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Bad gosub tree number in OFB
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Topic: Bad gosub tree number in OFB (Read 3303 times)
HazelEyes
Asinine Airhead
Posts: 42
Bad gosub tree number in OFB
«
on:
2009 January 01, 17:52:17 »
I have Deluxe + Uni, and recently installed OFB. When updating all my hacks, I initially just overrode the ones that had a newer timestamp. When I play-tested with the updated hacks, I got jump bugs and some weird interactions with teenage townies. I tried overriding all my hacks directly from the ffs/ofb/hacks/ directory. It didn't work. I removed my global mods folder and play-tested in debug, for an hour or so, and got no errors.
Attached is the error log I got when I debugged with the hacks folder in. The jump bug happened when I sent an adult Sim to eat served food.
«
Last Edit: 2009 January 02, 00:04:48 by J. M. Pescado
»
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Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Bad gosub tree number in OFB
«
Reply #1 on:
2009 January 01, 18:34:10 »
Try deleting the attraction markers with ffsdebugger (it's an option in the "Fix..." menu), and see if it works.
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cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Bad gosub tree number in OFB
«
Reply #2 on:
2009 January 01, 19:58:11 »
there may be some hacks you used to need for deluxe that you don't need for OFB. Just overwriting won't get rid of them. You'd need to take out the old set before you put the new set in.
more 101 questions just in case....
did you patch OFB?
did you delete groups.cache
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Bad gosub tree number in OFB
«
Reply #3 on:
2009 January 02, 00:04:58 »
Should be fixed in new romancemod update.
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