LVRugger
Horrible Halfwit
Posts: 368
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Give them the workaholic trait and they can work from home any time you want them to.
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Elvie
Feckless Fool
Posts: 297
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If you don't want to wait to go back to work, you could always try asking your boss for a promotion if your job meter is full and you have a good relationship.
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Claeric
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...You can ASK for promotions?
I cannot believe that I learn something entirely new about this game pretty much constantly.
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LVRugger
Horrible Halfwit
Posts: 368
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...You can ASK for promotions?
I cannot believe that I learn something entirely new about this game pretty much constantly.
RTF.. er, don't bother. The manual sucked. Two ways to do this: invite the boss over and one of the interactions is "ask for raise." The other way is when the sim is at work you can click on the rabbit hole and one of the options is "ask for promotion."
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Scroll
Corpulent Cretin
Posts: 102
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I wanted to swipe a car with my klepto but could not see a single car parked anywhere in my town.
I was wondering why sims aren't parking outside their houses (their own houses) or outside community lots. The awesomemod feature "Disallow Visitor Residential Parking" only prohibits them to park outside residential lots belonging to others but not their own or community lots?
Is the only way to solve this to edit town and place cars on lots?
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J. M. Pescado
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I wanted to swipe a car with my klepto but could not see a single car parked anywhere in my town.
I was wondering why sims aren't parking outside their houses (their own houses) or outside community lots. The awesomemod feature "Disallow Visitor Residential Parking" only prohibits them to park outside residential lots belonging to others but not their own or community lots? Yes, anti-visitor-res-parking only prevents visitors from parking their cars on your home lot, preventing you from build/buying on the lot properly as there is this foreign vehicle stuck there, taking up your parking spot and generally causing trouble. It has no effect on community lot parking. The lack of cars parked anywhere in town is caused by a separate phenomenon, the EAxian "NPC Motor Pool". Sims not in possession of their own cars will drive "fake" cars borrowed from the NPC motor pool for visual effect, so they aren't all seen in taxis everywhere, and these virtual vehicles never park, they just disintegrate, as they are not "real" vehicles that belong to anyone.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Claeric
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Similar to spawnmoreoverlords, would it be possible to make a command which spawns more vehicles? It'd be nice to have a quick way to dump a car in the inventory of every teen and up.
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J. M. Pescado
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Similar to spawnmoreoverlords, would it be possible to make a command which spawns more vehicles? It'd be nice to have a quick way to dump a car in the inventory of every teen and up. This is not particularly practical. Additionally, it is unnecessary: The game already spawns temporary-vehicles for any NPCs who want to travel somewhere, so that they don't all use taxis. Since an automatic-vehicle-giver would simply give the same vehicles anyway, or else they would all receive clone vehicles, the only function this accomplishes is filling inventories with junk and thus increasing memory usage. The cash is there if you want to buy them a vehicle of your choice, and if you don't want to be bothered, the game gives them a virtual vehicle to remove the ugly aesthetic of everyone using a taxi.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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GameBeBorked
Banned!
Posts: 15
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Someone tell me where I fucked up, please. Running most recent AwesomeMod on arrrrh'd TS3/EP1/SP1. The only other mod is Johna's slider additions from MTS2. If I don't fix it, will my game eventually explode into a huge fiery ball visible from space? The weird thing is, the game seems to work perfectly fine if I press ignore. I played for two and a half hours before it eventually crashed while I was fucking around in some French tomb, but that is probably unrelated.
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J. M. Pescado
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Patch your game.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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wizard_merlin
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Someone tell me where I fucked up, please.
You forgot to search.
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I am not a complete idiot, some of the parts are missing.
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cwurts
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I read somewhere there is a hotkey function for cheats, but I now I can't find it anywhere. I'm hoping I can find a mod that allows me to switch between my active households using a "next" hotkey. Has anyone heard of this before?
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Join the Oona Klostermann High Society Club
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Buzzler
Dimwitted Dunce
Posts: 187
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Is "RegenerateBooks" still the right way to restock books in the library? The bookshelves in the library of my current testing 'hood got eaten by ... something. I placed new bookshelves and used the regeneratebooks cheat, but it didn't do anything. There's probably something borked, but what?
I noticed that I can click on pregnant sims in labor who are total strangers to my active sim and escort them to the hospital. Is this supposed to be possible or is it a failing interaction test?
