More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 19:13:54

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Oops! You Broke It!
| | | |-+  Is there anyway to fix this sim?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Is there anyway to fix this sim?  (Read 8814 times)
kaitco
Corpulent Cretin
*
Posts: 101


ESTJ


View Profile WWW
Is there anyway to fix this sim?
« on: 2008 July 29, 23:22:54 »
THANKS THIS IS GREAT

Okay, here is the problem:

So, I decided to create a story about one of the Pleasantview families and went back into the game to retrieve Pleasantview in its original state. I created a new neighborhood with the original Pleasantview, renamed all the files using the Ant Renamer and Voila! a new Pleasantview. As I played my new Pleasantview, I decided that I wanted to bring a sim from the Pleasantview I was current playing into the new neighborhood. In my own infinite wisdom, I just copied the character file from N001 to the new Pleasantview in N005. Of course, he did not show up in the new neighborhood, so I just deleted him and went about my business. However, when I went back to play him in my "current" neighborhood N001, all of his memories were deleted along with any relationships and family ties.

I tried to go back into SimPe to add the relationships and, through various uses of the InSimenator, he more or less remembers everything as he should, but one problem remains. His family tree does not show his children. He shows them under relationships and all three have the "family" icon on their picture, but the family tree shows only him. When I go into the homes where the children are (he got "around" a bit, so his kids have different mothers), the children show one another as siblings, but they only show their mother.

To explain it a bit better: The problem sim "Trotter Hayle" and the other sim "Lilith Pleasant-Hayle-Price" have two kids, Roland and Drew. Trotter had a child, a boy name Joel, with another woman. When I play the lot with Roland and Drew and click on their family tree, they show their mother, themselves as siblings and also their brother Joel, but they do not show their shared father Trotter. Playing Joel's lot also shows Joel and his mother in the family tree along with Roland and Drew, but still no father.

I tried a method suggested to me on TSR about editing the family ties through SimPe, but when I click on one of his sons (Roland, for example), I get the error shown here: http://www.doriennesmith.com/error1.jpg

I know I am opening myself for rounds of ridicule with names like Trotter Hayle for my sims, but can anyone help me with this?

