More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 03:50:32

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  More CS stuff
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] 2 3 4 THANKS THIS IS GREAT Print
Author Topic: More CS stuff  (Read 161454 times)
devilsrope
Asinine Airhead

Posts: 40


View Profile
More CS stuff
« on: 2008 May 08, 21:02:39 »
THANKS THIS IS GREAT

Update: Please read the entire thread for several more uploads.

Hi, everyone. Last week I uploaded some CS stuff at PMBD. You can read about it here, if you haven't already seen it (I saw it was linked in another thread here). Anyway, more of the same kind of stuff...furniture and such. Please note, I do not have FT installed, so I'm not sure if anything needs updating for that. I'm very, very new to doing these things, so feel free to point out errors, give tips, etc. I have play tested each object, but not extensively, as most are pretty straightforward. EP compatibility is a mystery to me, so I apologize for not having that info.

Some notes:
The crib works autonomously, even the nanny will use it. The changing table, I'm not sure about (do they ever use the regular one autonomously?). I couldn't get the high chair working just right, and the charisma toy needs help too...so those may be coming - if I get them figured out. Not that anyone really cares about the high chair anyway.

A couple items I cloned had to be made into new objects since the recol didn't match correctly, and I'm useless with image editing. (The lamp, the urinal).

Some of the recols have the same problem I mentioned at PMBD: loading slowly in debug, though they are normal in, uh, non-debug. Probably an easy fix...can anyone tell me why that happens?

If anyone wants to redo these as master/slaves where possible, please do. If not, then I'll plan on attempting it. I'll post any updates to the files here.

Files:
Bamboo furniture: http://www.mediafire.com/?51fb2oxokz2
Bar and Tiki counter recols: http://www.mediafire.com/?9td4innhngz
Fancy furniture: http://www.mediafire.com/?xbysntlyrkl
Build items: http://www.mediafire.com/?ewccyc1ytpy
Kids: http://www.mediafire.com/?0yzzhnyx4eo
Makeshift furniture: http://www.mediafire.com/?olmvojcm10d
Native furniture: http://www.mediafire.com/?pfxt2gccv3t
Pets: http://www.mediafire.com/?ezutmnwm1dj
Stone furniture: http://www.mediafire.com/?bckrm9yd5uz
Survival furniture: http://www.mediafire.com/?wpt2lssdwyg
Misc CS objects: http://www.mediafire.com/?licmriti3gm
Misc recols of TS2 items: http://www.mediafire.com/?cmirs1mhlmx

Here are some pictures for you. This just shows you which items are in each zip, not all the recolors of those items.


« Last Edit: 2008 May 18, 21:13:10 by devilsrope » Logged
Kabuto
Blathering Buffoon
*
Posts: 69



View Profile
Re: More CS stuff
« Reply #1 on: 2008 May 09, 01:07:37 »
THANKS THIS IS GREAT

Thank you Wink !
Logged
koowll
Asinine Airhead

Posts: 43


View Profile
Re: More CS stuff
« Reply #2 on: 2008 May 09, 01:45:52 »
THANKS THIS IS GREAT

Very good man! You did many things needed to The Sims 2, we know... that some of these objects already exist at The Sims 2, but not all.
Logged
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #3 on: 2008 May 10, 04:20:40 »
THANKS THIS IS GREAT

Glad you guys like them. I'm a girl, btw. Wink Oh, the irony after just making the "you guys" generalization. Now for a bit more stuff...

Here are three of the four modular stairs from CS. These were cloned and given new GUIDs and scripts, as the ones in CS overwrite the Atomic stairs from L&P Pets. Edit: forgot to mention, these should be base game compatible. The fourth set of stairs was posted previously as a Holy Smoke recolor (see link in OP).

Known Issue: Like most of the custom modular stairs I've seen, these are priced $0 and have no description. I'm lazy, so they'll likely stay that way, unless I happen to run across how to fix this, or an Awesome person throws me a hint.

Installation (for anyone who doesn't know):
1. Place the .package file in your Downloads folder as usual
2. Then EITHER
A. If using Numenor's Scriptorium, place the .txt file in you ModularStairs scripts folder
OR
B. If you don't use the Scriptorium, simply copy the script information in the .txt files (only for whichever stairs you wish to keep) and paste at the bottom of the Base Game modularstairs.txt file. This is usually found at: C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts.

If by chance the numbers I've chosen to assign these stairs conflict with some you have, just give them a different number (but not 0-50ish, those are used by EAxis).

