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Command-line fix
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Topic: Command-line fix (Read 7149 times)
Marvin Kosh
Feckless Fool
Posts: 264
Command-line fix
«
on:
2008 October 01, 14:54:17 »
Apparently
, adding -jobPriority:0 to your command line may fix some of the lag issues.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Command-line fix
«
Reply #1 on:
2008 October 01, 15:40:27 »
So bumping up the process priority fixes lag, eh? Have to try that later.
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Gus Smedstad
Lipless Loser
Posts: 602
Dabbler
Re: Command-line fix
«
Reply #2 on:
2008 October 01, 15:48:12 »
I haven't had any lag issues, but my computer has beefy arms.
- Gus
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
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Re: Command-line fix
«
Reply #3 on:
2008 October 01, 17:34:25 »
I only get lag when there's a lot going on on the screen, such as a multi-ship space battle. My system has beefy arms too, so this is the only sore point.
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Command-line fix
«
Reply #4 on:
2008 October 01, 18:38:01 »
*laughs at your lag issues*
The only delay-type issue I have is that sometimes planets don't render for a few seconds after entering a solar system. Wars aren't an issue, even on dumb T3s.
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Gus Smedstad
Lipless Loser
Posts: 602
Dabbler
Re: Command-line fix
«
Reply #5 on:
2008 October 01, 19:17:48 »
That's my experience as well. My real problem is that the game crashes in the Space stage, apparently at random. Frequently.
The 1.1.0.358 version didn't crash anywhere near as often, except that it locked up in two crucial areas - black hole transits and starting a new Cell stage.
- Gus
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Marvin Kosh
Feckless Fool
Posts: 264
Re: Command-line fix
«
Reply #6 on:
2008 October 01, 23:51:50 »
Well it's no surprise that it's a fix for an unfix caused by the patch.
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