I have all the EPs, except for BV and have none of the SPs. Here are the contents of the error window that shows in the example, if it is of help to anyone:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SimPe.PackedFiles.Wrapper.FamilyTieGraph.UpdateGraph(SDesc sdsc, ExtFamilyTies famt)
   at SimPe.PackedFiles.UserInterface.FamilyTiesForm.pool_SelectedSimChanged(Object sender, Image thumb, SDesc sdesc)
   at SimPe.PackedFiles.Wrapper.SimPoolControl.gp_MouseDown(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.ListView.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.832 (QFE.050727-8300)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SimPe
    Assembly Version: 0.68.1.31399
    Win32 Version: 0.68.1.31399
    CodeBase: file:///C:/Program%20Files/SimPE/SimPe.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.832 (QFE.050727-8300)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.832 (QFE.050727-8300)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.832 (QFE.050727-8300)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
simpe.helper
    Assembly Version: 0.68.2.31354
    Win32 Version: 0.68.2.31354
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.helper.DLL
----------------------------------------
simpe.workspace
    Assembly Version: 1.0.3040.31362
    Win32 Version: 1.0.3040.31362
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.workspace.DLL
----------------------------------------
simpe.commandline
    Assembly Version: 1.0.3040.31373
    Win32 Version: 1.0.3040.31373
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.commandline.DLL
----------------------------------------
simpe.package
    Assembly Version: 1.0.3040.31358
    Win32 Version: 1.0.3040.31358
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.package.DLL
----------------------------------------
simpe.splash
    Assembly Version: 1.0.3040.31359
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.splash.DLL
----------------------------------------
NetDocks
    Assembly Version: 1.0.2983.24895
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/SimPE/NetDocks.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.832 (QFE.050727-8300)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SandDock
    Assembly Version: 2.0.2.1
    Win32 Version: 2.0.2.1
    CodeBase: file:///C:/Program%20Files/SimPE/SandDock.DLL
----------------------------------------
simpe.resourcecontrols
    Assembly Version: 1.0.3040.31389
    Win32 Version: 1.0.3040.31389
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.resourcecontrols.DLL
----------------------------------------
XPCommonControls
    Assembly Version: 2.2.3.4
    Win32 Version: 2.2.3.4
    CodeBase: file:///C:/Program%20Files/SimPE/XPCommonControls.DLL
----------------------------------------
simpe.interfaces
    Assembly Version: 1.0.3040.31355
    Win32 Version: 1.0.3040.31355
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.interfaces.DLL
----------------------------------------
graphcontrol
    Assembly Version: 1.0.3040.31358
    Win32 Version: 1.0.3040.31358
    CodeBase: file:///C:/Program%20Files/SimPE/graphcontrol.DLL
----------------------------------------
AdvancedForms
    Assembly Version: 1.0.2983.24897
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/SimPE/AdvancedForms.DLL
----------------------------------------
simpe.names
    Assembly Version: 1.0.3040.31376
    Win32 Version: 1.0.3040.31376
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.names.DLL
----------------------------------------
simpe.scenegraph
    Assembly Version: 1.0.3040.31372
    Win32 Version: 1.0.3040.31372
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.scenegraph.DLL
----------------------------------------
bidou.career.plugin
    Assembly Version: 1.0.3040.31408
    Win32 Version: 1.0.3040.31408
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/bidou.career.plugin.dll
----------------------------------------
simpe.commonhandler
    Assembly Version: 1.0.3040.31356
    Win32 Version: 1.0.3040.31356
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.commonhandler.DLL
----------------------------------------
optional.simpe.3d.plugin
    Assembly Version: 1.0.3040.31401
    Win32 Version: 1.0.3040.31401
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/optional.simpe.3d.plugin.dll
----------------------------------------
pjBodyMeshTool.plugin
    Assembly Version: 2.0.3040.31396
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjBodyMeshTool.plugin.dll
----------------------------------------
pjObjKeyTool.plugin
    Assembly Version: 2.1.3040.31395
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjObjKeyTool.plugin.dll
----------------------------------------
pjse.coder.plugin
    Assembly Version: 4.0.3040.31393
    Win32 Version: 4.0.3040.31393
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjse.coder.plugin.dll
----------------------------------------
pjse.updatetool
    Assembly Version: 4.0.3040.31383
    Win32 Version: 4.0.3040.31383
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjse.updatetool.DLL
----------------------------------------
pjse.localisation
    Assembly Version: 4.0.3040.31382
    Win32 Version: 4.0.3040.31382
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjse.localisation.DLL
----------------------------------------
pjse.filetable.plugin
    Assembly Version: 4.0.3040.31382
    Win32 Version: 4.0.3040.31382
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjse.filetable.plugin.dll
----------------------------------------
pjse.guidtool.plugin
    Assembly Version: 4.0.3040.31395
    Win32 Version: 4.0.3040.31395
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/pjse.guidtool.plugin.dll
----------------------------------------
simpe.bhav.plugin
    Assembly Version: 1.0.3040.31401
    Win32 Version: 1.0.3040.31401
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.bhav.plugin.dll
----------------------------------------
simpe.filehandler
    Assembly Version: 1.0.3040.31366
    Win32 Version: 1.0.3040.31366
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.filehandler.DLL
----------------------------------------
simpe.dockbox.plugin
    Assembly Version: 1.0.3040.31406
    Win32 Version: 1.0.3040.31406
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.dockbox.plugin.dll
----------------------------------------
NewHexEdit
    Assembly Version: 1.0.3040.31394
    Win32 Version: 1.0.3040.31394
    CodeBase: file:///C:/Program%20Files/SimPE/NewHexEdit.DLL
----------------------------------------
simpe.downloads.plugin
    Assembly Version: 1.0.3040.31404
    Win32 Version: 1.0.3040.31404
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.downloads.plugin.dll
----------------------------------------
simpe.cache
    Assembly Version: 1.0.3040.31359
    Win32 Version: 1.0.3040.31359
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.cache.DLL
----------------------------------------
simpe.ngbh.plugin
    Assembly Version: 1.0.3040.31378
    Win32 Version: 1.0.3040.31378
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.ngbh.plugin.dll
----------------------------------------
simpe.ngbh.scanner.plugin
    Assembly Version: 1.0.3040.31402
    Win32 Version: 1.0.3040.31402
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.ngbh.scanner.plugin.dll
----------------------------------------
simpe.scanfolder.plugin
    Assembly Version: 1.0.3040.31388
    Win32 Version: 1.0.3040.31388
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.scanfolder.plugin.DLL
----------------------------------------
simpe.scenegrapher.plugin
    Assembly Version: 1.0.3040.31400
    Win32 Version: 1.0.3040.31400
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.scenegrapher.plugin.dll
----------------------------------------
simpe.toolbox.plugin
    Assembly Version: 1.0.3040.31385
    Win32 Version: 1.0.3040.31385
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.toolbox.plugin.dll
----------------------------------------
simpe.workshop.plugin
    Assembly Version: 1.0.3040.31381
    Win32 Version: 1.0.3040.31381
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/simpe.workshop.plugin.dll
----------------------------------------
simpe.extfilehandler
    Assembly Version: 1.0.3040.31368
    Win32 Version: 1.0.3040.31368
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.extfilehandler.DLL
----------------------------------------
simpe.wizardbase
    Assembly Version: 1.0.3040.31379
    Win32 Version: 1.0.3040.31379
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.wizardbase.DLL
----------------------------------------
simpe.clst
    Assembly Version: 1.0.3040.31357
    Win32 Version: 1.0.3040.31357
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.clst.DLL
----------------------------------------
theos.gbct.plugin
    Assembly Version: 0.2.30.1
    Win32 Version: 0.2.30.1
    CodeBase: file:///C:/Program%20Files/SimPE/Plugins/theos.gbct.plugin.dll
----------------------------------------
simpe.rcol
    Assembly Version: 1.0.3040.31364
    Win32 Version: 1.0.3040.31364
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.rcol.DLL
----------------------------------------
simpe.sims
    Assembly Version: 1.0.3040.31375
    Win32 Version: 1.0.3040.31375
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.sims.DLL
----------------------------------------
simpe.3idr
    Assembly Version: 1.0.3040.31371
    Win32 Version: 1.0.3040.31371
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.3idr.DLL
----------------------------------------
simpe.gmdc.exporter.base
    Assembly Version: 1.0.3040.31369
    Win32 Version: 1.0.3040.31369
    CodeBase: file:///C:/Program%20Files/SimPE/simpe.gmdc.exporter.base.DLL
----------------------------------------
tgaview
    Assembly Version: 1.0.3040.31356
    Win32 Version: 1.0.3040.31356
    CodeBase: file:///C:/Program%20Files/SimPE/tgaview.DLL
----------------------------------------
EnumComboBox
    Assembly Version: 1.0.3040.31367
    Win32 Version: 1.0.3040.31367
    CodeBase: file:///C:/Program%20Files/SimPE/EnumComboBox.DLL
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Logged
Count
jolrei
Senator
*
Posts: 6420