Is "TowDerelicts" supposed to destroy stuck bikes too?
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Rainbow_Brite
Blathering Buffoon
Posts: 58
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I read somewhere there is a hotkey function for cheats, but I now I can't find it anywhere. I'm hoping I can find a mod that allows me to switch between my active households using a "next" hotkey. Has anyone heard of this before?
Here is the 'Auto Cheater' for TS3. It allows you to set hotkeys from F1 to F11 for chosen cheats. Also, next time use GOOGLE. I found this in less than two seconds.. "You may switch instantly between the Chosen households with CRTL-RClick if the 'Supreme Commander' playmode is enabled". http://www.modthesims.info/download.php?t=351293
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wizard_merlin
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Is "RegenerateBooks" still the right way to restock books in the library? The bookshelves in the library of my current testing 'hood got eaten by ... something. I placed new bookshelves and used the regeneratebooks cheat, but it didn't do anything. There's probably something borked, but what?
From what I can tell, regeneratebooks refills the shelves with what should be there, based on what was there before. If you simply added new shelves and didn't stock them with extra books, I imagine the cheat would simply replace what WAS already there. You might need to stock the bookshelves with all your skill books first for the game, and cheat, to know what needs to go where. Just a thought.
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I am not a complete idiot, some of the parts are missing.
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Hitomi Valentine
Tasty Tourist
Posts: 1
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Recently due to a stupid mistake on my part I ended up accidently uninstalling my game. Upon reinstalling my game and putting all my mods back in place when I start the game I get the error message: "it looks like you have installed an unofficial game modification that does not match your current version of the Sims 3. We reccomend that you either uninstall these game modifications or get updated versionsof them - otherwise you may experience chrshes or significant bugs." When I take awesome mod out the error message goes away.
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lordrichter
Dimwitted Dunce
Posts: 190
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Yes, it does.
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Danger: Chaotic Neutral Human Wizard, 4th Level
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wizard_merlin
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Recently due to a stupid mistake on my part I ended up accidently uninstalling my game. Upon reinstalling my game and putting all my mods back in place when I start the game I get the error message: "it looks like you have installed an unofficial game modification that does not match your current version of the Sims 3. We reccomend that you either uninstall these game modifications or get updated versionsof them - otherwise you may experience chrshes or significant bugs." When I take awesome mod out the error message goes away.
Search. This has been mentioned Christ knows how many fucking times all over the place.
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I am not a complete idiot, some of the parts are missing.
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Barbara Walters
Asinine Airhead
Posts: 39
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I was loading up a test save with awesomemod and after messing around I removed the save but completely forgot to take out awesomemod. I put back in a fresh save I was using that had never been in contact with awesomemod and saved it while awesomemod was still in the mods folder. Is this save game gonna be messed up? I never used any of the features of the mod if that is of any importance.
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Claeric
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Simply loading the save with awesomemod in your mods folder means that it has indeed used awesomemod. Some features cannot be turned off or are not activated with a click and are automatic, and your file is more likely than not now "awesome".
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J. M. Pescado
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This is wrong: LOADING the save has no effect on it. If you load a save that did not use AwesomeMod, nothing actually happens to that save unless you save over it with AwesomeMod. It is possible to remove AwesomeMod from a save that was saved with it, but you will have to safely "park" the game first by typing "uninstall" into the console while the game is paused.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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basbas
Corpulent Cretin
Posts: 125
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Is the spawnmoreoverlords-command supposed to work? I know it's a debugging command, but when I use it, all other households get a 'There's nobody home right now...'-tooltip when I try to visit them. I also can't switch to them when CTRL-clicking. I use the command because I want a random town when I start a new game, instead of those stupid premade townies. The only way to make my game work properly is switching to every household via Edit Town. Is this behaviour a bug or is the command working as intended?
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Claeric
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if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.
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basbas
Corpulent Cretin
Posts: 125
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if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.
You're WRONG, Claeric, as expected. You have to enable DebugCommands in AwesomeMod. And I did enable it. But spawnmoreoverlords just doesn't work as I expect. But maybe it just has to work like this?
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Nienor
Blathering Buffoon
Posts: 60
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FWIW, basbas, I've seen the exact same behaviour you describe, that is spawned sims not appearing in game unless you switch to them in Edit Town.
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