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Ellatrue
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Experiment: Opportunities and Community Lots. Need volunteers.
« on: 2009 May 30, 02:23:34 »
THANKS THIS IS GREAT

In the spirit of MOAR SCIENCE, and in the hope of generating at least some useful knowledge for those of us attempting to hack together an interesting custom neighborhood, I've decided to run a few experiments. Hopefully Pescado might be able to answer some of these, but if not, I've decided to begin by breaking it up into a series of small, limited experiments.

Question #1: Can community lots be deleted from the default neighborhood without affecting opportunities?
     1a. Can career lots/job be deleted from the default neighborhood without eliminating available jobs and careers?
         1b. Can residential lots be deleted without eliminating opportunities?


Question #2: If not, does this hold true for all community lots?

Question #3: If not, which lots must be kept in order to keep all possible neighborhood opportunities available?
     Possibilities include: only career lots and the school, only lots in in which you can't see inside, or only parks--defined as lots in which there are no buildings or special opportunities available, only plants and water.

It isn't easy to prove a negative, so we'll go a bit at a time. I'm not going to do 1b here, because we can control for those factors.

Procedure for Stage One--Gathering Data, Data Submittal

In order to answer these questions, we need to know which opportunities exist in the first place, what triggers them, and where they must take place (when applicable). We need a list of opportunities that are in the game. Volunteers for this need not be a part of the actual experiment to submit an opportunity for the list.  Opportunities that become available to your sims in the game should be submitted in this thread, and I will add them to the list.

INFORMATION. Please include in your post:

1) brief description of opportunity
2) work/school performance of the sim,
3) where they were when they got the opportunity/ how they got it
4) the sim's traits,
5) the sim's skills
6) the sim's full and/or part time job
7) the sim's life stage,
Cool their moodlets and mood,
9) if the opportunity requires the sim to visit another lot, which lot, and
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.

DO NOT SUBMIT OPPORTUNITIES FOR THE LIST THAT SOMEONE ELSE HAS ALREADY POSTED.


Trial One, Procedure. Subject to change
This round will take place in a neighborhood in which all sims have been removed by Pescado's experimental destroyallhumans hack (next round will be default hood unless otherwise noted). Volunteers should download a special cleansed neighborhood which I will link to in this post at the start of the first trial. The sim family will be provided for download as well. The family will consist of 2 sims for download, 1 sprog, and one adult parent sim. All sims must remain unemployed. They may roam the neighborhood at will. They may not hire any service sims, or even call for services. Don't start fires. They may NOT purchase things from community lots, or visit any lot where you can't see inside/view with walls down.

Control Group:
Default hood cleansed of all humans, and with all residential lots razed from the map. All community lots will remain in place.

Experimental Group: Default hood cleansed of all humans, with all residential lots razed from the map. All community lots will be bulldozed, except for the static buildings you can't see inside.

The results of trial one will help to determine what needs to be tested for trial two. I will post in this thread when we start trial one. Opportunities that result from the trial should be submitted in the same format as for gathering list data above. Volunteers should also submit potential error logs by attaching them to their post.  Data collection for the list starts now. Volunteers for the experiment itself should PM me instead of posting their intentions in this thread.

ETA: got some answers from a very busy Pescado, so we get to jump ahead. Update coming. Submitting info on the list of opportunities is still useful pre-lab, however.

ETA2: I have spreadsheet with all the opportunities from the PRIMA guide. We now need to verify them as true or false, as well as check for missing entries from the list. Please see the attachment to this post. Thanks jesslla!

