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Author Topic: M&G carpet failure  (Read 18793 times)
LadyFu
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M&G carpet failure
« on: 2008 November 24, 18:31:03 »
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It's my first posting here and I'm german, so call me donkey if there is something I've posting wrong.

A few days ago I bought Mansion & Gardenstuff Pack and I really said "yeah, what a awesome carpet", when I saw one of the 2 carpets, which were part of M&G. But I was disappointed by putting the carpet in my Sims' living room (look at the picture below)


See, at the carpet's ends? One side is without this white ... hmm ... I call them flitters Grin
You guys are as awesome as the inventing of chocolate, so please! Can someone fix this nasty failure?
I think, there is also something wrong with the shadows.
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Re: M&G carpet failure
« Reply #1 on: 2008 November 24, 20:28:05 »
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Oh, the tassels are missing! How lame.

I wonder, is there supposed to be a line down the middle of it, too?
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Zazazu
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Re: M&G carpet failure
« Reply #2 on: 2008 November 24, 20:51:56 »
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Definitely bad. The rug appears correctly until you actually plop it down, then the fringe on one end changes to the base rug texture and that shadowing appears (it is actually a superimposed triangular pattern).
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Re: M&G carpet failure
« Reply #3 on: 2008 November 24, 23:45:51 »
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   No idea if this applies in your situation, but this was posted at TS2 forum.
"You can't place rugs using the new cheat or it will bork the texture, so make sure you are not using the "quartertileplacement" cheat or the "snapobjectstogrid" cheat."

   
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Cerridwen
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Re: M&G carpet failure
« Reply #4 on: 2008 November 25, 00:54:47 »
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It happens without the new cheats.  It's a simple EAxis FAIL.

I noticed it too.   Unfortunately, I'm not awesome enough to fix it.   
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SaraMK
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Re: M&G carpet failure
« Reply #5 on: 2008 November 25, 04:37:32 »
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What, you wanted the new crappack to not only have items, but to have items that actually work?

Some nerve you have, buster!
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Re: M&G carpet failure
« Reply #6 on: 2008 November 25, 05:17:08 »
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It would be weirder if all the objects actually worked correctly.
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Tigerlilley
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Re: M&G carpet failure
« Reply #7 on: 2008 November 25, 10:49:56 »
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It would be weirder if all the objects actually worked correctly.

Yea, actually.  It would.
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CiaoAlora
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Re: M&G carpet failure
« Reply #8 on: 2008 November 25, 16:22:15 »
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It seems as if the game thinks the "quartertileplacement" cheat is being used when you place the rug. Selecting it in buy mode, the rug appears fine and normal, until it is actually placed on the floor. Then it moves over just a bit, borks the texture and loses the fringe on one side.
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tippytoeturnip
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Re: M&G carpet failure
« Reply #9 on: 2008 November 25, 17:38:20 »
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The "setquartertileplacement" cheat doesn't apply to the in game rugs, they're always moved a full tile. Havelock says: "Rug texinfo Mesh and texinfo UV map is borked." in the L&P: Mansion and Garden Stuffeths thread so I'm betting someone awesome will be fixing or telling us to fix it soon.
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Gwill
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Re: M&G carpet failure
« Reply #10 on: 2008 November 26, 14:32:02 »
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Same thing happens in my game.  The fringe show before I place them, but once on the floor they vanish.
I wonder if this is related to the graphics bug that makes the stepping stone "rug" lose it's 3D when placed.
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Re: M&G carpet failure
« Reply #11 on: 2008 November 26, 16:45:38 »
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Same thing happens if you place rugs diagonally Sad
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Menaceman
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Re: M&G carpet failure
« Reply #12 on: 2008 November 27, 12:30:12 »
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Gwill, in my game any rug with a 3D effect has NEVER held onto it once placed. I was always disappointed that the TSS clothing piles and the stepping stones you speak of look flat once placed.

bloodredtoe, rugs have never worked diagonally. The textures go all dark and screwed up. Pitty really.
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Havelock
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Re: M&G carpet failure
« Reply #13 on: 2008 November 27, 22:48:51 »
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The rug you have on the cursor while you place him and the rug who snaps on the ground are different meshes. The texinfo mesh which is the final rug when placed on ground is borked the uv map is not correct done.
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LadyFu
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Re: M&G carpet failure
« Reply #14 on: 2008 November 27, 23:07:05 »
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Is there someone more awesome than me, who can fix it? 'Cause the rug could be nice without this stupid failure.
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SiuPang
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Re: M&G carpet failure
« Reply #15 on: 2008 November 29, 08:31:19 »
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Is there someone more awesome than me, who can fix it? 'Cause the rug could be nice without this stupid failure.

