You don't even need a mod to simulate smoking in Sims 3. Just do what I do.
Pick a smoker.
This sim must spend a fixed amount of money per day on useless crap and then delete it.
This sim is only allowed to bathe every 3rd day.
This sim is completely restricted from having the Genius or Great Kisser traits and MUST take the Loser trait.
This sim must be killed off before they turn into an Elder.
There you go. An accurate simulation of smoking in Sims 3 without even having to make a mod!
Ahahah, that made me lol. Just a few suggestions, though:
Realistically, only 1/3 of them would need to be killed off before becoming an Elder.
Deleting items returns your money; it'd be better to have some sort of repository so that when you buy something, you can then delete the items you bought 4 days ago, to actually lose the money properly.
After WooHoo, roll a 20-sided die. If they get a 1, set their bed on fire.I love the WooHoo fire risk!
Actually, I would love to have a well done smoking mod for Sims3. There are a lot of possibilities.
It could be done like this:
You can buy cigarettes or cigars or whatever from the store or find them or whatever.
The first few times a Sim tries smoking they get a short-term negative moodlet. Maybe an hour or so.
Once they've tried it a few times, the negative moodlet goes away, and they start getting a POSITIVE moodlet that lasts a few hours. Also, Smoking will help get rid of the "Stressed Out" type negative moodlets you get from working too hard (maybe even a little bit of Fun gain).
Once they've smoked enough times (make it random per Sim or something, if that's possible), they get a new hidden trait called "Smoker". This trait will do the following:
- Smokers still get a positive moodlet each time they smoke, and smoking still helps remove "Stressed Out" type moodlets.
- Smokers will use Energy slightly faster and maybe get Fatigued (the hidden motive) a little faster than non-smoking Sims.
- Every day a Sim has the "Smoker" trait, they accumulate increasing risk of getting sick. Maybe 1% per day or something. A Sim that has the Smoker trait for 15 days has a 15% chance per day of getting sick. Something like that, subject to game balance.
- Smokers will get a NEGATIVE moodlet if they go too long between smokes.
- The mood penalty of this negative moodlet gets increasingly larger the more time they go between smokes
- After a certain amount of time, the negative moodlet starts to decrease, and eventually goes away. This simulates the rejection period experienced when quitting smoking.
Once a Sim "quits smoking", they lose the Smoker trait and all the penalties and benefits involved (but NOT the percentage sickness chance they earned while smoking. This stays, but no longer increases). The Smoker trait is replace by an "Ex-Smoker" trait.
A Sim with the Ex-Smoker trait is basically the same as a Sim that never smoked, except they still have the percentage chance of sickness they accumulated while being a Smoker, AND if they even try smoking one time, they "earn" the Smoker trait back again.
You can make it so that Sims that have the Smoker or Ex-Smoker traits in common get a relationship boost, and maybe Smoker Sims get a relationship penalty with Ex-Smoker Sims.
Hmmm.