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Awesomod discussion/questions/helpful tips thread
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Topic: Awesomod discussion/questions/helpful tips thread (Read 1937448 times)
starscream
Tasty Tourist
Posts: 4
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #200 on:
2009 June 29, 02:05:58 »
Quote from: dilpill on 2009 June 25, 21:33:10
Quote from: Rusalka on 2009 June 25, 20:34:13
I wanted the speed fixes, so I went through the whole pain of unistalling everything and re-installing from scratch.
All went perfectly until I re-installed AwesomeMod.
Now the game goes through the intro and then gets to the loading screen and boom, crashes.
Take out AwesomeMod from the packages file, the game works perfectly again.
Obvious idiot wondering what I am doing wrong. And yes, I RTFM. Obviously I used AwesomeMod before, so I know how to install it properly.
I'm having the same problem. When the loading screen comes up the cursor just twirls around and around, over and over, never getting to the Main Menu where you can choose a saved game. As soon as I remove Awesome.package from my mods folder, everything works fine.
I tried uninstalling and reverting back to 1.0.632.00002, but the problem affects that version now too.
Edit: Nevermind, I ended up getting it to work.
Now that I've managed to fix my problems, it seems that another one has bubbled to the surface. Awesomemod causes my game not to load at all -- I mean, it starts up and everything, but when I get to the loading screen it doesn't load. At all. I don't see any green showing progress in the loading bar, just my cursor spinning around around, much how like the quoted poster was describing his problem. The game doesn't crash, either; it just sits there until I have to manually shut it down via task manager. I've searched around the Awesomemod! forums but have found nothing pertaining to my issue. Does anybody have an idea what could be going wrong?
The poster I quoted seemed to have fixed his problem, but didn't post the solution, so I was thinking about PMing him but I don't know often he logs onto MATY, and seeing as he only has six posts, I don't expect a reply any time soon.
Logged
zsangel
Asinine Airhead
Posts: 20
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #201 on:
2009 June 29, 02:19:26 »
I kept telling myself, 'I don't need it, the game is running ok-ish'. But have decided to give it a go as I've always used J.M.'s mods in Sims 2. However, now that I finally decide to do so, I also get the main screen, no green loading, with spinning cursor. I've tried it with all mods emptied, and with nointro installed and get the same result.
Logged
Zucabr
Furry
Asinine Airhead
Posts: 46
I/ENTP
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #202 on:
2009 June 29, 02:41:15 »
Undocumented, possibly unsupported feature.
Quote from: J. M. Pescado on 2009 June 28, 05:25:01
Quote from: moonracer on 2009 June 27, 20:49:54
Would it be possible to create a "makehomeless <family and/or sim name>" command?
Exists. Not a documented feature, but I made it for debugging, "runstoryaction Create Household".
Quote from: J. M. Pescado on 2009 June 16, 03:02:26
AddSim
ChangeFitness
ChangeRelationship
Create Household
Create and Move In
Emigrate Household
GetJob
KillSim
LeaveJob
MergeHouseholds
MoveInHousehold
MoveOutHousehold
PromoteDemote
SplitHousehold
ThrowHouseParty
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #203 on:
2009 June 29, 02:44:35 »
Quote from: WerewolfOfTheWater on 2009 June 29, 01:29:20
Question about the nudity blur aspect that was recently added: Can I keep rick's no mosaic hack if I keep awesomemod's noblur disabled?
Rick's version works at a higher level than AwesomeMod's, and the two are unrelated: Rick's version causes the blur to render as nothingness. AwesomeMod prevents the blur from rendering at all. So if you are using them both, the game will not try to render the nothingness when sims are naked, and will render the nothingness when they are on the terlet, but you cannot see it because the item being rendered is nothingness.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
eyeball
Tasty Tourist
Posts: 1
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #204 on:
2009 June 29, 03:15:44 »
The download link for the AwesomeMod seems to be non-functional. Firefox gives me a "Page Load Error: The server at beta.moreawesomethanyou.com is taking too long to respond." IE tells me "Oops! This link appears to be broken." and suggests I search Google for "beta more awesome than you ts3 base." I have downloaded the AwesomeMod twice previously, but the version I currently have is pre-patch.