* TS3 Opportunities.rar (26.44 KB - downloaded 873 times.)
« Last Edit: 2009 July 03, 20:44:24 by Ellatrue » Logged

Ellatrue
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #1 on: 2009 May 30, 02:23:57 »
THANKS THIS IS GREAT

This space for rent.
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Ellatrue
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #2 on: 2009 May 30, 02:24:14 »
THANKS THIS IS GREAT

This space for rent.
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #3 on: 2009 May 30, 03:28:10 »
THANKS THIS IS GREAT

My results (I'll edit this as I collect more):

#1) Career Opportunity - Bursting with Energy
1) brief description of opportunity - You were told when receiving your initial athletic training that working for a sustained duration might lead to a powerful feeling that can only be described as "Pumped".  Work Out until Pumped to improve your Athletic Skill and earn that great feeling.
2) work/school performance of the sim - Mood, Athletic and Accomplices were all at the top level, but the bar was at neutral
3) where they were when they got the opportunity/ how they got it - Had just started working after getting promoted the night before
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 4, Athletic 10, Charisma 6, Cooking 8, Mechanical 2
6) the sim's full and/or part time job - Criminal, Master Thief
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Very Fulfilled, Entertained, Well Rested, Excited
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim has workout bench in her house and works out a lot

#2) Skill Opportunity - Ingredients Ripe for the Eating
1) brief description of opportunity - Lana Zapata is trying to prepare a special recipe at home, but insists upon using only fresh homegrown ingredients.  Unfortunately, Lana Zapata doesn't know how to garden!  Grow 4 Very Nice fruits or vegetables for Lana Zapata and deliver them to earn some money!
2) work/school performance of the sim - Mood and Logic were all at the top level, bar was 1/2 full
3) where they were when they got the opportunity/ how they got it - at work (level 1 law enforcement, almost done with shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 5, Fishing 4, Gardening 3, Guitar 4, Mechanical 2, Logic 4
6) the sim's full and/or part time job - Law Enforcement, Level 1 (Snitch)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Very Happy; Moodlets - Fulfilled, Well Rested
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - No relationship, they did not know each other. It turns out that Lana Zapata is one of the maids, so she has been to the house, but they didn't know each other.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim had been gardening prior to going to work for the day

#3) Career Opportunity - For the Children!
1) brief description of opportunity - Good behavior has plummeted at the local school, which could mean dire things for the community in the future.  Get to the school quickly to lecture the children about proper behaviors, and the department will give you a raise for your efforts.
2) work/school performance of the sim - Mood, Partner and Logic were all at the top level, bar was full
3) where they were when they got the opportunity/ how they got it - at work (level 2 law enforcement, 2 hours into shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 5, Fishing 4, Gardening 4, Guitar 4, Mechanical 2, Logic 5
6) the sim's full and/or part time job - Law Enforcement, Level 2 (Desk Jockey)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Elated; Moodlets - Just Married, Well Rested, Entertained, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - School
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim also had a pending skill opportunity

#4) Skill Opportunity - Bounce the Crowd
1) brief description of opportunity - The owner of the local Theatre could use your help in managing the crowds that are expected to surge through for the upcoming events.  Get to the Theatre soon to manage the crowds with your muscular abilities and you'll be paid handsomely.
2) work/school performance of the sim - Mood was 1 below top, Athletic and Accomplices were all at the top level, but the bar was at neutral
3) where they were when they got the opportunity/ how they got it - Sleeping at home
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 6, Athletic 10, Charisma 7, Cooking 9, Mechanical 2
6) the sim's full and/or part time job - Criminal, Level 10 (Master Thief)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Having a Blast, Nicely Decorated, Comfy, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - Community Theatre
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

#5) Skill Opportunity - The Dish Showdown
1) brief description of opportunity - The head chef at the restaurant is holding a competition to see which locals can prepare the best dish.  Prepare something special and bring it to the restaurant quickly to enter it in the competition.  There's a cash prize for first place!
2) work/school performance of the sim - Mood was at top level, Boss was at middle level, but the bar was at neutral.  Sim has never actually gone to work.
3) where they were when they got the opportunity/ how they got it - Just got done woohooing
4) the sim's traits - Neurotic, Couch Potato, Loser, Green Thumb, Light Sleeper
5) the sim's skills - Cooking 1, Fishing 1, Gardening 4
6) the sim's full and/or part time job - Business, Level 1 (Coffee Courier)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Elated; Moodlets - It's a Girl, Entertained, Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - The Restaurant
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

