Roflganger
Feckless Fool
Posts: 268
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I'm working on collecting useful data about traits - the benefits/drawbacks of each (rather than just the vague overview you get when you assign them). Any contributions are, of course, welcome.
Here is a template for collecting data:
Trait: CAS Description: Features (Benefits and drawbacks): Associated Interactions: Other Notes:
Trait: Lucky CAS Description: Features : More likely to get good results from career events. Less likely to burn food. More likely to get raises. Less likely to get robbed. Associated Interactions: None? Other Notes: Occasionally the Sim gets a "Feeling Lucky" moodlet that lasts throughout the day, with a decent mood boost. Not sure yet how the moodlet affects the odds of things like robbery/raises/food burning.
Trait: Bookworm CAS Description: Features: Can read faster. Gets more fun from reading. Writes higher quality novels. Finishes homework faster. Associated Interactions: Click Sim for "Go to Bookstore" action. "Talk about books" interaction. Other Notes:
Trait: Perfectionist CAS Description: Features: Does most things better than other Sims, but takes longer to do them. Paint higher quality paintings. Prepare better quality food. Write better novels. Associated Interactions: "Point out flaws" interaction. Other Notes:
Trait: Absent Minded CAS Description: Features: Sim may find himself in a room, wondering how he got there. May be forgetful (translates into dropped actions). Associated Interactions: None? Other Notes:
Trait: Genius CAS Description: Features: Learns logic skill faster. Enjoys chess, improves quickly at it. Solve math problems on the computer. Associated Interactions: "Compliment cleverness" interaction. Other Notes:
Trait: Virtuoso CAS Description: Features: Learns guitar faster. Gets more tips and cash for performing. Associated Interactions: "Enthuse about music" interaction. Other Notes:
Trait: Natural Cook CAS Description: Features: Learns cooking skill faster. Makes higher quality food. Never causes a fire when cooking. Never burns food. Associated Interactions: "Kick up a notch" interaction on food. Possibly "Trade Recipes" interaction. Other Notes:
Trait: Artistic CAS Description: Features: Improves faster at painting. Learns writing skill faster. Learns guitar faster. Enjoys spending time at art gallery. Associated Interactions: Click Sim to "Go to Gallery". "Enthuse about art" interaction. Other Notes:
Trait: Charismatic CAS Description: Features: Builds charisma skill more quickly. Others are most likely to listen to your Sim. Sim will never bore others. Makes friends faster. Associated Interactions: Other Notes:
Trait: Ambitious CAS Description: Features: Gets promotions and raises faster. Sim may get anxious to advance if they don't get promoted in a while. Gets more lifetime happiness points from fulfilled wishes. Associated Interactions: Other Notes:
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prettivacant
Asinine Airhead
Posts: 24
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Trait: Hot-Headed CAS Description: Erm.. don't know.. Features (Benefits and drawbacks): Hot-Headed sims get really mad really easily. The needs for hunger and sleep really put them in a pissy mood when they get too low, though. They can go from being in the best mood to the absolute worst instantaneously. Associated Interactions: Arguing, irritating.. I'm pretty sure Other Notes:
Does anyone know what trait makes them look in the mirror all the time and gussy up and all that? Because I had a sim that always did that in his free time and I don't know what trait makes him do that... It's weird that there isn't a "conceited" or "vain" trait, because that is definitely a realistic trait to give them. Haha
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Roflganger
Feckless Fool
Posts: 268
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Aha... Good, that saves me lots of note taking.
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TashaYarrr
Dimwitted Dunce
Posts: 169
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Yeah, not sure if it is 100% accurate but you should be able to compare it against the actual game.
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BastDawn
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This would be far more useful with some hard data. I'll move it to the Facts forum if you update it with facts: exact mood boost given, differences you have observed personally with a reasonably large sample over a reasonably long time, and other things that aren't taken from L&P like the Prima guide or Snooty Sims (if there is even a difference between those two).
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Roflganger
Feckless Fool
Posts: 268
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That sounds like a plan. I'm determined this time around to do something useful after leeching off the hard work of others for so long. I'll continue keeping notes and tracking hard-and-fast data and update accordingly.
