More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 22:29:28
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
How can we zone new residential lots in TS3?
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: How can we zone new residential lots in TS3? (Read 7020 times)
Doc Doofus
Garrulous Gimp
Posts: 310
How can we zone new residential lots in TS3?
«
on:
2009 June 10, 05:26:04 »
Has anybody thought about this? Is there a cheat or tool I'm missing?
Logged
Medusa stared at the two creatures approaching her across the Piazza and, instantly recognizing them as Spanish Gorgons, attempted to stall them by greeting them in their native tongue, "Gorgons, Hola!"
LFox
Irritating Ignoramus
Posts: 445
Re: How can we zone new residential lots in TS3?
«
Reply #1 on:
2009 June 10, 05:34:51 »
Quote from: Doc Doofus on 2009 June 10, 05:26:04
Has anybody thought about this? Is there a cheat or tool I'm missing?
You don't. EAxis removed that feature for the sims 3. Talk about going backwards eh? At least you can still change a community lot to a residental and vice versa.
Logged
Gus Smedstad
Lipless Loser
Posts: 602
Dabbler
Re: How can we zone new residential lots in TS3?
«
Reply #2 on:
2009 June 10, 11:50:10 »
Ye gods, you're right. I was kind of puzzled that there was no empty lot tool, but now that I've fiddled with it, it's clear you cannot place new lots, just dump houses on existing ones.
I can't think of any good reasons for this. Beyond the fact that you need easy road access to any non-fishing hole. This seems very lazy, they needed a tool to make the neighborhoods, why not make it available to the player?
One thing to keep in mind about completely scratch neighborhoods is that the new design has pretty hefty requirements for community lots. There
must
be at least 19 specific unique lots (i.e. bookstore, library, school, and job lots). A TS2 custom neighborhood could be a single residential lot. In fact, I've done that, a "new settlement" with a single founding family, a residential lot, and an all-in-one community lot (in TS2 I didn't see the point of specialized community lots).
- Gus
Logged
Fine, I can see why people hate the Sims 3 sigs.
Zazu
Asinine Airhead
Posts: 20
Re: How can we zone new residential lots in TS3?
«
Reply #3 on:
2009 June 10, 12:59:40 »
Quote from: LFox on 2009 June 10, 05:34:51
At least you can still change a community lot to a residental and vice versa.
How do you change the lot zoning? Does it work the same way as with Sims 2?
Logged
crunk
Dimwitted Dunce
Posts: 177
Re: How can we zone new residential lots in TS3?
«
Reply #4 on:
2009 June 10, 14:18:00 »
All of those community lots are only needed when you want to USE them. Totally blank hoods, while lacking opportunities for work and socialization, can be lived in and explored by sims. Also, deleting the school results in no school - no more school bus for your non-modern sims!
Logged
mappam
Asinine Airhead
Posts: 20
Re: How can we zone new residential lots in TS3?
«
Reply #5 on:
2009 June 10, 15:46:47 »
I just looked at the icons by the bulldoze and can't find any that allows me to create a community lot (or change it from residential).
Are there specific Community Items somewhere? Can you create a shop/store that sells food items (example)?
So How do you build a community lot - be it shop or park etc?
Logged
I live in my own little world - I like it there - everyone knows me.
mappam
Asinine Airhead
Posts: 20
Re: How can we zone new residential lots in TS3?
«
Reply #6 on:
2009 June 10, 16:06:55 »
Thanks Jordi - I finally found it.
I guess there is no way to make a small convience store - it is just pre-made buildings or parks? Very few community items available.
Logged
I live in my own little world - I like it there - everyone knows me.
MasterDinadan
Asinine Airhead
Posts: 48
Re: How can we zone new residential lots in TS3?
«
Reply #7 on:
2009 June 10, 16:07:39 »
I'm pretty sure you can put more than one rabbit hole on the same lot and have it fulfill all of the roles. In Sunset valley, the grocery store, movie theater, and bookstore are all technically on the same lot, but it pops up 3 different icons on the map view.
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: How can we zone new residential lots in TS3?
«
Reply #8 on:
2009 June 10, 17:22:26 »
Quote from: mappam on 2009 June 10, 16:06:55
Thanks Jordi - I finally found it.
I guess there is no way to make a small convience store - it is just pre-made buildings or parks? Very few community items available.
What would you buy? There are no sales kiosks.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...