#6) Skill Opportunity - Push It
1) brief description of opportunity - The trainer at the gym claims the best athletes know how to really push themselves to get the most out of their workout and really improve their bodies.  Use the "Push Self" option during your next workout to see how far you can go.  Keep in mind soreness and improved Athletic Skill may result.
2) work/school performance of the sim - Mood, Athletic and Accomplices were all at the top level, but the bar was ¾ full.
3) where they were when they got the opportunity/ how they got it - Eating dinner at home
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 6, Athletic 10, Charisma 7, Cooking 9, Mechanical 2
6) the sim's full and/or part time job - Criminal, Level 10 (Master Thief)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Having a Blast, Beautifully Decorated, Well Rested, New Friend, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

#7) Career Opportunity -To Fashionably Protect and Serve
1) brief description of opportunity - It's one thing to do your job, but entirely another to do it while looking good.  The department expects great things out of you, and they expect you to look spectacular in the line of duty.  Read "Protect, Serve, and Look Good Doing It" and the boss will reward you accordingly.
2) work/school performance of the sim - Mood was 2 below top, Reports was in the middle and Logic was all at the top level, bar was 1/3 full
3) where they were when they got the opportunity/ how they got it - at work (level 4 law enforcement, ½ way into shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 7, Fishing 4, Gardening 4, Guitar 5, Mechanical 2, Logic 6
6) the sim's full and/or part time job - Law Enforcement, Level 4 (Patrol Officer)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Very Happy; Moodlets - Strained, Well Rested, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

« Last Edit: 2009 May 30, 19:38:14 by Gelina » Logged
Zazazu
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #4 on: 2009 May 30, 19:35:33 »
THANKS THIS IS GREAT

Skill Opportunity - Fixing the Books (Reward: $750)
1) brief description of opportunity - The accountants at the Business Office are a tad stumped with their balance sheets. Tax season is fast approaching and the line between assets, costs, debits, and credits is blurry and confusing. Assist the accountants at the Business Office with their taxes and you'll be paid.
2) work/school performance of the sim - both (Mood and Logic) at max, performance at 50% of positive.
3) where they were when they got the opportunity/ how they got it - At home. Had just awoken about an hour beforehand. Received cell phone call.
4) the sim's traits - Unflirty, Good, Perfectionist, Bookworm, Computer Whiz
5) the sim's skills - Logic 4, Cooking 2, Mechanical 5
6) the sim's full and/or part time job - Medical, Organ Donor (1)
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated; Moodlets - Beautifully Decorated, Entertained, Well Rested, Totally Relaxed (day at spa)
9) if the opportunity requires the sim to visit another lot, which lot - Business Office
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Pretty vanilla. Currently had a bunch of books in inventory as she's a bookworm and has one of those "Read X books" wants.

Job Opportunity - Key Donor (Reward: Increased Campaign Contribution, Raise)
1) brief description of opportunity - Your campaign manager tells you that one of your supporters may be in the mood to give you a big contribution. Track Pauline Wan down within the time limit so you can secure that donation!.
2) work/school performance of the sim - Mood - high, Charisma - maxxed, Contributions - neutral. Performance - maxxed.
3) where they were when they got the opportunity/ how they got it - At work for approximately 1 1/2 hours
4) the sim's traits - Flirty, Slob, Party Animal, Schmoozer, Great Kisser
5) the sim's skills - Painting 2, Athletic 5, Charisma 10, Cooking 2, Writing 1, Guitar 10, Mechanical 1
6) the sim's full and/or part time job - Political, Leader of the Free World (10)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Well Rested, Ate a Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - Known, old friend
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Nothing. Have only started getting this opportunity at level 10 Political. This is the third time. Seems to be around every other work day.
« Last Edit: 2009 May 30, 21:01:43 by Zazazu » Logged

Capitalism, Ho!
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #5 on: 2009 May 30, 21:39:55 »
THANKS THIS IS GREAT

Reform Bill Amended by Fisticuffs - Journalism Career Opportunity (Reward: 114 raise, + job performance)
1. Oh no! Politicians working in City Hall have broken into an outright brawl over new reform legislation! Get to City Hall quickly after work to get the on-the-scene exclusive for the network, and you'll earn a job performance increase, raise, and who knows what else!
2. Barely positive performance, just the slightest sliver of green above the neutral mark.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 6. Low Fishing - 2.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Happy; Moodlet: Squeaky Clean - 13 h
9. City Hall
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop.
« Last Edit: 2009 June 02, 00:44:25 by wandersfar » Logged
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #6 on: 2009 May 31, 00:25:30 »
THANKS THIS IS GREAT


