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Author Topic: Awesomod discussion/questions/helpful tips thread  (Read 1942477 times)
Gastfyr
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1050 on: 2009 August 07, 19:21:04 »
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Gastfyr: I am curious how many sims you have in your neighborhood including homeless. I tend to notice the more sims I have in the neighborhood the more I tend to start seeing such behavior. I would bet that if you started a new clean neighborhood everyone would be fine.

destroying all homeless might help. If it doesn't you could try destroy all npcs and then it should just generate more as needed (imo the game generates way too many of them to start off with). If that still doesn't work it might be BFBVFS territory for your hood. Sad
Is there an easy way to check the # of sims (without manually counting)?  It's...a lot.  lol  I like lots of sims in my hoods, so I moved in lots of them and then the game keeps generating homeless and sometimes ASM moves said homeless into homes.  I guess I should destroy all homeless on a regular basis.  *sigh*

I'll go load up that save and see if I can get a # on the population.
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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1051 on: 2009 August 07, 19:39:42 »
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You can go into the Neighborhood Workshop and then in the Advanced Editor from the drop down on the top left select sims. It will bring up all your moved in sims in a drop down on the upper right. In the lower left you will get a total.

Note that this # only includes sims who are moved in and living on an actual real lot. It does not include homeless or npcs. If you go into the Households drop down and then select the NPC household and hit the + down where it says Members you can get the total # who are living there.

Homeless are all listed separately by their last names and just registered to lot ID 0, so it's easier to just do listhomeless with awesomemod in the game.
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ProfPlumbob
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1052 on: 2009 August 07, 20:57:56 »
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is it possible to fix the school entrance?  My kids don't all get into class until around 11am and it effects their school grade.  Is it possible to remove collision detection so they all just walk in through each other?

edit:Found the other thread regarding this issue. 
« Last Edit: 2009 August 07, 21:16:32 by ProfPlumbob » Logged

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Gastfyr
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1053 on: 2009 August 07, 21:18:34 »
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Well, the # of sims in that particular hood is now a moot point, since the save is totally FUBAR.  I can't get it to load the save; it just sits there forever (literal real life hours) and I either have to quit to desktop or restart the entire computer.  I have deleted cache files and updated Awesomemod and the same thing still happens.  I havn't tried loading all my saves, but one other loaded just fine, so for now I'm assuming just that particular save is toast.
« Last Edit: 2009 August 08, 00:28:52 by Gastfyr » Logged

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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1054 on: 2009 August 07, 21:20:35 »
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Hmm, well you could try the backup file. There should be one in the same directory with the same name and a .backup extension.

Otherwise you could try loading it in the neighborhood workshop, then resaving it in there. Seemed to work for me the other day with someone else's borked saved. Either that or running it and saving it on my game fixed it so you can try uploading it to a file sharing site and I will see if I can load it.
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cwurts
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1055 on: 2009 August 07, 23:28:30 »
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Is the Awesome pregnancy debug working properly?  Is there a way to make my sim have her baby that I have not yet thought of?  She's been pregnant for five days!!
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coltraz
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1056 on: 2009 August 08, 01:18:38 »
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My game setup with AM and ISM is that I have all houses progressing but I have certain ones I want to keep from ageing up unless I play them. (So I put them in & out of stasis as I see fit). How can I achieve this same affect with AM if I remove ISM? I want houses I'm PLAYING to age, and some specific houses I SET to age, to age. But I don't want to play TS2 Style so that no one ages UNLESS I'm playing them.

If I set a household as Sacred, this exempts them from story progression, right? So I could basically achieve the effect I want by making houses sacred while I'm not playing them, and then not sacred when I am? But a sacred household still ages, whether I'm playing them or not, no?
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1057 on: 2009 August 08, 01:39:31 »
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My game setup with AM and ISM is that I have all houses progressing but I have certain ones I want to keep from ageing up unless I play them. (So I put them in & out of stasis as I see fit). How can I achieve this same affect with AM if I remove ISM? I want houses I'm PLAYING to age, and some specific houses I SET to age, to age. But I don't want to play TS2 Style so that no one ages UNLESS I'm playing them.

