More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 24, 22:04:54

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Oops! You Broke It!
| | | |-+  AL Paving Problems
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: AL Paving Problems  (Read 4265 times)
katysails
Asinine Airhead

Posts: 20


"Women and cats will do as they please..." Heinlei


View Profile
AL Paving Problems
« on: 2008 November 25, 18:29:20 »
THANKS THIS IS GREAT

 Shocked Up until now, I have had no problems changing the lot terrain of streets nd sidewalks by suing moveobjects on. My neighborhood is medieval, so I use the lush dirt road tile called Near Dirt that matches the neighborhood road retain. This still works for residential lots and community lots, and is working in University and on vacation lots but for some reason, after I save, switch the lot zoning to apartment base, save again and leave, once I put a resident in an apartment I get back modern paved roads...very strange looking to say the least. Is there some new special thing one must do in AL to get the road terrain to match with the neighborhood road terrain?
Logged

katy<br />\\\\\\\"Women and cats will do as they please...\\\\\\\" R. Heinlein
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: AL Paving Problems
« Reply #1 on: 2008 November 26, 01:15:13 »
THANKS THIS IS GREAT

suing moveobjects on.

Can I sue moveobjects on too? I think I have a strong case.


As far as your problem, have you tried editing the road after making the lot an apartment? Change it to apartment, save and exit, then go in and change the road. The game has to change the trashcan and mailbox when you change lot zoning, so that might be what's causing the reverting of the road, too.
Logged

Fail.
katysails
Asinine Airhead

Posts: 20


"Women and cats will do as they please..." Heinlei


View Profile
Re: AL Paving Problems
« Reply #2 on: 2008 November 29, 23:32:51 »
THANKS THIS IS GREAT

have you tried editing the road after making the lot an apartment?

Yes. Still doesn't work.
Logged

katy<br />\\\\\\\"Women and cats will do as they please...\\\\\\\" R. Heinlein
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: AL Paving Problems
« Reply #3 on: 2008 November 30, 00:58:22 »
THANKS THIS IS GREAT

When you move someone into an apartment building, the game clones the lot and makes some changes to it.  Obviously, those changes include restoring the road to the original pattern.  You will probably have to use the apartment build cheats to fix the road for each occupied apartment:
boolProp aptBaseLotSpecificToolsDisabled false
boolProp aptSubLotSpecificToolsDisabled false

Be sure to look over the following thread to ensure that you understand these cheats and problems that you may encounter:
http://www.moreawesomethanyou.com/smf/index.php?topic=12847.0
Logged

I don't think this level of hostility is necessary
Simsbaby
Pinheaded Pissant
***
Posts: 1062


INTP - I didn't do it.


View Profile
Re: AL Paving Problems
« Reply #4 on: 2008 December 04, 01:53:47 »
THANKS THIS IS GREAT

Or if you would prefer not to do that every time, kick everyone out first.
Logged

Remember - a bimbo is for life and not just for christmas!
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: AL Paving Problems
« Reply #5 on: 2008 December 04, 02:21:06 »
THANKS THIS IS GREAT

Or if you would prefer not to do that every time, kick everyone out first.

From what was said in the original quote:

after I save, switch the lot zoning to apartment base, save again and leave, once I put a resident in an apartment I get back modern paved roads...very strange looking to say the least. Is there some new special thing one must do in AL to get the road terrain to match with the neighborhood road terrain?

it sounds like kicking everyone out first won't help.  I haven't tested this, but it really sounds like katysails is not having problems with the apartment base (unoccupied building), but with the occupied apartment sublot.  If I am reading this correctly, then the only possible solution would be to modify the apartment sublot after it is cloned.
Logged

I don't think this level of hostility is necessary
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.133 seconds with 21 queries.