Well I just accidentally wiped out my off-world job objects from my prison, and I have a need to recreate some of them
I wanted to allow my users to choose which prison officer career to associate with each prison, so I was going to dynamically generate a menu of careers, which they can choose from, putting the career GUID from their choice into two attributes. At that point, the controller was meant to check the career was already spawned as an object or else spawn it.
I can't say I applaud this idea of having all the jobs on every lot. Especially as each of them is running their own processing every hour to see if any of the sims are employed by them and need to go to work. There's a hell of a lot of stringerage in memory, and users are making more careers all the time.
Maybe the game will regenerate a killed job object?