The Author of "Proper Life Stories Conversion" has fixed something similar before... You may want to seek his help.
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LadyFu
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Re: M&G carpet failure
« Reply #16 on: 2009 February 01, 07:41:39 »
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Because there seems to be no fix of this problem, I decided to make the M&G-rug as a recolor of another carpet.
I used a rug from FreeTime as original and in game it looks good. See the ingame-screenshot below:




I want to share this solution with you, so download at mediafire: http://www.mediafire.com/?bjymng3ynw3
I also want to upload this at ModtheSims2.com, so search there for user LadyFu  Wink
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SiuPang
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Re: M&G carpet failure
« Reply #17 on: 2009 February 01, 08:23:33 »
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Because there seems to be no fix of this problem, I decided to make the M&G-rug as a recolor of another carpet.
I used a rug from FreeTime as original and in game it looks good. See the ingame-screenshot below:




I want to share this solution with you, so download at mediafire: http://www.mediafire.com/?bjymng3ynw3
I also want to upload this at ModtheSims2.com, so search there for user LadyFu  Wink

Is this a standalone object that replaces the M&G rug or a color option under the FT rug?
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Emma
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Re: M&G carpet failure
« Reply #18 on: 2009 February 01, 08:23:33 »
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Cheers for the temporary 'fix'

I also want to upload this at ModtheSims2.com, so search there for user LadyFu  Wink

Why? You gave it to us already, duh! Tongue
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LadyFu
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Re: M&G carpet failure
« Reply #19 on: 2009 February 01, 12:59:07 »
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Is this a standalone object that replaces the M&G rug or a color option under the FT rug?

It's a color option under the FT rug, so M&G isn't required for this Wink
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Menaceman
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Re: M&G carpet failure
« Reply #20 on: 2009 February 01, 17:13:13 »
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I tried remapping this rug about a week ago. It was like a logic jigsaw puzzle! The preview mesh and the actual mesh have been built completely differently so the correct UV map cannot apply to the actual rug.

I managed to rebuild the rug so that it mapped correctly and it looked fantastic in Milkshape but upon putting it in the game it looked hideous. Most of it was invisible apart from the section I edited the most.

I still have the file if anyone is interested in taking a look?

Nice work on the recolour though LadyFu
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Re: M&G carpet failure
« Reply #21 on: 2009 February 06, 09:01:52 »
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My favourite rug for texture is still the 4esf shag rug.  That looks great in my game.  http://www.4eversimfantasy.net/bedroom6.htm  It's free.  There are recolours around the site, but that's the nicest in my book.  I just wish all the rugs I downloaded in base game days showed up in rugs not other deco.  If Echo's meshes are updated to show in the rugs category, I've missed out on it.
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Re: M&G carpet failure
« Reply #22 on: 2009 February 08, 01:09:09 »
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Can you just re-categorize it using the categorizor from simwardrobe?  There's probably a better way to do so using SimPe, but the categorizor is efficient and easy.
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Re: M&G carpet failure
« Reply #23 on: 2009 February 10, 14:41:32 »
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I haven't got that.  Guess I'll check it out..  But so many people downloaded those meshes that I was hoping someone had done a 'fixed' set.
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Goggalor
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Re: M&G carpet failure
« Reply #24 on: 2009 February 10, 14:59:51 »
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I managed to make a fix by using the texinfo gmdc from another rug that were mapped similar and changing name and instance number. Also did some slight changes to the mapping.

EDIT: Moved here
« Last Edit: 2009 February 12, 02:36:11 by Goggalor » Logged
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