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Author Topic: Unofficial AL Patch - Assorted Fixes  (Read 358467 times)
kazebird
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #125 on: 2008 September 14, 18:12:05 »
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I hate that downtown is FUBARed, because the new ugly building, overwrites the NL condo building. I miss that deco, and would rather have that building in belladonna, than have a badly messed up downtown.
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JediKnight
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #126 on: 2008 September 14, 19:10:46 »
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I agree totally.  I loved the condo building.  It lit up at night and looked very cool.  The problem is probaby a defualt GUID conflict caused by EAxis not testing AL with any EP's installed and only with the base game.  *sigh*  It seems that Rod Humble might be the newest Sith Lord: Darth Numbnuts.  I may have to challenge him to a duel.

In the meantime, I'm investigating the Butler as being a pawn of the Dark Side (read as: borked by bad play-testing and/or lazy programming).  I'll report my finding later.
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kazebird
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #127 on: 2008 September 15, 20:29:38 »
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I personally have refused to play until this conflict has been resolved, because the other three skyscrapers look ugly and industrial. It's actually kind of ironic. The decoration that looks like an apartment, is missing in Apartment Life.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #128 on: 2008 September 15, 22:25:28 »
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indeed they have made a mess with skyscrapers, we loose the rounded one, and also with billboard, they have wasted the one with the yellow sportcar that i love  Angry
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kazebird
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #129 on: 2008 September 21, 13:49:56 »
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I wonder if Pescado could fix it?
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JediKnight
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #130 on: 2008 September 21, 15:25:00 »
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I suspect he can fix the buildings and billboards, but I do not know how difficult it would be.  I would consider it borderline impossible for someone with my level of modding skill: nil.  The difficulty or complexity of fixing it may have an effect in Pescado deciding IF he wants to fix it.  In the meantime, I have to report that I have not encountered any significant problems using the butler.  The only thing I noticed was that he had a tendancy to remain on one floor, which didn't help the family keep the upsatirs area of their home clean.  I suspect the users on the official BBS reporting extremely wonkey behavior and lack of the butler counting as a child-care specialist were either in a different version (I have the North American/English language version), had mod conflicts, or were making things up just to get attention.
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SJActress
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #131 on: 2008 September 21, 15:34:31 »
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I had a butler on a two-story lot, and he went upstairs everyday with no problems.

I'm a coding IDIOT.  I can't even open SimPE, let alone use it, so take my assumption as you will: 

With the broken building, it seems to me that they replaced the old with the new, so we could either have one or the other if this is fixed, not both.  I assume this because it's not a UI place-able object.   Huh
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Havelock
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #132 on: 2008 September 21, 18:28:37 »
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I agree totally.  I loved the condo building.  It lit up at night and looked very cool.  The problem is probaby a defualt GUID conflict caused by EAxis not testing AL with any EP's installed and only with the base game.

There is no GUID conflict the building got completly replaced by the new one.

indeed they have made a mess with skyscrapers, we loose the rounded one, and also with billboard, they have wasted the one with the yellow sportcar that i love  Angry

The sportscar billboard has now a graffity which covers the sportscar.
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JediKnight
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #133 on: 2008 September 22, 16:58:20 »
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Havelock:
Are you sure the old building is completey gone?  It should still exist in the Nightlife .objects file, completely separate from the Apartment Life file, right?  Or am I not understanding how the EP installation works?  I know it has replaced it in the NL downtown area, but if the newer building shares the same GUID as the old one, then only the new one will show up, seeming to replace (overrride) the old one. I learned this while making a customized version of a modder-made car.  Untill I changed the GUID, only my version would appear in the Buy Mode cataloge.  Of course, I don't know everything about computer coding, and what I do know is somewhere in the "very basic, begginner" area, so I could be wrong.

SJActress:
On a different lot, the butler did use stairs and/or elevator to go to the second floor.  I never noticed him to go to the third floor on that lot, but at the time there was no need to.  I'll have to kep an eye on that butler guy.
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Zazazu
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #134 on: 2008 September 22, 17:06:06 »
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Anyone run into this one? Played a SIM thru university, moved into apratment. Now they never age. Tried aging on in the command cheat, tried "temporal adjuster"...nothing seems to start the normal aging.
Try turning on the cheat "moveobjects on", deleting the sim, saving and reloading the lot. Periodically I have issues with adopted animals and marry-ins not aging. It's not frequent at all, but always takes a few days for me to notice so I've taken to doing this with any new family member.
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CTNutmegger
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #135 on: 2008 September 22, 17:15:24 »
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I extracted the neighborhood condo building as soon as I found it missing, if anyone wants it you can find it here http://www.mediafire.com/ctnumegger
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Havelock
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #136 on: 2008 September 22, 17:49:31 »
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Havelock:
Are you sure the old building is completey gone?  It should still exist in the Nightlife .objects file, completely separate from the Apartment Life file, right?  Or am I not understanding how the EP installation works?  I know it has replaced it in the NL downtown area, but if the newer building shares the same GUID as the old one, then only the new one will show up, seeming to replace (overrride) the old one.

It has nothin to do with GUIDs they have given the new Deco Object the Name of the old one.

