More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 21, 19:23:46

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Darcyland
| |-+  Lord Darcy Investigates (Moderator: Lord Darcy)
| | |-+  FreeTime Wall Phone Ring FX Fix
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: FreeTime Wall Phone Ring FX Fix  (Read 17532 times)
Lord Darcy
Moderator
**
Posts: 958


The owls are not what they seem.


View Profile WWW
FreeTime Wall Phone Ring FX Fix
« on: 2009 April 06, 12:04:28 »
THANKS THIS IS GREAT



This mod fixes the wrong angle of ring FX in FreeTime wall phone (TalkTime Phonality with Mounting Bracket), as shown in the screenshot.

You have to sell and rebuy the existing FT wall phones on the lot to pick up the change.

Note: Base Game wall phone has an additional FX for handset, which is missing in both Pets and FT wall phones. I'm not sure whether it's an intentional omission or yet another EAxian mistake.




Installation:

 Place in your My Documents\EA Games\The Sims 2\Downloads folder.
 (Or in a subfolder of Downloads folder.)


Changelog:

 v1.0: Initial Release.

* LdDarcy_FTWallPhoneRingFXFix.zip (1.14 KB - downloaded 1338 times.)
« Last Edit: 2009 April 06, 16:47:56 by Lord Darcy » Logged

SiuPang
Dimwitted Dunce
*
Posts: 178



View Profile
Re: FreeTime Wall Phone Ring FX Fix
« Reply #1 on: 2009 April 06, 17:35:06 »
THANKS THIS IS GREAT

Oops, I never noticed the FX from the handset of base game wall phone. Coz I seldom use that one Grin

So, is that possible to add the missing FX to the FT and Pets wall phones too Huh

Thx for the fix anyway!
Logged
jrcaporal
Corpulent Cretin
*
Posts: 111



View Profile
Re: FreeTime Wall Phone Ring FX Fix
« Reply #2 on: 2009 April 11, 01:25:46 »
THANKS THIS IS GREAT

woah! thanks Darcy, I've always admired your work, it's incredible that eaxis always sell unpolished stuff, they couldn't care less for users  Angry


Is there any chance that you can make something like the SP Objects Fix, but for EPs?

I know it might be a lot to ask, but that would be a very useful fix for those poorly made objects/interactions Cheesy
Logged

Nothing to see here.
SiuPang
Dimwitted Dunce
*
Posts: 178



View Profile
Re: FreeTime Wall Phone Ring FX Fix
« Reply #3 on: 2009 April 11, 22:15:35 »
THANKS THIS IS GREAT

woah! thanks Darcy, I've always admired your work, it's incredible that eaxis always sell unpolished stuff, they couldn't care less for users  Angry


Is there any chance that you can make something like the SP Objects Fix, but for EPs?

I know it might be a lot to ask, but that would be a very useful fix for those poorly made objects/interactions Cheesy

What do you mean by SP Objects Fix? Which SP Objects are broken and how? Huh
Logged
jrcaporal
Corpulent Cretin
*
Posts: 111



View Profile
Re: FreeTime Wall Phone Ring FX Fix
« Reply #4 on: 2009 April 12, 00:14:48 »
THANKS THIS IS GREAT

I meant to do something like Darcy did with the SP objects that were not working with AL/M&G
Logged

Nothing to see here.
SimKat
Asinine Airhead

Posts: 40


Throws hissy fits.


View Profile
Re: FreeTime Wall Phone Ring FX Fix
« Reply #5 on: 2009 May 11, 05:44:08 »
THANKS THIS IS GREAT

Oh thank god you fixed this.Drove me insane with all those idiot Hobby people calling and that phone looked ridiculous (upside ringing?WTF?)
Thanks again for fixing this and all the other fixes too.Have them all and love em.
Logged

Don\'t take life too seriously,you don\'t get out alive anyways.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 21 queries.