1) brief description of opportunity: Bring the Buffet - Take two servings of Eggs Machiavellian to work.
2) work/school performance of the sim: Mood is two from the bottom, Cooking, Boss and Coworkers are at the highest level
3) where they were when they got the opportunity/ how they got it: Three hours into work
4) the sim's traits: Absent Minded, Good sense of humor, Good Sense of Humor, Clumsy, Natural Cook, Vegetarian
5) the sim's skills: 9 Cooking 3 Handiness
6) the sim's full and/or part time job Level five in culinary (Line Cook)
7) the sim's life stage, Young adult
 their moodlets and mood, Mood is fair, has well rested and hungry moodlet.
9) if the opportunity requires the sim to visit another lot, which lot: Work, which is Hank's diner.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. N/A, though the sim does have a plate of Eggs Machiavellian in the fridge, I don't think that has any effect on it.
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Zazazu
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #7 on: 2009 May 31, 04:24:26 »
THANKS THIS IS GREAT

Skill Opportunity - A History of One (Reward: pending, supposed to be money & relationship gain)
1) brief description of opportunity - Olive Langerak wants to be immortalized in print, and you're just the writer to do it! If you find the time to write a biography of Olive Langerak, it'll surely improve your relationship and earn you some money.
2) work/school performance of the sim - N/A, unemployed
3) where they were when they got the opportunity/ how they got it - At home, finishing up a painting.
4) the sim's traits - Genius, Clumsy, Artistic, Easily Impressed, Ambitious
5) the sim's skills - Painting 9, Writing 5
6) the sim's full and/or part time job - unemployed
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated; Moodlets - Nicely Decorated, Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - No interaction needed, though Olive is subject's mother and they are best friends.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Subject has the Illustrious Author LTW. Olive is an elder.
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #8 on: 2009 May 31, 12:27:06 »
THANKS THIS IS GREAT

Skill Opportunity:  Just Business  (reward: some piddling amount of money that I didn't even notice being added)
1) brief description of opportunity  Go to the Business Office and give a presentation on public speaking and conversation skills.  (Ironic, huh?)
2) work/school performance of the sim,  Performance bar is a third of the way up, required skills/relationships range from "Great" to "Excellent".
3) where they were when they got the opportunity/ how they got it  Sleeping, actually.  Never even answered the phone call, but it came up anyway.  Sometime during the early-mid morning.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 4, Athletic level 9, Charisma level 3, Cooking level 3, Gardening level 7, Handiness level 1.
6) the sim's full and/or part time job  Criminal/Evil level 9 (Supervillain)
7) the sim's life stage,  YA
8) their moodlets and mood,  Damn, I forgot you wanted that one.  Mood was elated; moodlets probably would have been the new baby moodlet (girl), the decorated room moodlet, totally relaxed moodlet (from spa), possibly the evil glee moodlet, maybe some other positive moodlets.  Mood was basically stuck at the top of the bar for several days.
9) if the opportunity requires the sim to visit another lot, which lot,  The "Business Office", which is the "Corporate Towers" rabbithole.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  Probably has nothing to do with anything, but she had had a baby like ten hours before.

By the way... it's "submission".
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #9 on: 2009 May 31, 16:00:26 »
THANKS THIS IS GREAT

Career opportunity:  "Scientific Documents"  Reward: $3/hr. raise, effective upon delivery.
1) brief description of opportunity - Deliver a report to the "eggheads" at the science facility.
2) work/school performance of the sim - About 90%.  It is promotion day.
3) where they were when they got the opportunity/ how they got it - At work.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 4.
6) the sim's full and/or part time job - Business 4: Corporate Drone
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated.  Moodlets:  tired, hungry, having a blast, first romance, first kiss, fulfilled.
9) if the opportunity requires the sim to visit another lot, which lot - Science facility.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Carrying 3 logic books and a ladybug.

