Claeric
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Alright, since that stupid bitch Mangaroo at MTS is too god damned stupid to understand when a thread is or is not about awesomemod, I must ask here.
The "Dont get rid of objects when changing lot type" thing. Is it a cheat or a config function? Or is it both? Sometimes it might be desired, sometimes not. And are there any big deal side effects?
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J. M. Pescado
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Alright, since that stupid bitch Mangaroo at MTS is too god damned stupid to understand when a thread is or is not about awesomemod, I must ask here. Yeah, that happens a lot. The "Dont get rid of objects when changing lot type" thing. Is it a cheat or a config function? Or is it both? Sometimes it might be desired, sometimes not. And are there any big deal side effects? Both. All config functions can be manipulated in-game as well using the setconfig cheat. As for "big deal side effects"...none that I can think of, unless you do something abysmally stupid, given that these restrictions similarly seem to be merely suggestions even for EA, as EA has numerous lots containing residential objects that are actually community lots, like base camps. As always, this is an "advanced builder" feature not enabled by default, so caveat emptor.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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wendylady
Asinine Airhead
Posts: 27
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Oh, that is junk. Just throw it out. I will fix that right now.
Thanks very much. Is that also what causing all the error people are posting about? I seem to be getting the same ones.
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J. M. Pescado
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No, that's just a junk file that wasn't supposed to be packed in, but got stuck in the drag. Ignore it. And update.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Keyan
Blathering Buffoon
Posts: 65
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I'm having a problem and I have tried looking for a solution before. My problem is Riverview isn't showing up now. I tried reinstalling it but that doesn't work, I think it made it worse because it is no longer in my installedworlds folder. Is there anyway to fix it, even if it involves loosing my current sims?
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J. M. Pescado
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Yes, and you won't lose your current sims. See the various guides on "getting custom crap to work in 1.8" over in the Horror.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Keyan
Blathering Buffoon
Posts: 65
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I'm getting lost as to what to do in the 17 or so pages in the spot I think is the one you are talking about, is there a shorter for dummies version? I'm sorry for my incompetence.
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J. M. Pescado
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I wouldn't know. I didn't actually read the directions, as they didn't exist at the time I ran into this. Just do what I did.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Keyan
Blathering Buffoon
Posts: 65
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So what is it that you did, you talked about dark magic and left mysteriously... Am I going to need a sacrifice??? I am really starting to feel more stupid then a few hours ago... Thanks for the fast reply though.
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Rainne
Dimwitted Dunce
Posts: 157
Oh, fuck.
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Query: the Aweconf setting of "NoGhostAging" - if this is enabled, will ghost babies age and grow up, or are they doomed forever to be helpless little transparent maggots?
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<br />Probably because you suck.<br />
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J. M. Pescado
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Maggots. You have a cake, right?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Keyan
Blathering Buffoon
Posts: 65
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I have searched through the thread and I'm still having difficulties J.M. please help.
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Rainne
Dimwitted Dunce
Posts: 157
Oh, fuck.
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Maggots. You have a cake, right?
I do have a cake. I didn't think about it because I usually just let them age up on their own. Thanks, Pescado.
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<br />Probably because you suck.<br />
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Mayinca
Asinine Airhead
Posts: 13
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A quick question, I do not want update my game with patch 1.8, but the awesomemod is for this version. Then it is incompatible with the patch 1.7? or can I have the updated awesomemod even taking 1.7? sorry for my english, is not my native language. And Sorry if the question is stupid, but I have to ask before scrub my game XD
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snowbawl
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Patch or no Awesomemod for you.
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J. M. Pescado
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I don't believe babies can operate the cake on their own, an adult must operate the cake for them.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Mayinca
Asinine Airhead
Posts: 13
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Patch or no Awesomemod for you.
Yes, I have a early version of awesomeMod, but I want to update it, my doubt is if it is compatible or not with patch 1.7 ... anyway I'm waiting until Pescado tell me if it is... Thanks XD
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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I have searched through the thread and I'm still having difficulties J.M. please help.
Insane Fix to make Riverview workSomehow, it made it over to the second page and his drunken drivel might make it a little less search-friendly.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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snowbawl
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Patch or no Awesomemod for you.
Yes, I have a early version of awesomeMod, but I want to update it, my doubt is if it is compatible or not with patch 1.7 ... anyway I'm waiting until Pescado tell me if it is... Thanks XD YOU MUST PATCH TO USE THE LATEST AWESOMEMOD. Earlier patches are unsupported, as are earlier versions of Awesomemod. Update your game if you wish to use the current Awesomemod. Otherwise, deal with the expiration issues.
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Mayinca
Asinine Airhead
Posts: 13
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YOU MUST PATCH TO USE THE LATEST AWESOMEMOD. Earlier patches are unsupported, as are earlier versions of Awesomemod. Update your game if you wish to use the current Awesomemod. Otherwise, deal with the expiration issues.
I prefer to deal with the expiration issues, to juggle for the game work it well Thanks anyway
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Silent Dreamer
Feckless Fool
Posts: 269
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YOU MUST PATCH TO USE THE LATEST AWESOMEMOD. Earlier patches are unsupported, as are earlier versions of Awesomemod. Update your game if you wish to use the current Awesomemod. Otherwise, deal with the expiration issues.
I prefer to deal with the expiration issues, to juggle for the game work it well Thanks anyway Okay. Get the fuck out and never return.
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The stupid threshold has reached critical mass! Brain explosions imminent!
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Jackathyn
Blathering Buffoon
Posts: 76
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Does AM have any effect on the generation of random families? I thought I read Pescado state that AM just creates townies in the event that there are no co-workers in a given career path, but recently I've had a spate of small families created for no apparent reason. One had a pair of little boys, and the only link I can think of at all is that I just passed an age-bracket bottleneck where I had a ridiculous number of children and teens. Maybe it's some sort of compensation? To my knowledge there are no empty career paths and each ought to have at least two members. I could well have dicked up and missed one somewhere, but I don't think so, and the two little boys couldn't be serving that purpose.
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J. M. Pescado
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Does AM have any effect on the generation of random families? Nope. AwesomeMod does not generate famblies. I thought I read Pescado state that AM just creates townies in the event that there are no co-workers in a given career path EAxian code is responsible for that, not AwesomeMod code. but recently I've had a spate of small families created for no apparent reason. One had a pair of little boys, and the only link I can think of at all is that I just passed an age-bracket bottleneck where I had a ridiculous number of children and teens. Do you have any kids in your game normally? It's possible they're being generated as "coworkers" for your school kids. Maybe it's some sort of compensation? To my knowledge there are no empty career paths and each ought to have at least two members. I could well have dicked up and missed one somewhere, but I don't think so, and the two little boys couldn't be serving that purpose. Empty career paths don't cause anything. However, the schools are a career, and it is therefore possible to acquire "coworkers", causing them to be generated as classmates.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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saladoor
Asinine Airhead
Posts: 45
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Do excuse me...does one need to have the latest patch in order to use awsomemod? I have installed framework and followed the simple rules, but seem to be achieving nothing, the only thing I have not done is installed the updates, as I don;t want to loose the stolen goodies from the store... Thank you
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Silent Dreamer
Feckless Fool
Posts: 269
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Yes, you do. There are also workarounds for that so that is not an excuse not to update.
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The stupid threshold has reached critical mass! Brain explosions imminent!
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