Hi, I've been having a problem for the past week with the
serving platter, but before I get into that, here's some basic info:
I have every EP up to
FT installed, with the latest patch. Also, I ran the Hack Conflict Utility tool with results of no hack conflict. Okay, usually this problem occurs with a visiting (custom) townie after one of my resident sims serves "Instant Meals" and uses the "Call to Meal" function. I haven't noticed this problem really occurring with my resident sims, but here's what happens:
A few people on the lot will get a drink from the serving platter, and then a townie will pick up ALL the drinks sans serving platter.
Example Picture: After this happens, when I point one of my resident sims to "clean up" the serving platter, she cannot pick the object up. I even try to delete it and cannot (
I went to the Sims2Wiki page about not being able to delete objects, and the fix didn't work for me; guess it's not that simple.)
Here is the serving platter:I did the
boolprop testingcheatsenabled true command to generate an object error log, and I have it at the end of this post. You will see that it says something about
Hit Break Point Primitive. Is this a serious error?
I really appreciate anyone who takes the time to go through it and help me with a fix because it's really starting to effin irk me.
(
Note: Yes, in the screens, I have default replacements for both drinks and dinnerware, but I have since removed both of these things, and it STILL happens with the "Instant Meals," so I'm quite sure it's not those other things.)
.................
OBJECT ERROR LOG:Build: 1.13.0.155
at May 1 2008,22:26:42
Object id: 475
name: Food Dish - Serving Platter
Stack size: 4
Error: Hit Break Point Primitive.
Iterations: 7
Frame 3:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 0
Tree: id 732 name 'CT - Object Error' version -32761
from global
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 1:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 0
Tree: id 280 name 'Idle' version 2
from global
Prim state: 0
Params: 20000 Locals:
Frame 0:
Stack Object id: 475
Stack Object name: Food Dish - Serving Platter
Node: 1
Tree: id 8192 name 'Function - Main' version -32753
from FoodDish_Globals
Prim state: 0
Params: Locals:
I guess I posted the right part of the log? I didn't post anything beyond "Global Simulator Variables" because the whole file is just too big, but in case anyone wants to look at it, I have uploaded it
HERE.
Thanks.