More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 00:37:15

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  The World Of Pudding
| | |-+  Life Extension?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Life Extension?  (Read 4779 times)
Caitlin
Tasty Tourist

Posts: 1


View Profile
Life Extension?
« on: 2009 June 23, 18:25:43 »
THANKS THIS IS GREAT

Sim lifespan seems pretty variable- some Elders live to 90, others to over 120- but are there definitive benefits from traits and perks? Does the Vegetarian trait or Marathon Runner athletic accomplishment add a set number of days to a Sims life? For even more questioney goodness, do any perks gained while a Sim is an elder make any difference on their lifespan? I'm currently testing the Vegetarian vs non-Vegetarian lifespan, but has anyone else discovered, either in code or in gameplay, facts relating to lifespan?
Logged
Elyanna
Tasty Tourist

Posts: 4



View Profile
Re: Life Extension?
« Reply #1 on: 2009 June 23, 19:11:24 »
THANKS THIS IS GREAT

My vegetarian male with the marathon runner athletic achievement died younger than his meat-eating, sedentary wife. He lived to 93; she lived to 95.
Logged

INFP
phyllis_p
Stupid Schlemiel
****
Posts: 1789


ISFJ - a tasty phyllis snack?


View Profile
Re: Life Extension?
« Reply #2 on: 2009 June 23, 19:31:02 »
THANKS THIS IS GREAT

My elders have ranged 90 - 125 at the time of death.  None were vegetarians or athletes.  I honestly can't see any reason why some outlived others.
Logged

Vita brevis, Ars longa.                
                        
"And so goest thy butthurt n00bs whosoever cannot have accolades and benes heaped upon them, as in the manner of vomit from a sorority girl, to which they are accustomed." lemmiwinks 1:1
Baron
Marhis
Terrible Twerp
****
Posts: 2145


ISTP. Officially male since she plays MUDs


View Profile
Re: Life Extension?
« Reply #3 on: 2009 June 23, 21:08:09 »
THANKS THIS IS GREAT

According to the code, Elders' minimum age is 2.428 multiplied for the constant k[lifespan]SimDaysPerAgingYear, which is 2 for Short, 4 for Medium, 7 for Normal, 15 for Long, 75 for Epic.

This means the minimum age in days for Elders should be:
  • 4.856 for Short lifespan (25 days total)
  • 9.712 for Medium lifespan (50 days total)
  • 16.996 for Normal lifespan (90 days total)
  • 36.42 for Long lifespan (190 days total)
  • 182.1 for Epic lifespan (970 days total)

After this minimum, each day there's a probability the elder will die, as follows:
  • 30% for Short lifespan
  • 20% for Medium lifespan
  • 14% for Normal lifespan
  • 6% for Long lifespan
  • 3% for Epic lifespan

The only modifier I found is for elder marathon runners (max athletic?), which have their daily chance of dying multiplied for 0.75 - for example 10.5% instead of 14% in case of Normal lifespan.
Unless there's something else hardcoded elsewhere, this seems to be the only thing that affects lifespan.

BTW I foresee Elders' persistence in case of Epic lifespan truly terrifying.
Logged

I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Aaroc
Asinine Airhead

Posts: 45


View Profile
Re: Life Extension?
« Reply #4 on: 2009 June 24, 13:41:24 »
THANKS THIS IS GREAT

I guess that explains why Flo Broke was around for three generations in one of my Riverview games. She only had a 6% chance to die per day. I guess she was just lucky.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.083 seconds with 19 queries.