More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 09:08:39

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Is anyone really good at making beach-friendly neighborhood terrains?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Is anyone really good at making beach-friendly neighborhood terrains?  (Read 6760 times)
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Is anyone really good at making beach-friendly neighborhood terrains?
« on: 2008 December 10, 03:57:23 »
THANKS THIS IS GREAT

I've spent several hours in SC4 trying to get this stupid thing to work, and I give up.  Angry

I got the perfect little island from here http://nene.modthesims2.com/download.php?t=218435 (Golden Bay Island), and I've been trying to make it so that more of it can be used for beach lots. Currently only one side accepts beach lots (two small ones or one large one fit there), but the other sides do not.

I've tried it a million ways and nothing works. What the hell do you have to do to get it right?
Logged

Fail.
BattyCoda
Dimwitted Dunce
*
Posts: 197


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #1 on: 2008 December 10, 04:36:58 »
THANKS THIS IS GREAT

There's some good ones here somewhere by Sleepycat.

Like this one:
http://www.moreawesomethanyou.com/smf/index.php/topic,9965.0.html

Logged
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #2 on: 2008 December 10, 04:51:38 »
THANKS THIS IS GREAT

I have one up here you might like.

As to converting them, I reckon it depends where your coastline finishes in terms of the SimCity squares. I had lots of trouble converting the one I just linked to, because one of the sides was sitting at the right place and one side wasn't. From memory, I needed about 1.5 SimCity squares between the road and the edge of the water. The water and land have to have a very gradual slope, I don't know how many times I applied the shallow edging tool.

I also used the cheat to enable God mode again after I entered city building mode, 'cos it was a a complete PITA going back and forth between landscaping and road building.

I would recommend you have a look at the spacing on the side of the island that is working for you, then try to match that where it is not working.

I have an island/peninsula here too.

Logged

My fists are named Feminine and Wiles.
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #3 on: 2008 December 10, 05:04:31 »
THANKS THIS IS GREAT

I already have all of those, and they're awesome. I wanted Golden Bay Island specifically because it's so tiny. It's awesome in the game because you can see the whole thing from any lot. It's the only one I've found where you can actually see that you are on an island, no matter where you are.
Logged

Fail.
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #4 on: 2008 December 10, 05:10:53 »
THANKS THIS IS GREAT

Yeah, 1.5 seems the key. I tend to cut it too close. I just did this one, which I named HooknCrook (Haloway Lake in-game).


Beach lots are ridiculously flat, but obviously it needs a camera hack. There's a liveable area on the top of the plateau, big enough for a few mansions.

* HooknCrook.rar (124.8 KB - downloaded 260 times.)
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Gwill
Terrible Twerp
****
Posts: 2162



View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #5 on: 2008 December 10, 09:18:19 »
THANKS THIS IS GREAT

I love those tiny islands, but I hate the slope down to the beach.  I want FLAT goddamit!
Logged

Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
Nepheris
Irritating Ignoramus
**
Posts: 448



View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #6 on: 2008 December 10, 11:26:28 »
THANKS THIS IS GREAT

In size of SC4 tiles I've found 1.5 to 2 tiles works best for beach lots. (If you check the twikki terrain in SC4 for example, the distance is exactly 2 tiles)
What really helps as well is having the general level of your land area be quite close to sea level. If the slope is too harsh, the game sometimes does not accept beach lots.

I'll have a fiddle with it later, see if I can help you out.
Logged
Mizz Rose Bud
Dimwitted Dunce
*
Posts: 173



View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #7 on: 2008 December 10, 12:51:49 »
THANKS THIS IS GREAT

I have some "beach terrains" here http://home20.inet.tele.dk/rosebudsims/sc4.htm ... it is the first/upper six ones and they work okay for me. The rest were made before BV and I donīt think that they would be very good for beach lots.

I start with "a water hood" in SC4 and then raise a tiny bit of land, just so much that it shows through the water. Then I use the Plain tool (God mode) to raise the ground where I want land. Thatīs the easiest way to get a working coastline IMO.
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #8 on: 2008 December 10, 16:28:40 »
THANKS THIS IS GREAT

I do mine from a .png on up. Set a layer to blend anything below 83 (greyscale). Then use something at 85 for the flattest beach lots possible. 84 seems to be cutting it too close. Since I like my terrains randomized, I just splotch in a bunch of 85, then work up brighter for higher areas. With my current set of terrains, this was done using letters in different fonts.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Nepheris
Irritating Ignoramus
**
Posts: 448



View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #9 on: 2008 December 10, 18:23:56 »
THANKS THIS IS GREAT

Mh, I declare the original SC4 file beyond all hope. Gave up trying to fix that one and just created a new hood that looks more or less the same (same road layout).

Behold, the beachlottery.



Hope you've got some use for this Smiley

* City - Golden Bay Island.rar (82.75 KB - downloaded 292 times.)
« Last Edit: 2008 December 11, 08:37:08 by Nepheris » Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #10 on: 2008 December 11, 03:09:40 »
THANKS THIS IS GREAT

Perfect! Baaaaaa! Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!  Cheesy

Okay, I feel better that it was the original terrain and not all my own stupidity.
Logged

Fail.
Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Re: Is anyone really good at making beach-friendly neighborhood terrains?
« Reply #11 on: 2008 December 11, 11:58:00 »
THANKS THIS IS GREAT

Also see this, tips for tweaking an existing hood to use with beach lots: http://simlogical.com/slforum/index.php?topic=1686.0
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.085 seconds with 19 queries.