More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 21, 23:05:50

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  Decorative Buildings and Lots - Is it possible to calculate distances?
0 Members and 3 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Decorative Buildings and Lots - Is it possible to calculate distances?  (Read 4585 times)
edalbformat
Exasperating Eyesore
*
Posts: 208


View Profile
Decorative Buildings and Lots - Is it possible to calculate distances?
« on: 2008 March 30, 11:38:45 »
THANKS THIS IS GREAT

To create decorative lots is not more than a creative activity, but I've been thinking - is it possible to make a practical use of it to simulate welfare? I mean, when creating a hood I would like to make distinct districts that would say if a Sim living in it is rich or poor.
Decorative lots containing public buildings like school, hospitals and other essential services could be marks for calculating how well located a Sim family is at the present moment.
Playing a Sim family on a lot and saving the game regularly, causes that after a while many problems and bugs start to be generated from aparently nothing that could be explained.
Sometimes it is necessary to evict a family, buldoze the lot and start all over again to solve bugged lots.
This could be used to move the family to another district or even another sub-hood. I've been dreaming to make it in a way that it simulates that those families are moving to a better, or worse, living conditions.
It is not that easy once Sims have no clue of their real living standard, but things could be changed if they were aware of how bad is the neighborhood they are living in. Mainly when talking about fortune Sims. Would not be fascinating if they could start to concentrate their interest on specific ways to reach the gold pot over the rainbow?
Presently I can place a shack side by side to a palace and this makes no difference at all in terms of game-play. In real terms, it would drop the value for the palace.
Logged
Karen
Malodorous Moron
***
Posts: 762


View Profile
Re: Decorative Buildings and Lots - Is it possible to calculate distances?
« Reply #1 on: 2008 March 30, 14:06:28 »
THANKS THIS IS GREAT

Playing a Sim family on a lot and saving the game regularly, causes that after a while many problems and bugs start to be generated from aparently nothing that could be explained.

This is a little misleading.  While I won't deny that occasionally a lot can become "buggy" or corrupted, simply playing that lot frequently and saving the game regularly doesn't cause the lot to become corrupted.  It's possible to play the same lots for months or even years (real time).

Presently I can place a shack side by side to a palace and this makes no difference at all in terms of game-play. In real terms, it would drop the value for the palace.

Well, I suppose you could use the familyfunds cheat to reduce the amount of money that the richer families have when a poor family moves in nearby, if you want to simulate something like that.  But your Sims have no awareness that there *are* houses nearby, let alone whether the neighbors are rich or poor.

Karen
Logged
croiduire
Malodorous Moron
***
Posts: 717


INTP


View Profile
Re: Decorative Buildings and Lots - Is it possible to calculate distances?
« Reply #2 on: 2008 April 12, 20:19:53 »
THANKS THIS IS GREAT

Interesting idea, but AFAIK unsupported by current code (although, admittedly, I don't know much). That may be a feature (or potential feature) in the upcoming L&P where it's rumoured that sims will be able to wander all around the hood.
Logged

The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
   Guards! Guards! (Terry Pratchett)
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.052 seconds with 19 queries.