
I think the beach itself is what delineates it as a beach lot--the game recognizes the placement of the beach lots.
Beach lots have a (relatively) low priority, however, so if you build something else at the beach, the game will recognize that lot type instead.
Bleh, how did I miss that?
ETA: edited for accuracy
«
Last Edit: 2009 June 26, 20:59:57 by Ellatrue
»
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blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #14 on:
2009 June 26, 08:01:06 »
Nope. Beach is entirely defiant by a beach object on it. I know only of one for now - beach umbrella. I placed one umbrella and behold:
This was one of the empty lots near the military base. I think it hardly looks like a beach. Also, it's important to notices that beach overwrites small park and big park. So if you build a park and add one umbrella you'll get yourself a beach. Without the umbrella location doesn't matter, you won't get a beach.
After all my testing I'm pretty sure in this data. So if you think something isn't true or doesn’t work that way, please, test first in new game, preferably starting with a completely empty lot.
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Comminity Lot's facts and tips
«
Reply #15 on:
2009 June 26, 20:32:14 »
Oops! Now that is just bizarre. I had hoped there might be an additional requirement for the beach lots beyond the placement of objects alone. Obviously logic has no place here. Do the sims behave much differently at a dedicated beach lot than they do at a park? Which sims are attracted by the beach lots?
I found that picnic baskets can't be placed on community lots--they are residential objects only. Unless they're in a different place in the lot catalog, how did you manage to test them? I don't have access to the game right now, unfortunately.
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blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #16 on:
2009 June 26, 22:04:03 »
Quote from: Ellatrue on 2009 June 26, 20:32:14
Do the sims behave much differently at a dedicated beach lot than they do at a park? Which sims are attracted by the beach lots?
Small Park BigPark Beach
Traits: Love the Outdoors, Angler, GreenThumb Love the Outdoors, Angler, Green Thumb Loves the Outdoors, Athletic
Excl.Trait Hate the Outdoors Same Same
Career Proff. Sports Same Same
Skill Athletic Same Same
Rush Hours: 15-18 15-18 14-15
Max Sims*: 0-6 12-15 2-10
*number of sims at rush hours, first number - without active sim, second number - with active sim on lot.
As you can see max number of sims is pretty different.
Quote from: Ellatrue on 2009 June 26, 20:32:14
I found that picnic baskets can't be placed on community lots--they are residential objects only. Unless they're in a different place in the lot catalog, how did you manage to test them? I don't have access to the game right now, unfortunately.
I just switched families, used one of the sims to serve picnic with two baskets in Maywood Glenn (should've been enough), then switched back and tried to through a party, same with fire pit. I just wondered if lot changed status because other sims had picnic there, as they can do this autonomously.
«
Last Edit: 2009 June 26, 22:09:29 by blackcat
»
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blackjackii
Asinine Airhead
Posts: 7
Zelda, your roots are showing!
Re: Comminity Lot's facts and tips
«
Reply #17 on:
2009 June 27, 23:03:14 »
Just to comment on Maywood Glen, I was unable to have a party there once when I intended to.
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Blech
Garrulous Gimp
Posts: 309
Moar Stanky Than You
Re: Comminity Lot's facts and tips
«
Reply #18 on:
2009 June 27, 23:34:06 »
Ok, so I finally got around to testing this out in a new 'hood and the option was not there. I pretty much made a copy of the the original sim as far as traits go, and could not recreate this. I tried adding chairs, nothing. I gave the tester sim a picnic basket, a guitar, and a portable radio, since these things were in the original sim's inventory at the time of the wedding, and still nothing. I then loaded up an old save of the original sims as elders and tried to have both of them and their daughter throw a party there, again nothing. This is driving me crazy, I know I didn't
imagine
them getting married there, but I can't get the option to come up again, for the life of me. The only thing I haven't tried yet is an exact replica of the events, which I will now. Maybe the sims being engaged triggered it, maybe it was the time of day, or it could have been the fact that I had food in their inventories. Whatever it was, I am now obsessed and must figure out. I hate randomness!
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Quote from: J. M. Pescado
Evil is profitable only when everyone is not evil.
Moar words of wisdom from our wise and bearded Fearless Leader.
