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Author Topic: Need the no shoplifting hack  (Read 5897 times)
SickPuppy
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Need the no shoplifting hack
« on: 2008 October 03, 05:16:17 »
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I haven't played Sims 2 for a very long time, and don't have all my files anymore. I used to have a hack to stop Sims from shoplifting in OFB and I'm pretty sure it was JMP hack. I tried to google it and also looked thru the 'moreawesomethanyou-pets' download, but couldn't find it. It was called something like: Dontstealmystore...

any help finding it would be appreciated Smiley
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J. M. Pescado
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Re: Need the no shoplifting hack
« Reply #1 on: 2008 October 03, 05:20:31 »
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There isn't actually any "Shoplifting" in OFB, although certain conditions may combine to cause a sim to suddenly and spontaneously depart the lot, such as zapping them with an Ingelogical shrub or magical banishment: However, the sim actually still remembers the purchases and will pay for them the next time he leaves the lot properly.
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SickPuppy
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Re: Need the no shoplifting hack
« Reply #2 on: 2008 October 03, 05:28:27 »
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Thank you, sir Grin...I guess I should let him out of the little cell then...lol
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trlaavh
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Re: Need the no shoplifting hack
« Reply #3 on: 2008 October 04, 14:57:44 »
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Shoplifting would be more realistic, though.  Grin
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My name is Elley, and I have come to annoy with stupid questions. Beware the Minion with access to the Sims 2.
J. M. Pescado
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Re: Need the no shoplifting hack
« Reply #4 on: 2008 October 05, 08:14:47 »
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At one point this feature may be been planned, but seems to have been cut. There were vestigial references to a "Security" badge. I can see why this was cut: Either you'd get an entire neighborhood where EVERYONE is a thief, which seems quite ridiculous, or you'd have designated shoplifter NPCs, and Obvious Cat would be Obvious.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Mootilda
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Re: Need the no shoplifting hack
« Reply #5 on: 2008 October 05, 16:57:37 »
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At one point this feature may be been planned, but seems to have been cut. There were vestigial references to a "Security" badge. I can see why this was cut: Either you'd get an entire neighborhood where EVERYONE is a thief, which seems quite ridiculous, or you'd have designated shoplifter NPCs, and Obvious Cat would be Obvious.

They could have had it depend upon a sim's aspiration level... unhappy sims more likely to shoplift.
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J. M. Pescado
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Re: Need the no shoplifting hack
« Reply #6 on: 2008 October 05, 17:08:25 »
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There are simply way too many variables, and I guarantee any such implementation would be unsatisfactory. This is pretty much why that feature appears to have been dumped hella-early, with the only reference that such a thing may ever have existed being a single reference to a "Security" badge.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
toad
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Re: Need the no shoplifting hack
« Reply #7 on: 2008 October 08, 03:05:19 »
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At one point this feature may be been planned, but seems to have been cut. There were vestigial references to a "Security" badge. I can see why this was cut: Either you'd get an entire neighborhood where EVERYONE is a thief, which seems quite ridiculous, or you'd have designated shoplifter NPCs, and Obvious Cat would be Obvious.

That would be great anyway.  After all, the same person is spied upon every time people look at their neighbours with a telescope.  Why not the same shoplifting NPC, with random reassignment when they get caught? 
Everybody would shoplift eventually.
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trlaavh
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Re: Need the no shoplifting hack
« Reply #8 on: 2008 October 09, 00:15:17 »
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At one point this feature may be been planned, but seems to have been cut. There were vestigial references to a "Security" badge. I can see why this was cut: Either you'd get an entire neighborhood where EVERYONE is a thief, which seems quite ridiculous, or you'd have designated shoplifter NPCs, and Obvious Cat would be Obvious.

They could have had it depend upon a sim's aspiration level... unhappy sims more likely to shoplift.

Or very happy, ridiculously giddy sims that don't think they'll get caught.

Oh, wait, sims don't think at all.  Grin
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