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Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
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Topic: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm (Read 249706 times)
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #25 on:
2008 August 04, 14:10:15 »
Color me a bit confused -- so your ls_buy.package has ALL the LS objects you've converted in one package, rather than in individual packages like Pescado's (and others)? If it's not all of them, is there a list somewhere of which it does contain, so I know which older packages are replaced?
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Excelsior, you fathead!
I am Canadian.
Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #26 on:
2008 August 04, 14:38:18 »
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.
Havelock found and finished the hidden LS reward painting
which
EAxis recycled as an exclusive LS download
.
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Havelock
Lipless Loser
Posts: 647
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #27 on:
2008 August 04, 15:16:52 »
Quote from: Lord Darcy on 2008 August 04, 14:38:18
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.
Havelock found and finished the hidden LS reward painting
which
EAxis recycled as an exclusive LS download
.
It is the EAxian version i have not finished this Picture. I uploaded it here so everyone could have it. Not only LS Owners.
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Roux
Feckless Fool
Posts: 266
Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
«
Reply #28 on:
2008 August 04, 18:38:44 »
Quote from: Lord Darcy on 2008 August 03, 15:56:21
Quote from: Roux on 2008 August 03, 15:31:15
One stupid question: I already have this stuff in my game from previous downloads, and I've used it extensively in my neighborhood. Will this file just take the place of my previous LS stuff, or am I going to have to refurnish/decorate?
Objects will stay, but walls and floors will not. Objects are recognized by their GUIDs, whereas walls and floors are by their TGIs.
Thanks for clarifying. My current LS stuff is in Downloads, so I think I'll try loading the build bundle in the Category Bin, and then go through my occupied & community lots to replace walls & floors with Argon's version.
If that doesn't work, I'll just re-do it. Sometimes it's good to do a forced redecorating.
EDIT: for anyone else in the same boat, this method worked fine.
Quote from: Lord Darcy
Quote from: Roux on 2008 August 03, 15:31:15
I am guessing that deleting in-game will delete the entire bundled file.
Yes, it will.
Quote from: Roux on 2008 August 03, 15:31:15
Will I have to use SimPE to remove items I don't want? If so, any suggestions for going about it?
Rather than messing with the LS package itself, which can be updated in future, I suggest that you make your own personal hider like
Ambular's Maxis fug hider
.
My main reason for weeding through was to keep my size of loading MBs down, so to speak, with the added benefit of a slightly smaller catalog. However, in comparison it's only about 10MBs difference, which is a drop in the bucket.
So if my catalog feels too huge again, I'll try putting together a hider. Thanks for the tip!
EDIT: I just wanted to repeat Lord Darcy's praise of Argon's work over previously available versions of the LS stuff. I have gone through a number of lots replacing the old versions of the walls & floors with Argon's, and the proof is in the pudding. Old version on the left, Argon's on the right. (Click pics to see the details, and sorry for my messy arrows!)
Awesome job, Argon!
«
Last Edit: 2008 August 04, 22:30:29 by Roux
»
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Havelock
Lipless Loser
Posts: 647
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #29 on:
2008 August 04, 20:29:49 »
Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works.
Edit: Attachment removed. Fix is now included in the package.
«
Last Edit: 2008 August 06, 05:16:28 by Havelock
»
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
«
Reply #30 on:
2008 August 05, 05:17:59 »
Quote from: Lord Darcy on 2008 August 04, 14:38:18
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.
Havelock found and finished the hidden LS reward painting
which
EAxis recycled as an exclusive LS download
.
I could have sworn I saw that painting in my game before I started dumping objects, that's why I didn't include it. So it's not just a recycled Maxis object? Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed
Quote from: Havelock on 2008 August 04, 20:29:49
Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works. There is another rar included use it if you like.
Oh ok good, I thought it was CRES error. Since the wall shadow is working, the model just needed to be pushed further out from the wall.
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Havelock
Lipless Loser
Posts: 647
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
«
Reply #31 on:
2008 August 05, 08:47:33 »
Quote from: Argon on 2008 August 05, 05:17:59
Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed
Its done I assigned a Group Number, fixed resources deleted not used and allredy in game ones. Also deleted 200 Poygons unused crap, and made it cast proper light.
You could see original has not casted visible light on anything other than objects near them.
Edit: Attachment removed. Fix is now included in the package.
«
Last Edit: 2008 August 06, 05:18:57 by Havelock
»
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deskp
Asinine Airhead
Posts: 8
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #32 on:
2008 August 05, 10:33:10 »
is there a easy way to make downloads into bundles ?
would be nice if all the castaway items was in a bundle,
+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)
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Havelock
Lipless Loser
Posts: 647
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #33 on:
2008 August 05, 14:40:35 »
Quote from: deskp on 2008 August 05, 10:33:10
is there a easy way to make downloads into bundles ?
