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Author Topic: Awesomod discussion/questions/helpful tips thread  (Read 1939722 times)
LVRugger
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2450 on: 2010 May 21, 22:15:09 »
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Give them the workaholic trait and they can work from home any time you want them to.
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Elvie
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2451 on: 2010 May 22, 02:10:56 »
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If you don't want to wait to go back to work, you could always try asking your boss for a promotion if your job meter is full and you have a good relationship.
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Claeric
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2452 on: 2010 May 22, 19:15:00 »
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...You can ASK for promotions?

I cannot believe that I learn something entirely new about this game pretty much constantly.
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LVRugger
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2453 on: 2010 May 23, 05:35:47 »
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...You can ASK for promotions?

I cannot believe that I learn something entirely new about this game pretty much constantly.

RTF.. er, don't bother. The manual sucked.

Two ways to do this: invite the boss over and one of the interactions is "ask for raise." The other way is when the sim is at work you can click on the rabbit hole and one of the options is "ask for promotion."
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2454 on: 2010 May 28, 09:12:58 »
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I wanted to swipe a car with my klepto but could not see a single car parked anywhere in my town.

I was wondering why sims aren't parking outside their houses (their own houses) or outside community lots. The awesomemod feature "Disallow Visitor Residential Parking" only prohibits them to park outside residential lots belonging to others but not their own or community lots?

Is the only way to solve this to edit town and place cars on lots?

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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2455 on: 2010 May 28, 11:40:01 »
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I wanted to swipe a car with my klepto but could not see a single car parked anywhere in my town.

I was wondering why sims aren't parking outside their houses (their own houses) or outside community lots. The awesomemod feature "Disallow Visitor Residential Parking" only prohibits them to park outside residential lots belonging to others but not their own or community lots?
Yes, anti-visitor-res-parking only prevents visitors from parking their cars on your home lot, preventing you from build/buying on the lot properly as there is this foreign vehicle stuck there, taking up your parking spot and generally causing trouble. It has no effect on community lot parking. The lack of cars parked anywhere in town is caused by a separate phenomenon, the EAxian "NPC Motor Pool". Sims not in possession of their own cars will drive "fake" cars borrowed from the NPC motor pool for visual effect, so they aren't all seen in taxis everywhere, and these virtual vehicles never park, they just disintegrate, as they are not "real" vehicles that belong to anyone.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2456 on: 2010 May 28, 13:19:51 »
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Similar to spawnmoreoverlords, would it be possible to make a command which spawns more vehicles? It'd be nice to have a quick way to dump a car in the inventory of every teen and up.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2457 on: 2010 May 28, 22:29:09 »
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Similar to spawnmoreoverlords, would it be possible to make a command which spawns more vehicles? It'd be nice to have a quick way to dump a car in the inventory of every teen and up.
This is not particularly practical. Additionally, it is unnecessary: The game already spawns temporary-vehicles for any NPCs who want to travel somewhere, so that they don't all use taxis. Since an automatic-vehicle-giver would simply give the same vehicles anyway, or else they would all receive clone vehicles, the only function this accomplishes is filling inventories with junk and thus increasing memory usage. The cash is there if you want to buy them a vehicle of your choice, and if you don't want to be bothered, the game gives them a virtual vehicle to remove the ugly aesthetic of everyone using a taxi.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2458 on: 2010 May 29, 07:31:09 »
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Someone tell me where I fucked up, please. Running most recent AwesomeMod on arrrrh'd TS3/EP1/SP1. The only other mod is Johna's slider additions from MTS2.
If I don't fix it, will my game eventually explode into a huge fiery ball visible from space?



The weird thing is, the game seems to work perfectly fine if I press ignore. I played for two and a half hours before it eventually crashed while I was fucking around in some French tomb, but that is probably unrelated.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2459 on: 2010 May 29, 08:14:06 »
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Patch your game.
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wizard_merlin
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2460 on: 2010 May 29, 11:27:09 »
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Someone tell me where I fucked up, please.

You forgot to search.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2461 on: 2010 May 30, 04:22:45 »
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I read somewhere there is a hotkey function for cheats, but I now I can't find it anywhere.  I'm hoping I can find a mod that allows me to switch between my active households using a "next" hotkey.  Has anyone heard of this before?
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2462 on: 2010 May 30, 20:29:51 »
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Is "RegenerateBooks" still the right way to restock books in the library? The bookshelves in the library of my current testing 'hood got eaten by ... something. I placed new bookshelves and used the regeneratebooks cheat, but it didn't do anything. There's probably something borked, but what?