Skill opportunity:  "Bestest Friends"  Reward:  boost to charisma skill.
1) brief description of opportunity - Become best friends with Iliana Langerak.
2) work/school performance of the sim - Break even.
3) where they were when they got the opportunity/ how they got it - At home, by way of an unanswered phone call at about 10pm.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 5.
6) the sim's full and/or part time job - Business 5: Department head.
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood: very happy.  Moodlets:  Dirty surroundings, grungy, having a blast, new friend, fulfilled, minty breath.
9) if the opportunity requires the sim to visit another lot, which lot - N/A.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - Iliana is a friend and co-worker.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

Career opportunity:  "The Wright Opinion"   Reward: monetary.
1) brief description of opportunity - Read inventory item "The Wright Papers," give an opinion.
2) work/school performance of the sim - Break even.
3) where they were when they got the opportunity/ how they got it - At work.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 6, Cooking 1.
6) the sim's full and/or part time job - Business 5: Department head
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Happy.  Moodlets:  Tired, having a blast, squeaky clean.
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
« Last Edit: 2009 May 31, 19:45:08 by hooptytrib » Logged
Zazazu
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #10 on: 2009 May 31, 21:40:14 »
THANKS THIS IS GREAT

Skill Opportunity - The Business of Decor (Reward: value of paintings x4 - Seriously, take this one. I made $51,420 in two days.)
1) brief description of opportunity - Management at the Business Office would like to hire you, an established local artist, to redesign their office to be a bit more exciting and less droll for their hard-working employees. Bring in 10 paintings, and in exchange you'll be showered in money and your relationship with the office employees will improve.
2) work/school performance of the sim - N/A, unemployed
3) where they were when they got the opportunity/ how they got it - At home, painting.
4) the sim's traits - Genius, Clumsy, Artistic, Easily Impressed, Ambitious
5) the sim's skills - Painting1 10, Writing 7
6) the sim's full and/or part time job - unemployed
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated; Moodlets - Beautifully Decorated, Well-Rested, Fulfilled, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - Business Office
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Subject has the Illustrious Author LTW, as well as Brushmaster and Prolific Painter achievements.
« Last Edit: 2009 June 01, 00:11:55 by Zazazu » Logged

Capitalism, Ho!
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hooptytrib
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #11 on: 2009 June 01, 11:51:38 »
THANKS THIS IS GREAT

Career op "Seeking more favorable taxes" (Reward: $3/hr raise upon returning to work.  Note: this did NOT improve the economy.  DUH.)
1) brief description of opportunity - Teabag the mayor Lobby for tax reforms at city hall.
2) work/school performance of the sim - Fully green.
3) where they were when they got the opportunity/ how they got it - At work. Popup.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 8, Charisma 7, Cooking 1, handiness 1.
6) the sim's full and/or part time job - Business 6: Division manager
7) the sim's life stage - Adult
8 ) their moodlets and mood - Mood - Elated.  Moodlets:  Stuff taken (-15), sleepy(0), it's twins! (+80), having a blast(+40), fulfilled (+25)
9) if the opportunity requires the sim to visit another lot, which lot - City hall.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

Skill op "Smooth, like Verbal Butter" (Reward: monetary)
1) description - Pull off a "smooth recovery" social.
2) work/school performance - Tiniest bit green.
3) where and how - At work. Popup.
4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) skills - Logic 8, Charisma 8, Cooking 1, handiness 1.
6) job - Business 8: CEO
7) life stage - Adult
8 ) moodlets/mood - Mood - Elated.  Moodlets:  It's twins, having a blast, squeaky clean.
9)lot visits - Must report to city hall afterward to claim prize.
10) specific sim - No sim specified.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

Career op "Hospitality: A Conscious Choice" (Reward: $1000, paid upon completing meeting.)
1) description - Hold a meeting at the hospital advising doctors to use better bedside manner.
2) work/school performance - ~20% green.
3) where and how - At work. Popup.
4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) skills - Logic 8, Charisma 8, Cooking 1, handiness 1.
6) job - Business 8: CEO
7) life stage - Adult
8 ) moodlets/mood - Mood - Elated.  Moodlets:  It's twins, having a blast, fulfilled, squeaky clean.
9)lot visits - The hospital.
10) specific sim - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
« Last Edit: 2009 June 01, 19:06:20 by hooptytrib » Logged
rufio
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #12 on: 2009 June 01, 14:10:30 »
THANKS THIS IS GREAT