This is where the link is pointing:
http://beta.moreawesomethanyou.com:8080/ts3/base/awesome.zip
Logged
Tangie
Exasperating Eyesore
Posts: 236
INFJ
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #205 on:
2009 June 29, 03:31:12 »
Quote from: BobDob on 2009 June 28, 15:49:53
You could have found your answer in the main download thread. To save you some time, there's two ways to do it now.
Quote
Marking and Unmarking sims and households for Sacred status and Tracking can now be accomplished in
CRTL-Rightclick
. No more having to go all the way to Edit Town. Note that your previous configuration file settings for the Tag String are now deprecated and nonfunctional, and you will have to remark your sims again. You can do this faster from the console, by
typing "bless <household>"
. Typing just "bless" with no arguments toggles it on the current fambly.
CRTL-Rtclick did not work for me (or CTRL-leftclick, or alt-rt/left click, and any number of other combinations I tried), but I forgot about entering "bless <household> in the console. Thanks, I'll try that.
Logged
Simius
Exasperating Eyesore
Posts: 240
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #206 on:
2009 June 29, 03:49:13 »
Quote from: starscream on 2009 June 29, 02:05:58
Quote from: dilpill on 2009 June 25, 21:33:10
Quote from: Rusalka on 2009 June 25, 20:34:13
I wanted the speed fixes, so I went through the whole pain of unistalling everything and re-installing from scratch.
All went perfectly until I re-installed AwesomeMod.
Now the game goes through the intro and then gets to the loading screen and boom, crashes.
Take out AwesomeMod from the packages file, the game works perfectly again.
Obvious idiot wondering what I am doing wrong. And yes, I RTFM. Obviously I used AwesomeMod before, so I know how to install it properly.
I'm having the same problem. When the loading screen comes up the cursor just twirls around and around, over and over, never getting to the Main Menu where you can choose a saved game. As soon as I remove Awesome.package from my mods folder, everything works fine.
I tried uninstalling and reverting back to 1.0.632.00002, but the problem affects that version now too.
Edit: Nevermind, I ended up getting it to work.
Now that I've managed to fix my problems, it seems that another one has bubbled to the surface. Awesomemod causes my game not to load at all -- I mean, it starts up and everything, but when I get to the loading screen it doesn't load. At all. I don't see any green showing progress in the loading bar, just my cursor spinning around around, much how like the quoted poster was describing his problem. The game doesn't crash, either; it just sits there until I have to manually shut it down via task manager. I've searched around the Awesomemod! forums but have found nothing pertaining to my issue. Does anybody have an idea what could be going wrong?
The poster I quoted seemed to have fixed his problem, but didn't post the solution, so I was thinking about PMing him but I don't know often he logs onto MATY, and seeing as he only has six posts, I don't expect a reply any time soon.
That happened to me the first time I installed awesomemod. I also created my own install directories and created my own resource.cfg... I ended up reinstalling my game and using monkey installer to install the mods. I am not certain... But I think I put the mods directory in the wrong place originally and that caused my problem. (but for some reason the other mods I had isntalled worked... I imagine the reason awesomemod didn't was because it actually changes the script files and is a higher level mod making it a bit more touchy.... either that or it is complete voodoo)
What I'd suggest you do is run the monkey installer program which should be found in this thread among other places... Then try. You might have to delete your current mods folder if it is in fact misplaced. It is just too easy to do it wrong to make it worthwhile adding the folders/resource configs manually... especially when there are aps out there that do it for you.