No there is no easy way.
Quote from: deskp on 2008 August 05, 10:33:10
+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)
The ls closegrill.package allows you to tell your Sim to close the lid after he used the bbq without the hack the lid stays open forever like on all other EAxis made bbqs.
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Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #34 on:
2008 August 05, 17:53:58 »
Updated "Extra slots for LS objects". Added a decorative slot in the center of 2-tiled coffee tables. Please re-download.
File attached in
this post
.
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Updating CC to FT
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Havelock
Lipless Loser
Posts: 647
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #35 on:
2008 August 05, 19:46:56 »
More Shadowfixes for LS furniture. This time Shakely Doublebed, Baliwood Doublebed, Baliwood Singlebed, Shakely Coffeetable1x1.
Edit: Attachment removed. Fix is now included in the package.
«
Last Edit: 2008 August 06, 05:17:37 by Havelock
»
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Richief
Dimwitted Dunce
Posts: 192
Eye-Popping!
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
«
Reply #36 on:
2008 August 05, 20:00:42 »
Thanks to everyone! I really liked this objects! I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?
Also will the gaming system and entertainment podium be included?
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
«
Reply #37 on:
2008 August 05, 22:22:59 »
Quote from: Richief on 2008 August 05, 20:00:42
I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?
Yes.
ETA: Update 5 has been posted, includes shadow fixes by Havelock, and the 2 ls downloads.
«
Last Edit: 2008 August 05, 23:19:48 by Argon
»
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knightguy
Exasperating Eyesore
Posts: 216
Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
«
Reply #38 on:
2008 August 06, 05:02:55 »
is
ls-UpdatesFT3
a file to keep or delete
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To err is human, but to really foul things up requires a computer.
Better to remain silent and be thought a fool than to speak out and remove all doubt.
Havelock
Lipless Loser
Posts: 647
Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
«
Reply #39 on:
2008 August 06, 05:56:18 »
Quote from: Argon on 2008 August 02, 04:45:40
Known issues (things I need help with)
"The Mega Medallion" rug's texture flips around when you place it
Fixed. Rug Mesh displays the texture the same way as the placed texinfo.
Edit: Attachment removed. Fix is now included in the package.
«
Last Edit: 2008 August 06, 09:10:44 by Havelock
»
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
«
Reply #40 on:
2008 August 06, 08:31:27 »
Quote from: knightguy on 2008 August 06, 05:02:55
is
ls-UpdatesFT3
a file to keep or delete
It can be deleted, it's been included in the main package.
Quote from: Havelock on 2008 August 06, 05:56:18
Fixed. Rug Mesh displays the texture the same way as the placed texinfo.
Havelock you're my hero
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
«
Reply #41 on:
2008 August 06, 08:54:09 »
Quote from: Richief on 2008 August 05, 20:00:42
Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Richief
Dimwitted Dunce
Posts: 192
Eye-Popping!
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
«
Reply #42 on:
2008 August 06, 19:26:49 »
Quote from: J. M. Pescado on 2008 August 06, 08:54:09
Quote from: Richief on 2008 August 05, 20:00:42
Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.
Thanks! I always thought those were the same careers from Numenor.
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
«
Reply #43 on:
2008 August 07, 01:18:55 »
Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?
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Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
«
Reply #44 on:
2008 August 07, 06:07:48 »
Quote from: Argon on 2008 August 07, 01:18:55
Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?
If you want, I can take over. I was going to make it myself anyway.
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Updating CC to FT
|
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
«
Reply #45 on:
2008 August 07, 06:39:51 »
That would be great, since when I tried, I made the changes to the GMND and created a material override but it never showed up
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Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
«
Reply #46 on:
2008 August 08, 02:35:29 »
LS CEP is almost done. Looks like the subset names of reward sofa are erroneously renamed. The frame part is named cushion, and vice versa. Could you fix it in the next version?
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|
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
«
Reply #47 on:
2008 August 08, 02:50:55 »
Quote from: Richief on 2008 August 06, 19:26:49
Thanks! I always thought those were the same careers from Numenor.
They are unrelated to any Numenorian versions. All Awesomeware is upgraded to work in the current expansion, whereas the Numenorian works were abandoned when EAxis bitched at them.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
«
Reply #48 on:
2008 August 08, 05:44:57 »
Argon here is a fix for the Chair Living 1x1. He is no longer stuck in the Wall on the right site and wallshadows are fixed also.
Edit: Attachment removed. Fix is now included in the package.
«
Last Edit: 2008 August 11, 21:44:05 by Havelock
»
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
«
Reply #49 on:
2008 August 11, 18:26:06 »
Updated, includes Havelock's baliwood living chair fix and renamed the leather sofa mesh groups as per Lord Darcy's request.
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