More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 10:52:51
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Oops! You Broke It!
Stuck Object on Unowned Community Lot
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Stuck Object on Unowned Community Lot (Read 2750 times)
songsmith
Blathering Buffoon
Posts: 57
Stuck Object on Unowned Community Lot
«
on:
2009 February 21, 02:24:41 »
I've been working on a new community lot. Being a lazy sort, I plopped down any decorations/items that looked usable so I wouldn't have to keep flipping through screens looking for them. Unfortunately, I didn't discover until halfway through the building process that one of these objects (a 3 story high facade) can't be selected.
I did a search here and found a few pointers, most of which I'd already tried (saving and entering the lot again, moveobjects on, etc.). I even tried zooming out to see if I could grab the facade with no results. I couldn't undo because I'd saved several times before I realized I had a problem. I tried going up and down floors. I tried the stair remover and wall remover and any other deleter that acted differently that I could think of. I can use the stuck object remover and when a sim visits the community lot, and the object disappears. However, it's right back where it was once anyone leaves it.
I'm afraid this lot will cause me problems later if I can't get rid of this object.
Logged
rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: Stuck Object on Unowned Community Lot
«
Reply #1 on:
2009 February 21, 02:34:54 »
Cheat a playable lots of money and have them buy the lot, burninate the object, and sell back to the community?
Logged
Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
songsmith
Blathering Buffoon
Posts: 57
Re: Stuck Object on Unowned Community Lot
«
Reply #2 on:
2009 February 21, 14:21:31 »
Well, duh. Why didn't I think of that? I really must have broken myself of the money-cheating habit! (It worked, by the way.) I was too focused on finding a way to make the stuck object remover work on a community lot.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...