Skill Opportunity:  Riddle Away (reward: money and logic skill)
1) brief description of opportunity  Go to the bookstore before a certain deadline and participate in a riddle contest.  Supposedly logic-based, but my sim blew everyone away with four logic points.
2) work/school performance of the sim,  Performance bar is a third of the way up, required skills/relationships range from "Great" to "Excellent".
3) where they were when they got the opportunity/ how they got it  Sleeping.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 4, Athletic level 9, Charisma level 5, Cooking level 3, Gardening level 7, Handiness level 1.
6) the sim's full and/or part time job  Criminal/Evil level 9 (Supervillain)
7) the sim's life stage,  YA
8) their moodlets and mood,  Mood was Elated.  Moodlets:  Hungry, Having a Blast, Comfortable, Completely at Ease, Decorated.
9) if the opportunity requires the sim to visit another lot, which lot,  The bookstore rabbithole.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  Opportunity was given on Thursday at 7 AM, due date was Sunday at 4:59 PM.
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hooptytrib
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #13 on: 2009 June 01, 20:30:51 »
THANKS THIS IS GREAT

Skill op "Tutor Me Please" (Reward: monetary + relationship boost.)
1) description - Tutor Kerrie Cantu, a teen.
2) work/school performance - ~40% green.
3) where and how - At work. Popup.
4) traits - Flirty, virtuoso, party animal, genius, bookworm.
5) skills - Logic 8, charisma 4
6) job - Medical 5: Resident
7) life stage - Adult
8 ) moodlets/mood - Mood - Fair.  Moodlets:  tired, having a blast.
9)lot visits - N/A.
10) specific sim - Kerrie Cantu is the babysitter, a ~25% acquaintance.  She was on the home lot at the time, having greeted the sim's spouse with "that'll be $75" a moment before the op popped up.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

Career op "Schmoozing the Political Machine" (Reward: raise + money.)
1) description - Become friends with Tamara Donner.
2) work/school performance - ~85% green.
3) where and how - At work popup.
4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) skills - Logic 8, Charisma 8, Cooking 1, handiness 2.
6) job - Business 9: Chairman of the Board
7) life stage - Adult
8 ) moodlets/mood - Mood - very happy.  Moodlets:  sleepy, having a blast.
9)lot visits - N/A.
10) specific sim - sim has never met Tamara Donner.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A

Career op "Shifting Responsibilities" (Reward: job performance + boss relations.)
1) description - Read book "The 36 Hour Shift and YOU."
2) work/school performance - ~80% green.
3) where and how - At work popup.
4) traits - Flirty, virtuoso, party animal, genius, bookworm.
5) skills - Logic 8, charisma 4
6) job - Medical 5: Resident
7) life stage - Elder
8 ) moodlets/mood - Mood - Very happy.  Moodlets:  well rested, having a blast.
9)lot visits - N/A.
10) specific sim - N/A.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Book is provided as usual.

Career (school) op "Stinky Bugs" (Reward: school performance bonus.)
1) description - clean the bug cage after school.
2) work/school performance - C
3) where and how - At school popup.
4) traits - Clumsy, friendly, angler.
5) skills - Logic 3, fishing 2.
6) job - N/A
7) life stage - Child
8 ) moodlets/mood - Mood - Very happy.  Moodlets:  entertained.
9)lot visits - the school.
10) specific sim - N/A.
11) other conditions - N/A.
« Last Edit: 2009 June 02, 02:55:12 by hooptytrib » Logged
EdenNintyNine
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #14 on: 2009 June 01, 22:30:02 »
THANKS THIS IS GREAT

Name of Opportunity:Outstanding Tasting Ingredients.
1) Deliver three outstanding or better fruits or vegetables to Adam Summer to earn some money. Resulted in 700$, you are unable to select the fruits you turn in if you are carrying more than three of outstanding or better quality.
2) Unemployed.
3) At home tending to his over-sized garden.
4) Brave, Loves the Outdoors, Technophobe, Green Thumb, Athletic.
5) Logic 4; Athletic 10; Cooking 4; Fishing 7; Gardening 10; Guitar 3; Handiness 2.
6) Unemployed.
7) Young Adult.
9 ) Mood: Very Happy. Moodlets: Having a Blast, One with Nature.
9) N/A.
10) Adam Summer, one of my other sims who is on a different lot and thus not active; 40%~ at friend status.
11) Owned the local market- the one between the theater and the bistro.