Logged
starscream
Tasty Tourist
Posts: 4
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #207 on:
2009 June 29, 04:06:26 »
Quote from: Simius on 2009 June 29, 03:49:13
Quote from: starscream on 2009 June 29, 02:05:58
Quote from: dilpill on 2009 June 25, 21:33:10
Quote from: Rusalka on 2009 June 25, 20:34:13
I wanted the speed fixes, so I went through the whole pain of unistalling everything and re-installing from scratch.
All went perfectly until I re-installed AwesomeMod.
Now the game goes through the intro and then gets to the loading screen and boom, crashes.
Take out AwesomeMod from the packages file, the game works perfectly again.
Obvious idiot wondering what I am doing wrong. And yes, I RTFM. Obviously I used AwesomeMod before, so I know how to install it properly.
I'm having the same problem. When the loading screen comes up the cursor just twirls around and around, over and over, never getting to the Main Menu where you can choose a saved game. As soon as I remove Awesome.package from my mods folder, everything works fine.
I tried uninstalling and reverting back to 1.0.632.00002, but the problem affects that version now too.
Edit: Nevermind, I ended up getting it to work.
Now that I've managed to fix my problems, it seems that another one has bubbled to the surface. Awesomemod causes my game not to load at all -- I mean, it starts up and everything, but when I get to the loading screen it doesn't load. At all. I don't see any green showing progress in the loading bar, just my cursor spinning around around, much how like the quoted poster was describing his problem. The game doesn't crash, either; it just sits there until I have to manually shut it down via task manager. I've searched around the Awesomemod! forums but have found nothing pertaining to my issue. Does anybody have an idea what could be going wrong?
The poster I quoted seemed to have fixed his problem, but didn't post the solution, so I was thinking about PMing him but I don't know often he logs onto MATY, and seeing as he only has six posts, I don't expect a reply any time soon.
That happened to me the first time I installed awesomemod. I also created my own install directories and created my own resource.cfg... I ended up reinstalling my game and using monkey installer to install the mods. I am not certain... But I think I put the mods directory in the wrong place originally and that caused my problem. (but for some reason the other mods I had isntalled worked... I imagine the reason awesomemod didn't was because it actually changes the script files and is a higher level mod making it a bit more touchy.... either that or it is complete voodoo)
What I'd suggest you do is run the monkey installer program which should be found in this thread among other places... Then try. You might have to delete your current mods folder if it is in fact misplaced. It is just too easy to do it wrong to make it worthwhile adding the folders/resource configs manually... especially when there are aps out there that do it for you.
Thanks a lot for your reply, but I JUST figured out what I did wrong. It was terribly idiotic of me to forget something like this, but unfortunately I did. You see, after reinstalling TS3 I forgot to download and apply Delphy's hack framework again along with Awesomemod, which is obviously essential for its use. I thought it was strange that I didn't already have a Mods\Packages folder when I reinstalled TS3, and figured I must have created them manually when I really got them from the framework.zip provided on MATY and linked to in the main Awesomemod thread. Man, I feel like such a dickhead for not remembering/reading the main thread over again -- I thought I had everything that Awesomemod needed to function. Apparently not.
Thanks for being the only one to reply to my inquiries, but I guess being ignored is better than being chastised for being a dummy (although being chastised for being a dummy would have made this problem much less tedious, frustrating, and time consuming).
Logged
Wolfeyes
Furry Yifftard
Retardo Lander
Posts: 325
INFJ - 7, Very "F"
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #208 on:
2009 June 29, 04:12:30 »
Well much to my surprise... I had the multiple rotting food plates when visiting Central Park today... and have kept up w/all the updates to the Awesome Mod... and patch from here too... Never had them before playing today... and I've played over 100+ hours so far... very strange! So, will now go and install today's updated AM and hope for the best...
Logged
"Life is not about surviving the storms but rather how to dance in the rain" ~
Luther Vandross ~ Forever, For Always, For Love ~ 2005
Genius - Flirty - Friendly - Good Sense of Humor - Great Kisser ~
Daimon
Blathering Buffoon
Posts: 77
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #209 on:
2009 June 29, 06:33:20 »
<groan> I can't patch to 1.2.7 either. I cannot find that sku file anywhere, so the patch keeps choking out on invalid file and dying. Any tips? Since I do have awesomemod in, I crash every 10 minutes or so, rendering the game pretty unplayable.