Son of Perdition


View Profile
Re: Is there anyway to fix this sim?
« Reply #1 on: 2008 July 30, 01:14:19 »
THANKS THIS IS GREAT

I think what you mean is that you "moved" the sim from N001 to N005 (not "copied").  If you just copied it, your sim would have remained intact in N001, no worries.

When moving sims, it is best to clone them using SimPE's simsurgery and then reclone them in bodyshop to set them up for the game.  There's a tutorial on this somewhere about.  You do have to manually enter interests and other personality data to more or less duplicate a sim.
Logged


Tribulatio proxima est
kaitco
Corpulent Cretin
*
Posts: 101


ESTJ


View Profile WWW
Re: Is there anyway to fix this sim?
« Reply #2 on: 2008 July 30, 02:47:50 »
THANKS THIS IS GREAT

I think what you mean is that you "moved" the sim from N001 to N005 (not "copied").  If you just copied it, your sim would have remained intact in N001, no worries.

That is just the problem, though. I copied the character file from N001, pasted it into N005 and then tried to run N005. When he did not show in N005's sim bin, I deleted the character file from that folder and, when I ran Pleasantview, found out that sim had problems.  Embarrassed

Logged
Roux
Feckless Fool
*
Posts: 266


View Profile
Re: Is there anyway to fix this sim?
« Reply #3 on: 2008 July 30, 12:48:43 »
THANKS THIS IS GREAT

Well, you get points for breaking your game in an original manner. Smiley But if you're getting a SimPE error, perhaps you should ask for assistance at that forum?
Logged

You have your way with him, and you'll never get to destroy the world; and I don't fancy spending the next six months trying to get librarian out of the carpet.
sudaki
Exasperating Eyesore
*
Posts: 200



View Profile
Re: Is there anyway to fix this sim?
« Reply #4 on: 2008 July 30, 13:02:10 »
THANKS THIS IS GREAT

While this is almost definitely not the awesome solution, and may be something you've tried, have you tried using Insim's family tree to "make [sim] my child/parent/whatever"? As you're already using it it may be worth a try if you haven't already.
Logged
Count
jolrei
Senator
*
Posts: 6420


Son of Perdition


View Profile
Re: Is there anyway to fix this sim?
« Reply #5 on: 2008 July 30, 13:13:39 »
THANKS THIS IS GREAT

While this is almost definitely not the awesome solution, and may be something you've tried, have you tried using Insim's family tree to "make [sim] my child/parent/whatever"? As you're already using it it may be worth a try if you haven't already.

