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TS2: Burnination
The Podium
making hidden objects appear?
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Topic: making hidden objects appear? (Read 4676 times)
arogers
Blathering Buffoon
Posts: 60
making hidden objects appear?
«
on:
2008 December 16, 10:55:38 »
theres this thing on life stories called bitville mission loader on the boolprop menu. It looks as though I could get bitville over to sims 2 if i could remove that stupid thing. Thing is, I need it to appear. Ive already managed to get the freeplay neighborhood to sims 2 (probably because there is no mission loader) with all walls and objects from LS still there so it should be possible.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: making hidden objects appear?
«
Reply #1 on:
2008 December 16, 11:32:21 »
What's so special about it?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
arogers
Blathering Buffoon
Posts: 60
Re: making hidden objects appear?
«
Reply #2 on:
2008 December 16, 11:37:00 »
well it's probably stopping the bitville lots from loading on sims 2.
It gets to the fouth squares on the load screen then the game just shut off.
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SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: making hidden objects appear?
«
Reply #3 on:
2008 December 16, 16:01:51 »
Making the LS neighborhoods playable in TS2 is really simple. Your crash is related to one of these issues:
You do not have the right EP's. You need NL and possibly OFB.
You didn't delete the Version Number entry.
You didn't rip out a valid Number ID entry from a valid TS2 neighborhood, and replace the one in the LS neighborhood.
You did not complete the story. The story must be completed before the 'hood is moved to TS2.
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Fail.
arogers
Blathering Buffoon
Posts: 60
Re: making hidden objects appear?
«
Reply #4 on:
2008 December 16, 16:38:55 »
Still doesn't work after doing those things.
I have all eps and the story is complete.
it now goes to 5 square of loading and actually tells me that the game has crashed.
«
Last Edit: 2008 December 16, 18:56:55 by arogers
»
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SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: making hidden objects appear?
«
Reply #5 on:
2008 December 16, 19:57:16 »
I'll take a look at it when I get home. Maybe I'm forgetting something else that needs to be deleted or replaced, since it's been at least a year since I did it.
Meanwhile, I found my old tutorial, so look at that. It starts here:
http://www.moreawesomethanyou.com/smf/index.php/topic,7267.msg203973.html#msg203973
but read the whole thing.
Looks like I forgot to tell you about loading and saving each house....
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Fail.
arogers
Blathering Buffoon
Posts: 60
Re: making hidden objects appear?
«
Reply #6 on:
2008 December 16, 20:06:58 »
thanks Ive been looking for that! You're such a great help!
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SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: making hidden objects appear?
«
Reply #7 on:
2008 December 17, 15:47:21 »
Okay, so I took a look at it, following the tutorial I linked above, and it didn't crash for me, so it seems to be the correct one to follow. If you're still having problems, try deleting NeighborhoodManager and all the cache files (groups.cache, etc.).
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