Logged
Audrey
Blathering Buffoon
Posts: 93
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #210 on:
2009 June 29, 10:00:19 »
Quote from: J. M. Pescado on 2009 June 28, 16:39:48
Quote from: Audrey on 2009 June 28, 14:47:11
Hi, I'm new here. I'll try not to be stupid. I have the same version as the person who is quoted above. Is there a problem with answering questions about.... ahem less than legal versions as I noticed that someone else a page back either got lost or was ignored for his question.
We don't care how you got your version, but such matters are off-topic in this thread and will be ignored and punished with nuking if it continues.
Okay, point taken. I was obviously wrong to think a little background information would be helpful in getting the patch to work in my game. Now, on topic, what do I have to do to get this patch working in my game? Help would be appreciated.
Logged
Thraxus
Asinine Airhead
Posts: 17
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #211 on:
2009 June 29, 11:14:23 »
Quote from: Madame Mim on 2009 June 29, 00:33:16
Will more recent awesome mod updates work with an unpatched game?
<reason for question> I am unable to patch my game. I had the first arred version and upgraded it to the 2nd. I have reverted all core files back to their original state. My game states a version (down to the 0002) compatible with the patch I have but the game refuses to update citing incompatible regions. <end reason>
I had the same issue. Had the Reloaded version installed and updated it by installing the Razor1911 over top of it. I had to uninstall the game and reinstall the game from the Razor1911 files before the patch would work.
Logged
Daimon
Blathering Buffoon
Posts: 77
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #212 on:
2009 June 29, 11:41:30 »
Quote from: Thraxus on 2009 June 29, 11:14:23
I had the same issue. Had the Reloaded version installed and updated it by installing the Razor1911 over top of it. I had to uninstall the game and reinstall the game from the Razor1911 files before the patch would work.
I reinstalled the Razor1911 files last night, but I'm still getting gripes about it not working. The game loads, and awesomemod loads too, but it crashes randomly and every ten minutes minimum. I don't mean at startup, but during the game. For further information, I have awesomemod set to vanilla, and no other hacks in (except framework). The message I get when I try to patch is that the infamous sku key is missing (and it is indeed not in the registry).
Logged
Gigi
Tasty Tourist
Posts: 2
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #213 on:
2009 June 29, 13:21:11 »
I fucked up my Sunset Valley by using debug mode to kill some fucked up "townie" toddlers. I want to keep my legacy family (if possible), so which of the following would be the least harmful? Moving the family and the house to the library and placing them in Riverview, or should I place them in a new Sunset Valley and destroyalltownies? I don't want Sim A meeting her grandfather as a kid, and so on.
«
Last Edit: 2009 June 29, 13:28:23 by Gigi
»
Logged
caitlyn
Asinine Airhead
Posts: 38
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #214 on:
2009 June 29, 14:06:26 »
Quote from: Madame Mim on 2009 June 29, 00:33:16
Will more recent awesome mod updates work with an unpatched game?
<reason for question> I am unable to patch my game. I had the first arred version and upgraded it to the 2nd. I have reverted all core files back to their original state. My game states a version (down to the 0002) compatible with the patch I have but the game refuses to update citing incompatible regions. <end reason>
Mine refuses to update citing a "gorilla" error which I googled and is supposed to be caused by a shader hack. Well, I got frustrated, uninstalled everything, reinstalled and without adding in anything else, tried to update. Same error, even though I installed (this time) to my C drive instead of the second drive I had used earlier and had absolutely nothing but the vanilla game at that time. Mine is the first arr'd version (00007). I just gave up and am playing unpatched.
Logged
Not all those who wander are lost.
