Have at 'em:
sporeCivPacks.zipJust a pack of vehicles, buildings, and spacecraft I've been using in my games as of late. It's sliced up into three subfolders, the Brutal Battallion, which is a set I used for Millitary Civilizations, the Erbzen Spice Corporation (Economic), and the Brotherhood of the Rising Tide (Religious)
Some of the vehicles are tagged as "sprinters", who are 100%-Speed vehicles intended to grab Spice Geysers quickly, or shift assets across the map at a prodigious rate Once at their destination, they can be shifted into the "siegebricks" , which are mostly built at 50% Attack Power, 50% Health. The siegebricks typically also have small blocks of body in them that are color coded, and can be yanked out for a quick redesign; for instance the Brutal Battallion Siegebricks have long red rectangular blocks that stick out the sides for this purpose.
There aren't any Economic Siegebricks; I went for 50% Economic Power, 50% Speed with those.
I'd have to say that the most entertaining thing I've watched in the Space Stage was a Civ-Stage Planet using the Thunderhead Blimps as the main vehicles in their Worldwar. There was just something stately and menacing in their attacks that this
video can't properly convey.
Yes, sometimes they gyrate wildly. Unsure why. And no, I didn't make the buildings. Official Spore grabbed them autonomously.
As for why a Killsat appears in the video, the planet used to be one of my colonies until I bombed my cities, and plonked a monolith down to eventually create a ten-city planet I could subsequently conquer. Though my colonies died, the Killsat, the Spice Storage, and Bio-Protectors remained until I took the planet back.