Doc Doofus
Garrulous Gimp
Posts: 310
Re: Comminity Lot's facts and tips
«
Reply #19 on:
2009 June 29, 01:05:38 »
Is there any way to attract specific age groups to a community lot? I wanted to make a park that would attract children so the fambly kid could pick and choose some friends. I put every toy in the game (and trees) on a blank commercial lot. The game recognized it as a park just fine, but I didn't get any kid visitors, or hardly any visitors at all.
I'd also like to make one that would attract lots of teenagers. Same reason.
Maybe we need a visitor controller (!?)
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Medusa stared at the two creatures approaching her across the Piazza and, instantly recognizing them as Spanish Gorgons, attempted to stall them by greeting them in their native tongue, "Gorgons, Hola!"
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #20 on:
2009 June 29, 08:08:23 »
Quote from: Doc Doofus on 2009 June 29, 01:05:38
Is there any way to attract specific age groups to a community lot? I wanted to make a park that would attract children so the fambly kid could pick and choose some friends. I put every toy in the game (and trees) on a blank commercial lot. The game recognized it as a park just fine, but I didn't get any kid visitors, or hardly any visitors at all.
I'd also like to make one that would attract lots of teenagers. Same reason.
Maybe we need a visitor controller (!?)
I didn't find any age variables in properties, just traits and career preferences. As for crowd size, are you sure you got a park, did you check by trying to throw a party there? Otherwise it's impossible to tell. In any case as you see in my post above small parks attract max 6 people at rush hours and only if active sim is on the lot, there is hardly anyone at other hours.
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Comminity Lot's facts and tips
«
Reply #21 on:
2009 July 01, 19:16:19 »
Quote from: Doc Doofus on 2009 June 29, 01:05:38
Is there any way to attract specific age groups to a community lot? I wanted to make a park that would attract children so the fambly kid could pick and choose some friends. I put every toy in the game (and trees) on a blank commercial lot. The game recognized it as a park just fine, but I didn't get any kid visitors, or hardly any visitors at all.
I'd also like to make one that would attract lots of teenagers. Same reason.
Maybe we need a visitor controller (!?)
You say you added toys--did you try the playground equipment?
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Doc Doofus
Garrulous Gimp
Posts: 310
Re: Comminity Lot's facts and tips
«
Reply #22 on:
2009 July 01, 23:48:41 »
You mean the swings and the slide and the platform playhouse? Yup. And I've got teddybears and dollhouses and toyboxes, etc., all of them.
I checked, and the playground is rentable for parties, $150.
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Medusa stared at the two creatures approaching her across the Piazza and, instantly recognizing them as Spanish Gorgons, attempted to stall them by greeting them in their native tongue, "Gorgons, Hola!"
blackcat
Exasperating Eyesore
Posts: 237
Re: Comminity Lot's facts and tips
«
Reply #23 on:
2009 July 02, 08:15:44 »
Quote from: Doc Doofus on 2009 July 01, 23:48:41
You mean the swings and the slide and the platform playhouse? Yup. And I've got teddybears and dollhouses and toyboxes, etc., all of them.
I checked, and the playground is rentable for parties, $150.
Based on the price, what you got is a fishing venue. Do you have a pond there? Also try adding three more swing sets and delete them one by one until you'll still get 200$ for rent and not 150$. Then it will be a small park, it overwrites fishing spot. As for visiting, you can modify venue XML file to get the amount of visitors you want in the small park and then the probability of kids being there will be greater. Right now there is a 100% chance that when a sim is visiting a community lot on purpose, he takes his whole family with him. So there is a greater chance for a sim with kids in the family to come, as you see in the central park. There is no way right now to make kids come alone (due to 100%), or for a lot to attract them specifically, the only way to see a lonely child is when he wonders off after school. In this case the playground lot needs to be close to school.
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That Eighties Guy
Corpulent Cretin
Posts: 103
Re: Comminity Lot's facts and tips
«
Reply #24 on:
2009 September 08, 18:47:26 »
It would be unnecessary to create a whole new thread for this, since my reply fits into the category -ness...
Which type of lot 'attracts' the most sims? I'd guess Big Park is a sure sale, but is, for example, the Art Gallery better? I'd like to send my political guy somewhere where a lot of people hangs around to make
moar
friends with his awesome aura.
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