Download: http://www.mediafire.com/?my3zdtnzntd

The stairs in the picture from left to right: Cleaned Lumber, Found Stairs au Natural, Energy Efficient.

« Last Edit: 2008 May 10, 04:46:40 by devilsrope » Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: More CS stuff
« Reply #4 on: 2008 May 10, 04:50:03 »
THANKS THIS IS GREAT

Thanks again. I've been using some of the items (dressers, counters) in a developing loft-like greek house I have going, and used a bunch of it on one of my new beach lots. Twins had to live in a couple of lean-tos for a few days while they worked up enough money to build a house, as I didn't want to mortgage them for a change. No error problems or anything that appears off...and those silo-structurey things I was so excited about at PMBD look great.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #5 on: 2008 May 10, 05:25:02 »
THANKS THIS IS GREAT

Yay! And thank you for the feedback, Zazazu. Smiley
Logged
Ghanima Atreides
Asinine Airhead

Posts: 22



View Profile WWW
Re: More CS stuff
« Reply #6 on: 2008 May 14, 14:47:55 »
THANKS THIS IS GREAT

Mediafire's been a bitch, but I finally got my hands on these pretties  Grin Thanks!
Logged

Enemies strengthen; allies weaken.
Kazzandra
Pinheaded Pissant
***
Posts: 1058


spukhafte Fernwirkung


View Profile
Re: More CS stuff
« Reply #7 on: 2008 May 14, 16:13:40 »
THANKS THIS IS GREAT

Some of the most useful downloads in my downloads folder. Devilsrope, you're the best!
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: More CS stuff
« Reply #8 on: 2008 May 14, 20:31:33 »
THANKS THIS IS GREAT

Mediafire's been a bitch, but I finally got my hands on these pretties  Grin Thanks!
Oh, good. Did it stop? I was trying to get them this weekend and got three of the sets, but stalls and empty zips for the rest. My poor sims are looking too wealthy and need ramshackle furniture.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
shelbypark
Asinine Airhead

Posts: 7



View Profile
Re: More CS stuff
« Reply #9 on: 2008 May 16, 11:01:50 »
THANKS THIS IS GREAT

Mediafire's been a bitch, but I finally got my hands on these pretties  Grin Thanks!
Oh, good. Did it stop? I was trying to get them this weekend and got three of the sets, but stalls and empty zips for the rest. My poor sims are looking too wealthy and need ramshackle furniture.

I finally managed to download all the sets.  It took me 3 hours over 2 days because Mediafire kept throwing a fit with 'processing request', 'file not found', failed downloads or incomplete zip files  Angry  Angry

But they're worth persisting to get.  A huge THANK YOU to Devilsrope  Grin

An I haven't found any problems using them in Freetime, either.
Logged
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #10 on: 2008 May 16, 12:17:12 »
THANKS THIS IS GREAT

Sorry for the hassle, everyone. Sad I'm glad you were finally able to get the stuff. I chose mediafire simply because I've never had issues with it and I hate entering those unreadable codes. I'll be uploading some things again soon (just need to do a bit more testing)...so if there's an alternate site you'd like me to upload to, please let me know. I can also split the things up a bit more if the larger zips are troublesome.
Logged
notveryawesome
Stupid Schlemiel
****
Posts: 1992


INTJ. I like putting hats on my avatar.


View Profile WWW
Re: More CS stuff
« Reply #11 on: 2008 May 16, 18:41:01 »
THANKS THIS IS GREAT

I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.
Logged

Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
Kazzandra
Pinheaded Pissant
***
Posts: 1058


spukhafte Fernwirkung


View Profile
Re: More CS stuff
« Reply #12 on: 2008 May 16, 18:44:50 »
THANKS THIS IS GREAT

I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.

Ditto.
Logged
brilliantcat
Asinine Airhead

Posts: 10


View Profile
Re: More CS stuff
« Reply #13 on: 2008 May 16, 22:11:08 »
THANKS THIS IS GREAT

Thank you so much for sharing, these will be great for my legacy families since they're supposed to, you know, start out POOR  Wink  Now I'm having an idea of making a shipwrecked legacy...
Logged
Lady Moiraine
Corpulent Cretin
*
Posts: 145



View Profile WWW
Re: More CS stuff
« Reply #14 on: 2008 May 18, 14:32:07 »
THANKS THIS IS GREAT

I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.