--J R R Tolkien
rubenm
Asinine Airhead
Posts: 19
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #215 on:
2009 June 29, 14:35:06 »
I was using the place an opportunities call I think it worked twice and it hasn't worked
since is there a limit to it or what?
Logged
Roux
Feckless Fool
Posts: 266
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #216 on:
2009 June 29, 20:32:13 »
I prefer to keep Story Progression on, but I'm really getting annoyed with homeless families. Even with Awesomemod, I have 8 homeless families (not including the "NPC" family) that are basically untouchable. I don't like sims existing in the ether - I want them where I can see them and move them around as I desire.
Quote from: Zucabr on 2009 June 29, 02:41:15
Undocumented, possibly unsupported feature.
Quote from: J. M. Pescado on 2009 June 28, 05:25:01
Quote from: moonracer on 2009 June 27, 20:49:54
Would it be possible to create a "makehomeless <family and/or sim name>" command?
Exists. Not a documented feature, but I made it for debugging, "runstoryaction Create Household".
Quote from: J. M. Pescado on 2009 June 16, 03:02:26
AddSim
ChangeFitness
ChangeRelationship
Create Household
Create and Move In
Emigrate Household
GetJob
KillSim
LeaveJob
MergeHouseholds
MoveInHousehold
MoveOutHousehold
PromoteDemote
SplitHousehold
ThrowHouseParty
I've tried playing with the commands above, but it seems no matter what syntax I use, or where it's used (either Edit Town, or with a family lot loaded), I get "Fail!" messages. Has anyone been able to get them to work?
Logged
You have your way with him, and you'll never get to destroy the world; and I don't fancy spending the next six months trying to get librarian out of the carpet.
Roux
Feckless Fool
Posts: 266
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #217 on:
2009 June 29, 22:27:27 »
Quote from: Jordi on 2009 June 29, 20:39:33
You're running them as
runstoryaction foo
, where foo is one of the keywords from the list?
Yes - for example,
runstoryaction MoveInHousehold
. When that didn't work, I tried adding in family names, lot names, using single quotes, double quotes, <>, etc. When I tried
runstoryaction Create and Move In
, it did not work - the error message said it could not be validated.
I have almost everything enabled in my Awesomemod config. The only things not enabled are robotic hand of God, censors, TS2 aging, 12 woohoo, and the CAS slider scale. Any ideas? I can load the game later and take some screenshots, if that would be helpful.
Logged
You have your way with him, and you'll never get to destroy the world; and I don't fancy spending the next six months trying to get librarian out of the carpet.
Roflganger
Feckless Fool
Posts: 268
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #218 on:
2009 June 29, 22:30:52 »
Quote from: Roux on 2009 June 29, 22:27:27
Yes - for example,
runstoryaction MoveInHousehold
. When that didn't work, I tried adding in family names, lot names, using single quotes, double quotes, <>, etc. When I tried
runstoryaction Create and Move In
, it did not work - the error message said it could not be validated.
I have almost everything enabled in my Awesomemod config. The only things not enabled are robotic hand of God, censors, TS2 aging, 12 woohoo, and the CAS slider scale. Any ideas? I can load the game later and take some screenshots, if that would be helpful.
Based on Pescado's actual post, it's possible that only "Create Household" works - that one works fine for me, while none of the others do. Alternatively, it could be that the action generates a random potential event, and the "Failed!" means the action actually just failed - for instance, GetJob may have grabbed a Sim that already had a job, thus the action would fail. I tried testing this by running GetJob over and over, but it failed every time, so this is sheer speculation. My hunch is that only Create Household works.
Logged
Set the controls for the heart of the sun.
GeorgiaPeanuts
Asinine Airhead
Posts: 29
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #219 on:
2009 June 29, 23:08:02 »
Hey what does 12-Woohoo mean?