The interesting thing for this is that Adam Summer is another sim I made; as in not native to the neighborhood. I was previously unaware that inactive households could give active ones opportunities.
« Last Edit: 2009 June 01, 23:00:10 by EdenNintyNine » Logged
WandersFar
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #15 on: 2009 June 02, 00:29:37 »
THANKS THIS IS GREAT

The Omnificent Plant - Gardening Opportunity
1. The chef at the restaurant has one final challenge for you to complete before granting you unlimited gardening power! You've been asked to bring in 10 homegrown Steaks of Outstanding quality. It's a nigh impossible order to fill, but you must find a way if you want the Omni Plant!
2. Positive work performance.
3. At home, sleeping after work (4pm-ish). Woke up to answer cell phone.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 6. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlets: Tired, -40, 3 h; Beautifully Decorated, +40; Entertained, +25, 4 h
9. Bistro
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop. I also bought the Super Green Thumb trait.
« Last Edit: 2009 June 02, 00:57:46 by wandersfar » Logged
rufio
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #16 on: 2009 June 04, 01:51:29 »
THANKS THIS IS GREAT

Skill Opportunity:  Extreme Life Insurance (reward: $500)
1) brief description of opportunity  Deliver a Death Flower to a neighbor.
2) work/school performance of the sim,  Good performance, etc., etc.
3) where they were when they got the opportunity/ how they got it  Sleeping.  What can I say?  My sim is nocturnal.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 5, Athletic level 10, Charisma level 5, Cooking level 3, Gardening level 8, Handiness level 4.
6) the sim's full and/or part time job  Criminal/Evil level 10
7) the sim's life stage,  YA
8) their moodlets and mood,  Mood was Elated.  Moodlets:  Hungry, Very Fulfilled, Comfortable, Squeaky Clean, Decorated.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other.  It was the next door neighbor - they were Old Friends and had known each other pretty much since the neighbor moved in.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  My sim already had a Death Flower in inventory, having only just harvested it before going to sleep that morning.  Strangely, even after completing the opportunity, the Death Flower is still in inventory.

Skill Opportunity:  Uncommonly Good (reward: ability to plant eggs and cheese.  WTF?)
1) brief description of opportunity  Deliver 20 Excellent quality harvestables to a restaurant.
2) work/school performance of the sim,  Good performance, etc., etc.
3) where they were when they got the opportunity/ how they got it  Sleeping.  What can I say?  My sim is nocturnal.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 5, Athletic level 10, Charisma level 5, Cooking level 4, Gardening level 8, Handiness level 6.
6) the sim's full and/or part time job  Criminal/Evil level 10
7) the sim's life stage,  YA
8) their moodlets and mood,  Mood was Very Happy.  Moodlets:  Hungry, Comfortable, Decorated.
9) if the opportunity requires the sim to visit another lot, which lot,  The Little Corsican Bistro.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  Once again, my sim apparently already had enough harvestables in inventory beforehand.
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hooptytrib
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #17 on: 2009 June 04, 15:59:53 »
THANKS THIS IS GREAT

Career op "Simoleons Under the Table" (Reward: job performance + the Don's gratitude.)
1) description - Drop off a bribe at city hall before the next work shift.
2) work/school performance - 75% green
3) where and how - End of shift popup.
4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil.
5) skills - Athletic 3, Charisma 5, Cooking 1.
6) job - Criminal 3: Thug
7) life stage - YA
8 ) moodlets/mood - Mood - Happy.  Tired, Having a Blast, Fiendishly Delighted.
9)lot visits - City Hall.
10) specific sim - N/A.
11) other conditions - N/A.

