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Author Topic: sim or object floating, or flying.  (Read 6938 times)
roberte
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sim or object floating, or flying.
« on: 2009 January 05, 13:35:36 »
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at various times I have seen images or video of Sims or objects seemingly suspended in the air, or flying, and wonder how this is done?

Info would be appreciated.
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Gwill
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Re: sim or object floating, or flying.
« Reply #1 on: 2009 January 05, 14:20:12 »
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By cheating.
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spaceface
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Re: sim or object floating, or flying.
« Reply #2 on: 2009 January 05, 14:24:08 »
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Or by borkination.
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roberte
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Re: sim or object floating, or flying.
« Reply #3 on: 2009 January 05, 21:28:38 »
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LOL

Yes, thank you both but could you be more specific as to HOW to accomplish this.

Thank you,
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notovny
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Re: sim or object floating, or flying.
« Reply #4 on: 2009 January 05, 21:47:06 »
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If you could point us at the pictures or videos in question, the way in which the tricks were accomplished might be more easily divined.
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spaceface
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Re: sim or object floating, or flying.
« Reply #5 on: 2009 January 05, 22:13:18 »
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I vote for glass floor tiles.
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talysman
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Re: sim or object floating, or flying.
« Reply #6 on: 2009 January 05, 23:53:15 »
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Could also be the ghostwalk. I haven't tried to do it, but I know I've seen either a hack or a cheat that lets you turn on ghostwalk for a sim.

On the borkination side, if a sim is levitating because of meditation or otherwise legitimately flying, and something goes wrong so that you have to fix the sim with a cheat (like MoveObjects,) it's possible the levitation/flying state may get stuck. Haven't had this specifically, but I just had a similar borkage happen with the swimming state, as a side effect of a problem with the baby controller. Sim was swimming through the ground instead of walking or running, would pop out of the ground to sit in a chari or pick something up, then switch back to swimming when a task was finished. Only way to fix it was to reset the sim twice.
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rosess
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Re: sim or object floating, or flying.
« Reply #7 on: 2009 January 05, 23:59:50 »
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SimMacFly potion is fun.
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maxon
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Re: sim or object floating, or flying.
« Reply #8 on: 2009 January 06, 01:40:13 »
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I just had a similar borkage happen with the swimming state, as a side effect of a problem with the baby controller. Sim was swimming through the ground instead of walking or running, would pop out of the ground to sit in a chari or pick something up, then switch back to swimming when a task was finished. Only way to fix it was to reset the sim twice.

I thought you could also fix that by getting them to climb a pool ladder (make a bump in the ground, place a pool ladder, make them climb it).  The trick is to get the 'ambulation' state to reset and that's what the ladder does.
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talysman
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Re: sim or object floating, or flying.
« Reply #9 on: 2009 January 06, 05:04:03 »
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I just had a similar borkage happen with the swimming state, as a side effect of a problem with the baby controller. Sim was swimming through the ground instead of walking or running, would pop out of the ground to sit in a chari or pick something up, then switch back to swimming when a task was finished. Only way to fix it was to reset the sim twice.

I thought you could also fix that by getting them to climb a pool ladder (make a bump in the ground, place a pool ladder, make them climb it).  The trick is to get the 'ambulation' state to reset and that's what the ladder does.
First thing I tried was getting her back in the pool, then climbing out the normal way. It didn't reset it.

Next was trying a few things that interrupted her normal state, thinking those would reset the swim effect. You know: ninja teleport, sitting in a chair and getting up again. No go.

Then, I sent her off-world with Jogging. That had no effect.

I knew from the start that reset should work, but I didn't want to lose any skillpoints or other advancement she had done that session. So, I sent her spouse off to check on his business (he has a dojo where he teaches Tai Chi,) and when he came back, reset her, twice. That worked.

For future reference, don't queue up something like "Use Pool Slide" after a command from the baby controller to fetch the kid. The sim fetches the baby, then takes the baby for a swim, making it impossible for her to exit the pool -- which was how I wound up with a sim that swam through the ground.
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sudaki
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Re: sim or object floating, or flying.
« Reply #10 on: 2009 January 06, 07:41:46 »
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This could also be accomplished with invisible recolors of counters/tables/OMSPs/etc.
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roberte
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Re: sim or object floating, or flying.
« Reply #11 on: 2009 January 06, 15:07:07 »
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Thank you all for the excellent suggestions.

Gwill & Tngrspacecadet, I apologize for my cynicism. I thought you were playing with me, not providing valid info.
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purplebunny
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Re: sim or object floating, or flying.
« Reply #12 on: 2009 January 06, 18:41:49 »
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Aikea's animation hacks (or Squinge's Hula & More) will also let you trigger a specific animation. Whenever I have a sim falling in a picture I use the Superhero Take Off and Superhero Land animations and position the sim accordingly. Invisible floors, invisible columns, and invisible magi-splay trays are your friend as well.
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