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VeilSethekk
Horrible Halfwit
Posts: 354
Nothing less.
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Okay, here's a few contributions to this based on my observations:
Trait: Loves The Outdoors CAS Description: Can supposedly learn gardening and fishing faster. Features: Gets a positive moodlet when outdoors. Associated Interactions: "Enthuse about outdoors" interaction while outside. Other Notes:
Trait: Loner CAS Description: Needs less social interaction. Features: Slower social decay, Gets a positive moodlet when alone, Gets a negative moodlet when in crowded places, which includes school and possibly work. Associated Interactions: Other Notes:
Trait: Insane CAS Description: Sim supposedly makes decisions out of whim. Features: Can fish out of swimming pools. Associated Interactions: Speak Madness, Tell Ghost Story, Talk about conspiracies, can Talk to Self Other Notes:
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Yes, there's nothing else to see here.
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hooptytrib
Asinine Airhead
Posts: 26
INTP. Delinquent LULZpayer.
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Mutually exclusive trait pairings, in no appreciable order:
Artistic - Can't Stand Art Excitable - Grumpy Athletic - Couch Potato Brave - Coward Heavy Sleeper - Light Sleeper Easily Impressed - Snob Friendly - Mean Spirited Grumpy - Hot-Headed Loner - Party Animal Evil - Good Hates the Outdoors - Loves the Outdoors Lucky - Unlucky Neat - Slob Good Sense of Humor - No Sense of Humor Charismatic - Loser Commitment Issues - Hopeless Romantic Dislikes Children - Family-Oriented Flirty - Unflirty Childish - Dislikes Children
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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Heavy Sleeper/Light Sleeper affects naps. Heavy Sleepers can nap to about half of energy. Light Sleepers will not nap.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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J. M. Pescado
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Too bad naps have no tangible benefits because their energy regeneration rate is slower than beds, and therefore, there is no point to them.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Roflganger
Feckless Fool
Posts: 268
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A decent length nap coughs up the "Nice Nap" moodlet (or something along those lines) which can be handy for counteracting the negative mood effects from sleepiness. Sleeping in general is a pain... Even with the highest bed they seem to need to sleep forever.
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Bass Junkie
Blathering Buffoon
Posts: 59
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A decent length nap coughs up the "Nice Nap" moodlet (or something along those lines) which can be handy for counteracting the negative mood effects from sleepiness. Sleeping in general is a pain... Even with the highest bed they seem to need to sleep forever.
Much like in real life. Damn all this reality!
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Trinity
Asinine Airhead
Posts: 22
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Trait: Frugal CAS Description: Frugal sims love to clip coupons to save money, relish a good deal, and hate to be wasteful. Features: can clip coupons out the newspaper. Associated Interactions: idle action 'counting money'. When low on cash they can "complain about money" to other sims. Other Notes: the coupons they clip are for random things like "Logic Volume 3: 3.14159265 for 30% off expires in 3 days". They sometimes get upset at random purchases from buy mode (my homeless sim got upset when I used his only remaining $$ to buy a bike rack and bike). When they use their coupons they get a positive moodlet that lasts for 8 hours, called "got a good deal".
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Sam
Blathering Buffoon
Posts: 60
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Okay, here's a few from the time I've played so far: Trait: GoodCAS Description: Good sims go out of their way to help others Features: Other sims get comforted moodlet when socialising with them; they get moodlets for giving to charity that lasts 24 hours Associated Interactions: Brighten day (other sims); Donate to charity (mailbox) Other Notes: No mean interactions available Trait: Computer WhizzCAS Description: These sims love computers Features: Get more fun from playing games, faster logic boost while playing chess on computer, repairs take less time Associated Interactions: Talk about computers (other sims); Chat with someone (computer) - they chat with some random person online, separate to usual chat with Other Notes: Trait: DaredevilCAS Description: Daredevils love fire and the rush of adrenaline Features: Get moodlet for "rushing around" (not sure how to get it, he just had that when he moved in); love to fight fire and check out the graveyard Associated Interactions: When doing things like reading, showering or jogging etc., option reads "Extreme [interaction]". Not sure what that's about - anyone noticed a difference? Other Notes: Trait: Great KisserCAS Description: Self-explanatory Features: Other sim gets an extra moodlet when kissed by them Associated Interactions: Other Notes: More on bookworm: gain skills faster from books, they also have "go to bookstore" interaction when clicking on them That's about it for now.