...and if all your fiddling around in SimPE has not already borked all these sims.  You do keep a backup of your 'hoods, do you?  If so, you can reload the backup from before the borkage.
Logged


Tribulatio proxima est
kaitco
Corpulent Cretin
*
Posts: 101


ESTJ


View Profile WWW
Re: Is there anyway to fix this sim?
« Reply #6 on: 2008 July 30, 15:15:45 »
THANKS THIS IS GREAT

While this is almost definitely not the awesome solution, and may be something you've tried, have you tried using Insim's family tree to "make [sim] my child/parent/whatever"? As you're already using it it may be worth a try if you haven't already.

...and if all your fiddling around in SimPE has not already borked all these sims.  You do keep a backup of your 'hoods, do you?  If so, you can reload the backup from before the borkage.

These sims have been borked like this for a while and I figured this was a long shot. I make backups, but only once every few months or right before an EP is released, so I doubt it will help much. I have already tried the family tree from InSim, but my next project will be to have him make another baby and see how it plays out from there. If it is still not fixed, I will see what they make of this problem at at the SimPE forums, too. Thanks!
Logged
Jelenedra
The New "Gay"
Whiny Wussy
*****
Posts: 7582


Evil Mastermind BehindTorturing Emo 12s


View Profile
Re: Is there anyway to fix this sim?
« Reply #7 on: 2008 July 30, 15:20:58 »
THANKS THIS IS GREAT

Eeesh. I thought people learned the folly of moving sims from hood to hood like that back when people were discovering that Strangeville Bella DID NOT GO with the Pleasantview neighborhood.
Logged

Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Count
jolrei
Senator
*
Posts: 6420


Son of Perdition


View Profile
Re: Is there anyway to fix this sim?
« Reply #8 on: 2008 July 30, 15:36:43 »
THANKS THIS IS GREAT

Perhaps for your new Pleasantview, you might just clone the sims you like from the old hood and rebuild them in CAS in your new hood.

See: http://www.moreawesomethanyou.com/smf/index.php/topic,8407.msg233211.html#msg233211

You will need to note down any interests, personality points, turn-ons/offs, etc. which you will need to enter manually.  When you build them in CAS, you will have to set up the relationships there.  This is really the only safe way to transfer sims between 'hoods.
Logged


Tribulatio proxima est
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Is there anyway to fix this sim?
« Reply #9 on: 2008 July 30, 17:43:30 »
THANKS THIS IS GREAT

Eeesh. I thought people learned the folly of moving sims from hood to hood like that back when people were discovering that Strangeville Bella DID NOT GO with the Pleasantview neighborhood.
True, but this was a rather ingenious way of doing the binned-occupied-lot bork without an actual binned lot. It's a much more targeted BFBVFS.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Jelenedra
The New "Gay"
Whiny Wussy
*****
Posts: 7582


Evil Mastermind BehindTorturing Emo 12s


View Profile
Re: Is there anyway to fix this sim?
« Reply #10 on: 2008 July 30, 17:55:12 »
THANKS THIS IS GREAT

Yeah, with immediate DOOM! to be levied upon the new neighborhood as soon as the copied sim tries to gossip about someone that doesn't exist in the current neighborhood.


I'ma sing the doom song. Doom, doom DOOM. DOOMITY DOOM! DOOMITY DOOM!
Logged

Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: Is there anyway to fix this sim?
« Reply #11 on: 2008 August 09, 10:16:30 »
THANKS THIS IS GREAT

If you just copied Trotter Hale's character file, that would have had no effect on the Trotter Hale in your original hood.  Copying a file doesn't mess up the original.  Whatever was wrong with him was caused by something else that happened in that hood.  Probably something you did.  Was Trotter Hale ever in the lot bin?  Moving occupied lots into the simbin is a no-no even within the same 'hood.  You end up with duplicate sims and unlinked files.  Check to see if you have 2 Trotter Hale's in your original 'hood.

Editing family ties should be easy with SimPE. Open the family ties section, select your sim and then click on whatever sim you want to relate to him - checking the box so the relationship goes both ways.  You might need to open and edit the sim relationships to check the box for family and set the relationships etc.   If you're getting an error message on that sort of stuff, it's either a SimPE problem or your game is borked worse than you want to know.  Check what version of SimPE you've got.

fyi - not all the info about a sim is in his character file - that has the stuff that's just about him.  Things affecting other sims like  memories & relationships are all in the neighborhood.package file.  At least that's how I think it works.
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 21 queries.