More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 11:46:10
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Cur Tails and Magic Sugar Rules?
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Cur Tails and Magic Sugar Rules? (Read 6580 times)
Magicmoon
Querulous Quidnunc
Posts: 1196
Cur Tails and Magic Sugar Rules?
«
on:
2009 March 30, 21:22:14 »
Essence of Cur Tails and Magically Spiced Sugar are opposing items that can be made by an evil or good witch, respectively. I've done extensive searching without finding much about these except that I find more articles when I spell it "Cure Tails".
After a witch makes the item, they have to give it to their "victim". I could find no way to use it directly on a Sim. The Sim that now owns it does not have the option to consume it, though they can be influenced to do it...sometimes. There's the rub. The option doesn't always appear, and I can't figure out what is necessary for it to do so.
The first time I used cur tails successfully was with an evil warlock with zero niceness who gave it to his son. He then influenced his son to drink it as there was no option for him to consume it himself. The potion worked, but soon wore off. I did it again and used the batbox to make it permanent. Evil witches have a spell that makes a Sim a jerk for awhile and nice witches have a good mood spell, so I felt that the consumables should be permanent. I can't remember how many nice points the son had to start. He was then given a few extra of these potions to pass on to his spawn because I had no plans to make him a witch.
Son grows up and gives one of the potions to his own son. This son has 4 nice points, but he can't be influenced to drink it. I try all of the other family members (most of whom were BFFs), including the warlock who made the potion, but the option to influence him is not there. So I start messing with his personality to find out why the option is missing. Perhaps he needs to be nicer. So I drag his niceness up to various levels, but the option never appears. I messed around with some of the other personality traits, but nothing seemed to work. He is a teen, but his father was a teen when he consumed his. I also gave a potion to a playable neighbor and a teen in that household consumed it.
I haven't played the good witch as much, but the same thing seems to happen with the magically spiced sugar.
So has anyone figured out the rules?
Logged
Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Cur Tails and Magic Sugar Rules?
«
Reply #1 on:
2009 March 30, 21:51:32 »
This baffles me; I've tried the sugar a couple of times, they both ate it directly from the inventory (just like they do with the potions) and they instantly get the 10 nice points thing, which lasted for a while, like, half a sim day IIRC.
No issues, so far. They were both warlock, though: one had a native average niceness and the other only 2 or maybe 3 points.
Logged
I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: Cur Tails and Magic Sugar Rules?
«
Reply #2 on:
2009 March 31, 14:52:25 »
I see no point to the "niceness" potion. Any sim can be nice without it. However, if you have a nice sim, and need him/her to fight immediately, "cur tails" is like spinach to Popeye.
Logged
Tribulatio proxima est
phyllis_p
Stupid Schlemiel
Posts: 1789
ISFJ - a tasty phyllis snack?
Re: Cur Tails and Magic Sugar Rules?
«
Reply #3 on:
2009 March 31, 18:41:28 »
Quote from: Marhis on 2009 March 30, 21:51:32
This baffles me; I've tried the sugar a couple of times, they both ate it directly from the inventory (just like they do with the potions) and they instantly get the 10 nice points thing, which lasted for a while, like, half a sim day IIRC.
This was my experience with the sugar as well. A Sim gave it to her father, who had zero nice points, and he had the option to drink it on his menu. Neither father nor daughter were warlock/witch. Dad got 10 nice points and went around hugging people all day, and then it wore off. I was sad; had hoped it would be permanent. He was having trouble getting dates because his reputation was so bad -- he was always fighting on community lots.
Logged
Vita brevis, Ars longa.
"And so goest thy butthurt n00bs whosoever cannot have accolades and benes heaped upon them, as in the manner of vomit from a sorority girl, to which they are accustomed." lemmiwinks 1:1
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Cur Tails and Magic Sugar Rules?
«
Reply #4 on:
2009 March 31, 18:58:44 »
Quote from: jolrei on 2009 March 31, 14:52:25
I see no point to the "niceness" potion. Any sim can be nice without it.
As phyllis mentioned, the "temporary niceness" might come in handy if you wanted a sim to befriend someone he'd normally not bother listening to long enough or be willing to accept nice interactions from. I do wonder if it could get a neighbourhood trashcan-kicker to cool it for a while, especially if you don't play the kicker's home lot long enough to let the potion wear off? Other than that, yeah... not the most useful spell ever devised.
Quote from: jolrei on 2009 March 31, 14:52:25
However, if you have a nice sim, and need him/her to fight immediately, "cur tails" is like spinach to Popeye.
Now THAT's a useful potion!
*pounds fist, makes meanface*
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...