Ditto.
Ditto, ditto for me also!  Thank you so much for these downloads!  Have you had any luck in exporting the lighting from CS?
Logged

bzrburns
Blathering Buffoon
*
Posts: 53


View Profile
Re: More CS stuff
« Reply #15 on: 2008 May 18, 19:58:29 »
THANKS THIS IS GREAT

Many thanks. I think Pescado and Havelock have extracted the Fruit trees Plopable trees but I was wondering if you or anyone else reading this has extracted the Build Mode flowers (PheoPlast Grass , Jelly Bean Palms, and the Nepeta Cataria) shrubs (Shrub of the Night, the Crawler Shrubs, and Spidery Palms) or trees (Coconut, Captains Bounty or Sticky Mango).
Logged
Kazzandra
Pinheaded Pissant
***
Posts: 1058


spukhafte Fernwirkung


View Profile
Re: More CS stuff
« Reply #16 on: 2008 May 18, 20:00:40 »
THANKS THIS IS GREAT

Nepeta Cataria
<non-helpful post ahead>
Reeally? Castaway stories has catnip? I wonder if it could be converted and made into something functional for cats! CRAP! Yes, pleaaaaaaaase! Someone convert those plants! DO WANT!
</non-helpful post>
Logged
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #17 on: 2008 May 18, 21:04:28 »
THANKS THIS IS GREAT

Have you had any luck in exporting the lighting from CS?

This upload dedicated to Lady Moiraine. Smiley

Many thanks. I think Pescado and Havelock have extracted the Fruit trees Plopable trees but I was wondering if you or anyone else reading this has extracted the Build Mode flowers (PheoPlast Grass , Jelly Bean Palms, and the Nepeta Cataria) shrubs (Shrub of the Night, the Crawler Shrubs, and Spidery Palms) or trees (Coconut, Captains Bounty or Sticky Mango).

I have been working on the plants. They are sort-of done. But in testing the "evergreens" (palms - at least I think they aren't supposed to drop leaves) are deciduous, and vice versa, so I've got to fix that. I haven't looked into how to do that yet, since I've been lazily testing this stuff. Also, many of the small plants are missing pieces, like the dead state or overgrown bits, since stories plants don't grow like TS2 plants do. That stuff may be beyond me, and I'd end up posting them as non-interactive. Maybe Havelock could do it for us. *puppy eyes* The other stuff I'm messing with now is the community lot stuff...lots of annoyances there, so these also need more work before I can post them.

<non-helpful post ahead>
Reeally? Castaway stories has catnip? I wonder if it could be converted and made into something functional for cats! CRAP! Yes, pleaaaaaaaase! Someone convert those plants! DO WANT!
</non-helpful post>

Lol, I agree, that would be awesome. Unfortunately this is waaaaay beyond my abilities. The catnip in CS isn't made to work like this, either. Sad All you can do is pick a leaf from it and distract a...cheetah? Or jaguar, I can't remember..anyway a species we don't have. I'm sure someone could do something with it. *looks around again* Wink

Ok, on to the goodies...today I have the lights for you guys, along with a bunch of decorative crap, and some other random items. I did the other, recolorable, rocks as well, but they like giving me a headache, so they need more work before they're ready. Namely, the repository I created makes they partially invisible in neighborhood view. And, since they're really not good for much more than creating a cool-looking rocky outcrop, that seems kinda vital. But they'll be done soon...I think.

So, I've been implementing the repository thing where I can...the one lamp didn't want to cooperate, so I've got to keep hammering it. I'm uploading it today as a stand alone object; if I get it fixed, I'll reupload, to save you guys the 400k or so in duplicate textures. I think maybe my brain just numbed out after working on the trees (those things were made all kinds of stupid). My repository technique isn't that great...I don't know how to create a stand-alone package of the textures and other needed bits, so in some cases there are multiple master objects. They are all labeled where applicable. Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone. There's a pic of what I mean. Also, one of the table lamps is weird - it lights up, but the candle doesn't create a flame. That's how it is in CS, too, so I figured...meh. Sorry for the poor picture of the ruins. There are 7 separate objects in the zip.