Career op "A Package for You" (Reward: monetary.)
1) description - Drop off a package at city hall.
2) work/school performance - barely green
3) where and how - At-work popup.
4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil.
5) skills - Logic 1, Athletic 4, Charisma 7, Cooking 2, Fishing 2.
6) job - Criminal 4: getaway driver
7) life stage - YA
8 ) moodlets/mood - Mood - Fair.  Mourning, Fiendishly Delighted, Fulfilled.
9)lot visits - City Hall.
10) specific sim - N/A.
11) other conditions - N/A.
« Last Edit: 2009 June 05, 00:12:32 by hooptytrib » Logged
WandersFar
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #18 on: 2009 June 10, 16:12:47 »
THANKS THIS IS GREAT

City Councilman Councils to the Contrary - Journalism Career Opportunity (Reward: + job performance)
1. Somebody high up in the Mayor's office secretly distributed orders to pass some shady legislation. Thankfully, a City Councilman disobeyed and blew the whistle! Go down to City Hall to interview this Councilman and your Editor will surely improve your job performance as a reward.
2. Perfect positive work performance.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 8. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Happy; Moodlet: Fulfilled, +20, 5 h
9. City Hall
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.

Amateur Olympics - Athleticism Opportunity
1. The Stadium Committee is encouraging all Sims to come try out in the Amateur Olympics. In addition to feeling good about yourself, you might also win a cash prize!
2. Positive work performance.
3. Read in the newspaper, went to the stadium.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 8. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlet: Well Rested, +25, 4 h; Squeaky Clean, +10, 22 h
9. Stadium
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.

A Co-Worker In Need - Journalism Career Opportunity
1. Your co-worker, Connor Frio, promised the Editor an incredible piece for the paper, but can't really deliver on that promise. You've been asked to step in and write a Hit Article for Connor Frio and bring it to work. You'll be rewarded with friendship... and cash.
2. Positive work performance.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing, Cooking - 10. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlet: Entertained, +25, 4 h; Squeaky Clean, +10, 21 h
9. N/A
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.
« Last Edit: 2009 June 24, 02:54:17 by WandersFar » Logged
Ellatrue
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #19 on: 2009 July 03, 20:40:06 »
THANKS THIS IS GREAT

Okay folks, thanks to my disloyal AIDE jesslla and her mad typing skills, we now have a spreadsheet with every opportunity from the PRIMA guide. For the next step in this project, we need to CONFIRM which listed opportunities are correct, and which are total crap, since the Prima guides are notoriously unreliable. I will then keep an updated list of actual opportunities in the game. Please see the first post for the attachment. We also need a better idea of what triggers these opportunities than the PRIMA guide "hint," which half the time is only a description of the opportunity.

Looking at the list in this guide, it appears that while many of the opportunities require the rabbitholes in order to work in the game (not a big surprise there), it doesn't seem to require that your sim visit any of the generic non-rabbithole community lot types to complete or trigger an opportunity (like a gym or an art gallery)--this needs confirmation, too. The generic community lots do seem to be linked to the local community events, though I still haven't had a chance to test whether these scripted events (like the chess competition) will work properly in custom neighborhoods, or whether they are tied to certain objects rather than different lot types, etc.
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Rothchild
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #20 on: 2009 July 04, 09:54:54 »
THANKS THIS IS GREAT

From my experiments making the More Frequent Opportunities mod, opportunities don't "trigger" like wishes.  All you need to get an opportunity is to meet the requirements listed in the XML (normally just min/max skill level or job rank), patience, and luck.  When I set the min and max days between opportunities to 0 it became evident (you don't actually want to do that, the game will lock up around 11 PM, but you'll get shloads of opportunities that day).  I tested a sim with only one low level skill and he kept popping the same 3 opportunities, where a sim with many high level skills had tons of variety.
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Ellatrue
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Re: Experiment: Opportunities and Community Lots. Need volunteers.
« Reply #21 on: 2009 July 06, 23:17:05 »
THANKS THIS IS GREAT

Right, so which ones do they get, and do they all seem to occur with about the same frequency?
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