If I set a household as Sacred, this exempts them from story progression, right? So I could basically achieve the effect I want by making houses sacred while I'm not playing them, and then not sacred when I am? But a sacred household still ages, whether I'm playing them or not, no?

AFAIK, Sacred doesn't do anything when you are playing the household.  The whole point is so that you can set the families you want to play as Sacred, which makes them immune to Story Mode when you aren't playing them.  You don't have to switch it on and off.
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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1058 on: 2009 August 08, 01:42:32 »
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My understanding (and I have not really used it so someone correct me if I am wrong here) is that sacred makes a family immune to story mode events imposed upon sims but they will still age according to whatever settings you have the whole game on, ie short, long, epic or no aging. I don't believe it prevents them from aging, no.

However Pescado said recently that sacred needs to be cleaned up and should be considered experimental and not be used for the time being until he is able to get it sorted, unless you are willing to take the risk

If we mark a family as sacred, will they be safe from SP with the new Awesome Story Mode? I'd like to play more than 1 family, but I don't want my "one" family doing anything without my input. Except going to work/school.
Yes. Sacred is still Sacred. But don't turn that option on yet unless you're prepared to write off your neighborhood. It is not properly tested and several fatal bugs have just been found and fixed. Now writing a cleanup utility.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1059 on: 2009 August 08, 02:37:30 »
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OK, thanks for the info. I just turned sacred off on all my households.

So is there a way to achieve the effect I want without ISM? I guess not, hey? Maybe I need to prepare a post in the "requests" section!
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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1060 on: 2009 August 08, 03:20:13 »
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I don't believe so. I did some digging when I was trying to recreate the Wolfrun in ASM and I was not able to find any mods that allow for aging on an individual or household basis other than Indie Stone.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1061 on: 2009 August 08, 05:38:56 »
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OK, thanks for the info. I just turned sacred off on all my households.
No, I said AwesomeStory is still experimental. Sacred works for protecting from EA storymode and AwesomeStorymode just fine, but AwesomeStory is experimental. It also protects your sims from being dragooned.
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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1062 on: 2009 August 08, 06:59:07 »
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No, I said AwesomeStory is still experimental. Sacred works for protecting from EA storymode and AwesomeStorymode just fine, but AwesomeStory is experimental. It also protects your sims from being dragooned.

Ah okay makes sense. I misunderstood.
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twoftmama
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1063 on: 2009 August 09, 20:33:10 »
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What is this "Added numerical relationship display option."? Is this in the relationship panel or is this in the top left where they tell you what they think about the person they are interacting with? I'm not seeing this anywhere. Also what is the SimSurgery "bodysnatch" command? Do we put that in the cheat box? What does it do? Yes I am running the latest AM.
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Wolfeyes
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1064 on: 2009 August 09, 20:59:25 »
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Hey twoftmama,

Here's some info from the rtfm for the latest build of AM:

"bodysnatch <sim>": Steals body of sim of compatible age/sex, making your
     currently selected sim appear like that sim, ala SimSurgery. Destroys the
     target sim. Requires testingcheatsenabled. Useful for updating appearance
     of selfsims with better precision than editsim. Will copy weight.

Display Numerical Relationships [Optional - Enabled]
     Displays relationship status as number in relations tooltip.


Hope this helps...   Grin
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1065 on: 2009 August 09, 21:03:14 »
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What is this "Added numerical relationship display option."? Is this in the relationship panel or is this in the top left where they tell you what they think about the person they are interacting with? I'm not seeing this anywhere.