Here are the links:
Black Rocks http://www.mediafire.com/?wxoh4bymnx0
Bones http://www.mediafire.com/?xjkro3zbws9
Decorative Crap http://www.mediafire.com/?uypbe50y2d0
Lamps and Torches http://www.mediafire.com/?e1hmmjhx3ry
Petrified Wood http://www.mediafire.com/?znnz1izdyun
Temple Ruins http://www.mediafire.com/?yz0zjktghyx
Miscellany http://www.mediafire.com/?s4sdxszldzt

Updated 5/19/08 Makeshift table lamp now has a flame thanks to Havelock's advice. Get it here: http://www.mediafire.com/?reyjfurcqnh
Piano no longer overwrites BV piano, sorry for that. Embarrassed http://www.mediafire.com/?jymggcxzsey
Treasure chest removed because I realized we already got it in BV. Yes, I am dumb and forgot the all-critical GUID scan before uploading. Please let me know what other issues you find.

Pictures:

« Last Edit: 2008 May 19, 20:10:01 by devilsrope » Logged
Cappuccino
Exasperating Eyesore
*
Posts: 204



View Profile
Re: More CS stuff
« Reply #18 on: 2008 May 18, 22:38:48 »
THANKS THIS IS GREAT

Thanks a lot for all the uploads!


P.S. "Bones" is missing, it's the "Black Rocks" link twice.
Logged

Dive in!
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #19 on: 2008 May 18, 22:51:38 »
THANKS THIS IS GREAT

Fixed, thank you for letting me know.
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: More CS stuff
« Reply #20 on: 2008 May 18, 23:30:31 »
THANKS THIS IS GREAT

Devilsrope, are any of those 'hood objects? I always hack 'hood objects ala SaraMK so I can shove them anywhere.

The rock seats and wooden benches from the earlier set work really well in Three Lakes (or equivalent). I just had my first sim want a mountain vacation so set up Tarmack Mountains with a camping ground using a smattering of the CS items.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: More CS stuff
« Reply #21 on: 2008 May 19, 00:31:15 »
THANKS THIS IS GREAT

Very nice, that's a great idea (whenever I get back to real playing). Also, no neighborhood objects here, these are all found in Buy Mode. The rocks and ruins and so on are all in deco>misc.
Logged
bzrburns
Blathering Buffoon
*
Posts: 53


View Profile
Re: More CS stuff
« Reply #22 on: 2008 May 19, 01:07:12 »
THANKS THIS IS GREAT

Quote
Also, many of the small plants are missing pieces, like the dead state or overgrown bits, since stories plants don't grow like TS2 plants do. That stuff may be beyond me, and I'd end up posting them as non-interactive.

EA used a few of these plants in BV ie. Hesper and Spidery Palm.  They used them in the Island and Far East locations which don't have Fall or Winter seasons so the plants don't have the dead state and don't need tending so my guess is that they are probably meant to be non interactive.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: More CS stuff
« Reply #23 on: 2008 May 19, 06:16:30 »
THANKS THIS IS GREAT

So, I've been implementing the repository thing where I can...the one lamp didn't want to cooperate, so I've got to keep hammering it. I'm uploading it today as a stand alone object; if I get it fixed, I'll reupload, to save you guys the 400k or so in duplicate textures.
Dupe textures are evil cuz they chew up massive RAMz.

I think maybe my brain just numbed out after working on the trees (those things were made all kinds of stupid). My repository technique isn't that great...I don't know how to create a stand-alone package of the textures and other needed bits, so in some cases there are multiple master objects.
Sounds like a mess. What you SHOULD do is simply extract the texture and other files RAW, without attempting to change their names or instances, then remove the duplicates and leave it as-is. Don't tamper with any of the resources unless absolutely necessary.

They are all labeled where applicable. Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone.
Heh, this sounds like shit coding even in CS. Shouldn't refilling food cost FOOD, not resources?
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: More CS stuff
« Reply #24 on: 2008 May 19, 07:58:04 »
THANKS THIS IS GREAT

I have been working on the plants. They are sort-of done. But in testing the "evergreens" (palms - at least I think they aren't supposed to drop leaves) are deciduous, and vice versa, so I've got to fix that. I haven't looked into how to do that yet, since I've been lazily testing this stuff.

I have used Pescados Harvestable as Repository for the Palmtrees. If you not fixed them it would have been easy to do so. All you have to doo is delete the Texures and save.

Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone. There's a pic of what I mean. Also, one of the table lamps is weird - it lights up, but the candle doesn't create a flame. That's how it is in CS, too, so I figured...meh.

The one lamp misses a line in the BHAV who generates the Flame. The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.
« Last Edit: 2008 May 19, 08:04:19 by Havelock » Logged
Pages: [1] 2 3 4 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.146 seconds with 20 queries.