I noticed that I can click on pregnant sims in labor who are total strangers to my active sim and escort them to the hospital. Is this supposed to be possible or is it a failing interaction test?

Is "TowDerelicts" supposed to destroy stuck bikes too?
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Rainbow_Brite
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2463 on: 2010 May 30, 22:50:25 »
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I read somewhere there is a hotkey function for cheats, but I now I can't find it anywhere.  I'm hoping I can find a mod that allows me to switch between my active households using a "next" hotkey.  Has anyone heard of this before?

Here is the 'Auto Cheater' for TS3. It allows you to set hotkeys from F1 to F11 for chosen cheats. Also, next time use GOOGLE. I found this in less than two seconds.. "You may switch instantly between the Chosen households with CRTL-RClick if the 'Supreme Commander' playmode is enabled".

http://www.modthesims.info/download.php?t=351293
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wizard_merlin
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2464 on: 2010 May 31, 00:15:15 »
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Is "RegenerateBooks" still the right way to restock books in the library? The bookshelves in the library of my current testing 'hood got eaten by ... something. I placed new bookshelves and used the regeneratebooks cheat, but it didn't do anything. There's probably something borked, but what?

From what I can tell, regeneratebooks refills the shelves with what should be there, based on what was there before.  If you simply added new shelves and didn't stock them with extra books, I imagine the cheat would simply replace what WAS already there.  You might need to stock the bookshelves with all your skill books first for the game, and cheat, to know what needs to go where.

Just a thought.
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Hitomi Valentine
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2465 on: 2010 June 06, 02:05:24 »
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Recently due to a stupid mistake on my part I ended up accidently uninstalling my game. Upon reinstalling my game and putting all my mods back in place when I start the game I get the error message: "it looks like you have installed an unofficial game modification that does not match your current version of the Sims 3. We reccomend that you either uninstall these game modifications or get updated versionsof them - otherwise you may experience chrshes or significant bugs." When I take awesome mod out the error message goes away.
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lordrichter
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2466 on: 2010 June 06, 02:22:36 »
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Yes, it does.
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wizard_merlin
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2467 on: 2010 June 06, 02:25:51 »
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Recently due to a stupid mistake on my part I ended up accidently uninstalling my game. Upon reinstalling my game and putting all my mods back in place when I start the game I get the error message: "it looks like you have installed an unofficial game modification that does not match your current version of the Sims 3. We reccomend that you either uninstall these game modifications or get updated versionsof them - otherwise you may experience chrshes or significant bugs." When I take awesome mod out the error message goes away.

Search.  This has been mentioned Christ knows how many fucking times all over the place.
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Barbara Walters
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2468 on: 2010 June 12, 23:00:36 »
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I was loading up a test save with awesomemod and after messing around I removed the save but completely forgot to take out awesomemod. I put back in a fresh save I was using that had never been in contact with awesomemod and saved it while awesomemod was still in the mods folder. Is this save game gonna be messed up? I never used any of the features of the mod if that is of any importance.
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Claeric
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2469 on: 2010 June 12, 23:36:38 »
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Simply loading the save with awesomemod in your mods folder means that it has indeed used awesomemod. Some features cannot be turned off or are not activated with a click and are automatic, and your file is more likely than not now "awesome".
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2470 on: 2010 June 13, 14:56:17 »
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This is wrong: LOADING the save has no effect on it. If you load a save that did not use AwesomeMod, nothing actually happens to that save unless you save over it with AwesomeMod. It is possible to remove AwesomeMod from a save that was saved with it, but you will have to safely "park" the game first by typing "uninstall" into the console while the game is paused.
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basbas
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2471 on: 2010 June 22, 13:23:11 »
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Is the spawnmoreoverlords-command supposed to work? I know it's a debugging command, but when I use it, all other households get a 'There's nobody home right now...'-tooltip when I try to visit them. I also can't switch to them when CTRL-clicking. I use the command because I want a random town when I start a new game, instead of those stupid premade townies. The only way to make my game work properly is switching to every household via Edit Town. Is this behaviour a bug or is the command working as intended?
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Claeric
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2472 on: 2010 June 22, 17:14:08 »
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if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.
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basbas
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2473 on: 2010 June 22, 17:28:04 »
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if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.

You're WRONG, Claeric, as expected.
You have to enable DebugCommands in AwesomeMod. And I did enable it. But spawnmoreoverlords just doesn't work as I expect. But maybe it just has to work like this?
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Nienor
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2474 on: 2010 June 23, 00:49:36 »
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FWIW, basbas, I've seen the exact same behaviour you describe, that is spawned sims not appearing in game unless you switch to them in Edit Town.
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