Nightlife deco was called neighborhoodBuildingRes1 in the Game files. All resources of the Object had this name, now the new building has this name and the group number of the old one so the old building gets overridden.
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kazebird
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #137 on: 2008 September 23, 01:19:30 »
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Is there any way this could be fixed, without ruining downtown, or Belladonna?
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #138 on: 2008 September 23, 07:22:25 »
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Is there any way this could be fixed, without ruining downtown, or Belladonna?

Dude, look a couple of posts above you.

I extracted the neighborhood condo building as soon as I found it missing, if anyone wants it you can find it here http://www.mediafire.com/ctnumegger
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J. M. Pescado
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #139 on: 2008 September 23, 13:11:51 »
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Is there any way this could be fixed, without ruining downtown, or Belladonna?
No. Regardless what route you take, since internally, they are the SAME building, splitting them will turn all existing examples of the building into one or the other.
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JediKnight
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #140 on: 2008 September 24, 04:13:37 »
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Havelock:
Are you sure the old building is completey gone?  It should still exist in the Nightlife .objects file, completely separate from the Apartment Life file, right?  Or am I not understanding how the EP installation works?  I know it has replaced it in the NL downtown area, but if the newer building shares the same GUID as the old one, then only the new one will show up, seeming to replace (overrride) the old one.

It has nothin to do with GUIDs they have given the new Deco Object the Name of the old one.

Nightlife deco was called neighborhoodBuildingRes1 in the Game files. All resources of the Object had this name, now the new building has this name and the group number of the old one so the old building gets overridden.
Again, it seems I have much to learn.  Thank you for clearing this matter up for me.  Justy one question for CNutmegger:  Does your clone use a new name, or will it reoverride (does that qualify as a real word?) the EAxis bork and mess up Belladonna Cove?
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #141 on: 2008 September 24, 19:28:11 »
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I'm not sure if I can request a fix or if I should even be posting here, but my attempts to search for the issue I've experienced yielded nothing.  So, I apologize in advance if this is the wrong place to air this particular AL grievance.

Although flowers from Nightlife can be retrieved from outside of an apartment, gifts from dates cannot.  At first, I was upset about the financial issue (because the Sim who received the gift was on the destitute side), the gift giver placed it directly in front of the trash chute on her floor.  Sooo, when the landlady tried to throw away the newspaper, she basically got stuck in a loop.  Pick up, notice something in way, put down, pick up, notice something in way, put down.

And, to top it all off, it was one of those hideous, pricey blue vases, so everyone visiting the lot soon gravitated to her 2x4 tile porch to gawk at it, soon finding themselves stuck, along with the landlady, who likely would've died trying to throw away that newspaper if I hadn't gotten so frustrated with the situation that I ended up moving the woman out of the apartment altogether, for lack of any other way to repair it.

So, my question is whether or not there's any way to make date gifts grabbable from outside of an apartment or eliminate the ability to receive them.  Or has it already been done?  Again, I apologize if this is the wrong place to ask, but it'd be a nice addition to the AL hacks.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #142 on: 2008 September 24, 19:55:58 »
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New update should make date rewards retrievable. Let me know if it works.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #143 on: 2008 September 25, 02:14:18 »
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I've noticed a problem with Sims in apartment complexes staying outside in all weather to the point of getting frostbite/sunstroke, peeing on themselves, getting stinky, etc. when I play as another family.  It's particularly bad when they have children or teens and there's a playground on the property.  The kids will practically LIVE in the playground.  I'm surprised they don't stand outside and stare up into the rain until they all drown, like turkeys.  When I click on the apartment complex from the Neighborhood screen, half the people on it have frostbite or sunstroke apparent.
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kazebird
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #144 on: 2008 September 25, 02:27:47 »
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I would settle for a fixed downtown, because while downtown looks glitchy with the AL building, I think Belladonna wouldn't look half bad with the NL one.
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J. M. Pescado
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #145 on: 2008 September 25, 10:56:35 »
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I've noticed a problem with Sims in apartment complexes staying outside in all weather to the point of getting frostbite/sunstroke, peeing on themselves, getting stinky, etc. when I play as another family.
This happens because they are unable to figure out how to return home until their motives have dropped to near-death levels, so they wander around, pass out, and pee on themselves. Particularly if your common area is underequipped as a residence, because you expected people to return home.

The Awesome Game does not have these issues due to an Undiscovered Shiny that Fat Gwilly People haven't asked for yet.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #146 on: 2008 September 25, 13:11:15 »
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New update should make date rewards retrievable. Let me know if it works.

It works beautifully!  Thank you so much, for this and for everything else you've done to make TS2 more realistic, more functional and more enjoyable to play.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #147 on: 2008 September 25, 15:40:18 »
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The Awesome Game does not have these issues due to an Undiscovered Shiny that Fat Gwilly People haven't asked for yet.

Undiscovered Shiny?  Care to elaborate?
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #148 on: 2008 September 25, 17:27:08 »
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The Awesome Game does not have these issues due to an Undiscovered Shiny that Fat Gwilly People haven't asked for yet.

Undiscovered Shiny?  Care to elaborate?
Then it would be DISCOVERED.
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Re: Unofficial AL Patch - Assorted Fixes
« Reply #149 on: 2008 September 25, 17:44:31 »
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Fat Gwilly people need to put some sort of request in writing that allows others to ask in her stead if she's not around.
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