kazebird
Irritating Ignoramus
Posts: 449
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I hate the CC asterisks! It's like the game is telling me "This doesn't belong in the game," and I hate it! My point is that the game should not show something is custom, like in the Sims 1. What kind of idiot needs a reminder that the object is a download? Can it be done?
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
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J. M. Pescado
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Probably. Somewhere in the gamefiles, there's a picture of the CC asterix, and all you have to do is nullalpha it.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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kazebird
Irritating Ignoramus
Posts: 449
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Woah! While searching through the basegame files, I found all the in game cursors! The thing is there are several versions for each cursor. Many of which appear to match with the UI in earlier versions of the game during creation! If you go to: http://www.snootysims.com/extrasindex.php?id=oldpicsand look in: Program Files/EA GAMES/The Sims 2/TSData/Res/UI/Cursors You can see similarities between the cursors and old game pics! This is a major discovery because, if the other UI files are in there, we could make an override to use those files instead of the current UI! Can someone use SimPE to see if the old files are in the UI package? If you will excuse me I will continue spelunking through The Sims 2's caves. Edit: Even the EP's after pets have the sledgehammer tool under multiple UI's. I wonder why?
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« Last Edit: 2008 November 08, 16:12:06 by parrot »
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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Can someone use SimPE to see if the old files are in the UI package?
You can, yes. Also, somewhere in Peasantry someone ripped all the icons up to, I think, Pets. I use them a lot in sign creation. See the sign for LANES: I've also replaced an image file there so that zombies wouldn't think of brains but grilled cheese. Works the same way as a standard object recolor. Open package file. Find image. Extract. Open extracted texture in your graphics program, edit, and import into SimPE. Update all sizes, commit & save.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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Great. I'll get the rest of those icons. I was making something or other recently and didn't have the icon plus didn't feel like searching through SimPE.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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kazebird
Irritating Ignoramus
Posts: 449
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This is interesting. Now that the game is complete, seeing as you would have to be 10x stupider than Rod Humble to make another, we can now freely edit the game to our liking. I personally want someone to unlock all those hidden items in the game files. I wonder if we could bring back the original scenario made for the base game before they cut out weather. The scenario was a blackout, and if you could get through it with all motives at 90, you got a windmill that prevents power outages.
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
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Lord Darcy
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I would very much like to be able to put OBJD overrides in Downloads folder without activating the delete button and CC asterisk. It's a pain in the posterior to put OBJD overrides under Program Files folder.
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arogers
Blathering Buffoon
Posts: 60
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i just shove all my objects in the C:\ ,Program Files ,EA Games ,the sims 2 ,Tsdata ,res ,catalogue ,bins folder and they are treated like official content. works everytime!
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sewinglady
Irritating Ignoramus
Posts: 415
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yup, what previous poster said. When I first started downloading custom content, that's where I put it - no asterisks.
I don't know if it would eventually cause a meltdown in game, though.
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photo
Knuckleheaded Knob
Posts: 574
I has a llama.
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I've heard from a few people that its bad for your game to get rid of the astericks or to just put them in that file... Big fireball in space and all. Not sure where I saw it, gimmie a minute and I'll look.
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I'm a she. I am teh AIDES, photo 1 & photo b.
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sewinglady
Irritating Ignoramus
Posts: 415
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I can't remember the reason either, but I was advised to remove my custom content from that folder and create a downloads folder, so I did.
The asterisks really don't bother me in the least, but I can understand if they bother others - kinda like what bothers me doesn't bother others. We all have our foibles.
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FourCats
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I kind of like having asterisks as it helps me to know what came with the game and what didn't. That was always something that I was looking for in The sims 1
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May all your fears & worries come true.
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ChibyMethos
Corpulent Cretin
Posts: 128
Remember 9-11-2001
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How current is this hack? I don't care about removing the asterisk, thought it is easy to tell which things are default and what's not, but who want their game broken by on outdated hack?
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All your base are belong to us.
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Lord Darcy
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My bins folder is choke-full of EAxis-made objects like preorders, Stories conversions and OBJD overrides too. I kind of like having asterisks as it helps me to know what came with the game and what didn't. That was always something that I was looking for in The sims 1
Actually I like asterisks in real CC for the same reason. In TS1 I missed this feature too. It's just that I made several mods which contain OBJD overrides for official objects. I'd rather have them in Downloads folder for convenience. Seems like there is no way to disable it selectively.
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chazzhay
Asinine Airhead
Posts: 37
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After placing said hack in my test game it had the desired effect but also an undesired one: So if you don't like ep icons as well this hacks for you.
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"It does not do to dwell on dreams and forget to live."
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kazebird
Irritating Ignoramus
Posts: 449
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Tough trade... There is something about those icons that helps me locate clothing.
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
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SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
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Dude, what are those fucked up blobs at the top?
Because... like, I don't think I have those in my game.
Wow.
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Fail.
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J. M. Pescado
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Dude, what are those fucked up blobs at the top? Those are some kind of weird cloudball character you can download somewhere on MTS2, similar to the Squid in Awesomeland.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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HomeschooledByTards
Senator
Posts: 2996
warm n jiggly
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They look like the Boo's from Mario games.
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[19:30] <sooze> YAY BFFs [19:30] <sooze> Bestest Foes Forever
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chazzhay
Asinine Airhead
Posts: 37
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Yes they're boos from the Mario series. I really need to get rid of them. I just used them as an example of CC.
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"It does not do to dwell on dreams and forget to live."
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PirateFaafy
Horrible Halfwit
Posts: 366
INTJ and a bouble
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Yes they're boos from the Mario series. I really need to get rid of them. I just used them as an example of CC. Hell no.
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I will fuck up your face in Denmark! COME! you also seem to be a flock of crapped nerds! COME! [...] That one goes to all of those retarrds that pretend to be a non-fag and yet suck my balls
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