Logged
Simius
Exasperating Eyesore
Posts: 240
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #220 on:
2009 June 29, 23:10:34 »
Quote from: GeorgiaPeanuts on 2009 June 29, 23:08:02
Hey what does 12-Woohoo mean?
a "12" is a teen. So it enables other mods to enable teens to fuck like bunnies.
Logged
Tangie
Exasperating Eyesore
Posts: 236
INFJ
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #221 on:
2009 June 29, 23:44:45 »
Quote from: Audrey on 2009 June 29, 10:00:19
Quote from: J. M. Pescado on 2009 June 28, 16:39:48
Quote from: Audrey on 2009 June 28, 14:47:11
Hi, I'm new here. I'll try not to be stupid. I have the same version as the person who is quoted above. Is there a problem with answering questions about.... ahem less than legal versions as I noticed that someone else a page back either got lost or was ignored for his question.
We don't care how you got your version, but such matters are off-topic in this thread and will be ignored and punished with nuking if it continues.
Okay, point taken. I was obviously wrong to think a little background information would be helpful in getting the patch to work in my game. Now, on topic, what do I have to do to get this patch working in my game? Help would be appreciated.
I am definitely not awsome, but I think the point might be that you are
not
on topic. You are posting your questions in the wrong thread.
On the main page, look under THE HORROR, THE HORROR. There is a thread under that heading named something like 'Technical difficulties with THE HORROR'. You might want to check there to see if someone has already answered your question(s). If not, it seems to me that posting your questions in that thread might increase the chances of you getting some help with your install problems. This thread is not for install problems. This kind of thing
matters
here, 'k?
Logged
Roux
Feckless Fool
Posts: 266
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #222 on:
2009 June 29, 23:49:16 »
Quote from: Roflganger on 2009 June 29, 22:30:52
Quote from: Roux on 2009 June 29, 22:27:27
Yes - for example,
runstoryaction MoveInHousehold
. When that didn't work, I tried adding in family names, lot names, using single quotes, double quotes, <>, etc. When I tried
runstoryaction Create and Move In
, it did not work - the error message said it could not be validated.
I have almost everything enabled in my Awesomemod config. The only things not enabled are robotic hand of God, censors, TS2 aging, 12 woohoo, and the CAS slider scale. Any ideas? I can load the game later and take some screenshots, if that would be helpful.
Based on Pescado's actual post, it's possible that only "Create Household" works - that one works fine for me, while none of the others do. Alternatively, it could be that the action generates a random potential event, and the "Failed!" means the action actually just failed - for instance, GetJob may have grabbed a Sim that already had a job, thus the action would fail. I tried testing this by running GetJob over and over, but it failed every time, so this is sheer speculation. My hunch is that only Create Household works.
Okay, then - thanks for trying it out. It's good to hear that it's not just me - the quote in my signature says it all.
Not to get off-topic, but is there any way to deal with homeless sim families, besides befriending, asking to move in, and kicking out?
Logged
You have your way with him, and you'll never get to destroy the world; and I don't fancy spending the next six months trying to get librarian out of the carpet.
BobDob
Asinine Airhead
Posts: 37
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #223 on:
2009 June 30, 02:39:43 »
One of the new features is a command, wandhere, that does what a Sims 2 magic wand did. Having never played Sims 2, I have no idea what that implies. Does anybody know?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #224 on:
2009 June 30, 02:47:04 »
Quote from: Roux on 2009 June 29, 23:49:16
Okay, then - thanks for trying it out. It's good to hear that it's not just me - the quote in my signature says it all.
Not to get off-topic, but is there any way to deal with homeless sim families, besides befriending, asking to move in, and kicking out?
What do you want to do to them? If housing exists, they will find housing and move in eventually. If you want to force them to homelessness or homefulness, that is an undocumented feature of the next version.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
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-----------------------------
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-----------------------------
=> The World Of Pudding
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Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
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Darcyland
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=> Lord Darcy Investigates
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Ye Olde Simmes 2 Archives: Dead Creators
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=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
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Serious Business
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===> Spore Discussions
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