To see the number you have to hover over the little relationship symbol in the bottom right corner of the Sim you have the relationship with. It will then say "Acquaintance" and then a number. I had trouble finding it too.
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Krisan Thyme
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1066 on: 2009 August 09, 22:02:14 »
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I don't believe so. I did some digging when I was trying to recreate the Wolfrun in ASM and I was not able to find any mods that allow for aging on an individual or household basis other than Indie Stone.
You can easily do this manually by just editing the savegame. Each Sim has their own flag with regards to whether they can age or not, they even have a flag which determines whether their motives are capable of decaying.. with a quick tweak (or not so quick if you intend to be changing a lot of Households this way) you can imitate the exact same behavior that ISM allows.
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twoftmama
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1067 on: 2009 August 10, 01:18:21 »
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Ok now I understand. Thank you Wolfeyes and Cass! I did RTFM but didn't see the bodysnatcher mentioned. lol I must have either overlooked it or opened the wrong AM zip and read the wrong one.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1068 on: 2009 August 10, 03:06:07 »
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Wolfrun is natively supported in the current AwesomeStory, using the same protocol as ISM Wolfrun.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1069 on: 2009 August 11, 00:07:04 »
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Warning: Supreme Commander does not play nicely with the lockable doors found at MTS2. I set up a housemates situation, and locked the doors according to which room I wanted for each sim. I even directed the sims to sleep in specific beds, so that the beds would be assigned to them. This was a waste of time, and wreaked havoc on this particular household. I left the housemates for a few sim days, to check on some other famblies. When I came back to the housemates, they had somehow managed to get into each other's rooms to sleep in each other's beds, but were then stuck inside, with their motives failing, and were unable to go to work. This problem only occurred while the housemates were under the control of SC. Do not use the lockable doors if you are using SC to Task: Work & School, and are not constantly playing the household that uses them. Bad things will happen.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1070 on: 2009 August 11, 00:28:44 »
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There aren't any lockable doors in the game natively so I have not implemented them into the system yet. The assigned beds thing appears not to stick terribly well and the game seems to frequently lose the assignment data, resulting in the beds becoming unassigned and sims having to figure it out all over again.
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ProfPlumbob
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1071 on: 2009 August 11, 00:56:22 »
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they don't play nicely with the gender doors either.  I had to take them out(used them at the community pool entrance for the bathrooms).

Pescado, with SC, I have seen you say that to bypass EA's crappy free will, use one of the options under SC.  But the only option I get("do random things"?) say are EA based free-will.  Is this just how you labeled it?

also for kids, they don't have any free will assignments under SC.  I like to assign them "work&school" but when they are done they just idle until they need to eat, pee, shower or sleep.  Is it possible to have them go back to non-idle free will(so they can interact with friends, play, etc) when they are done with school work?  Same with adults, whenever I assign them to "work&school" they just idle afterwards.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1072 on: 2009 August 11, 02:55:02 »
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When I came back to the housemates, they had somehow managed to get into each other's rooms to sleep in each other's beds, but were then stuck inside, with their motives failing, and were unable to go to work. This problem only occurred while the housemates were under the control of SC. Do not use the lockable doors if you are using SC to Task: Work & School, and are not constantly playing the household that uses them. Bad things will happen.

This has nothing to do with Supreme Commander - I have that door too, and never used SupCom, and my game puts sims behind locked doors all the same. Guess there's a reason EA didn't enable this code .. the one thing the lockable door *is* useful for is for locking out visitors/walkbuys in an active lot, but you can't do multi-household lots with it.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1073 on: 2009 August 11, 03:02:46 »
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After re-downloading AwesomeMod today, I don't have the option to Ctrl-click the neighbors' houses to switch active families.  Was that feature removed?
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #1074 on: 2009 August 11, 04:09:57 »
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After re-downloading AwesomeMod today, I don't have the option to Ctrl-click the neighbors' houses to switch active families.  Was that feature removed?

I just ctrl-clicked to switch and it worked for me, using a version downloaded about an hour ago.  Was your currently selected sim at the time a baby or toddler?  I've noticed that the ctrl-click switch doesn't work if the currently selected sim is a baby or toddler.
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