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simokon
Asinine Airhead
Posts: 10
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Trait: Vegetarian CAS Description: Features: Can only cook vegetarian food, has some veggie versions of dishes. Gets a negative "Feeling nauseous" moodlet from eating meatfudz prepared by others. Associated Interactions: Can enthuse about vegetarianism with other sims. Other sims can also applaud a Vegetarian's vegetarianism. Other Notes: Never noticed an option to cook fish. "Links" and "patties" are magical ingredients which can be meat or not-meat based on who cooks them. Game not clear which meals made by others are safe to eat. Pizza and restaurant food ordered by a Vegetarian are safe. (More experimentation is clearly needed.)
Trait: Neurotic CAS Description: Associated Interactions: Can talk about conspiracy theories (Insane sims find this quite fascinating). Self-interaction "Freak Out" which provides "Tranquil" moodlet. Can "Check faucet" or "Check stove" which produces a "Calm" moodlet. Other Notes: Sometimes spins wishes to wash hands or brush teeth 2-3 times in a row. Occasionally gets a negative "Feeling anxious about the stove/faucet" moodlet that can be cured by checking the appropriate appliance.
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rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
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My Lucky sim has gotten a lucky event at work that resulted in an instant promotion while she had the "Feeling Lucky" moodlet, but I don't know if it was because of the moodlet or not.
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I was thinking about these things and I am a feminist.
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Roflganger
Feckless Fool
Posts: 268
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Someone has been kind enough to send me a list of when traits become available for born-in-game Sims, as well as more incompatibility info, so I'll be doing an update soon with all the new info here. Just wanted to post this to save anyone the effort of compiling identical info.
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dorquemada
Dimwitted Dunce
Posts: 183
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My lucky Sim with no science or intelligence related perks keeps finding stars whenever she deems to use telescope. There was a couple of hours that brought her 4, and other Sims would gape through the scope every night for a week and only harvest some satellites and a star if they're lucky. Can someone test it on their lucky Sims?
Genius Sim heads to the bookshelf any time he's left unsupervised and gets much fun from reading though he doesn't have Bookworm perk. His father does, though.
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« Last Edit: 2009 June 04, 11:02:02 by dorquemada »
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teaislovely
Asinine Airhead
Posts: 17
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For your daredevil bit.. I left my daredevil Sim to do her own thing for a bit and came back to find her putting her finger into the fireplace and playing with fire. Don't know if this can cause them to be set on fire... but I kinda hope so. Pretty sure she also got a positive moodlet for doing so.
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Bass Junkie
Blathering Buffoon
Posts: 59
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Are there any restrictions to Kleptos having the 'Steal something' menu option? I had a klepto sim before that had the option in a certain rich sim's house quite often, but upon starting a new game in Riverview, the option hasn't been there. Not sure if it's because I haven't been playing the new game for long enough, or if there's a required level of relationship?
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Sam
Blathering Buffoon
Posts: 60
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For your daredevil bit.. I left my daredevil Sim to do her own thing for a bit and came back to find her putting her finger into the fireplace and playing with fire. Don't know if this can cause them to be set on fire... but I kinda hope so. Pretty sure she also got a positive moodlet for doing so.
I've seen my daredevil in the bath suddenly duck under the water, then come back up gasping for air He doesn't always do it though.
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mibsywibsy
Asinine Airhead
Posts: 23
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Trait: Loner CAS Description: Needs less social interaction. Features: Slower social decay, Gets a positive moodlet when alone, Gets a negative moodlet when in crowded places, which includes school and possibly work. Associated Interactions: Other Notes: Definitely includes work; Loner Sims will generally get a negative moodlet at any workplace, although specific courses of action (Relax in Specimen Closet was one, in Science, and there's at least one more) will alleviate it. Pretty much anything where they'd be alone, so all of the options at the bottom of the list that are some variant of "fuck about on your own to try and RNG some Opportunities" seem to work.
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AVAST YE NERDS
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