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Author Topic: Features from other EPs carried over into Free-Time  (Read 13913 times)
Gwill
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Re: Features from other EPs carried over into Free-Time
« Reply #25 on: 2008 March 25, 20:57:37 »
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Room dividers can be very handy, among other things because they block sound, which is handy if you have one toddler sleeping while another plays with the xylophone.
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kuronue
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Re: Features from other EPs carried over into Free-Time
« Reply #26 on: 2008 March 25, 21:01:02 »
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yeah, but before we had them I got into the habit of giving each sprog its own room, furnishing at first with baby stuff and then turning that into their bedroom as a child. They thus are isolated enough to not wake anyone else with their screaming or xylaphoning. Since I was used to not having them I've not used them all that much >.>
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jsalemi
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Re: Features from other EPs carried over into Free-Time
« Reply #27 on: 2008 March 26, 00:17:53 »
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The room dividers are great for poor sims in small houses, so the crib can be in the living room and the tv won't keep the sprog up.  They also work great for isolating pet beds the same way.
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Swiftgold
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Re: Features from other EPs carried over into Free-Time
« Reply #28 on: 2008 March 26, 16:31:01 »
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The room dividers are great for poor sims in small houses, so the crib can be in the living room and the tv won't keep the sprog up.  They also work great for isolating pet beds the same way.


I don't suppose there are any hacks that prevent radios/TVs from waking pets up, are there? Realistically they shouldn't even care if there's noise, and most animals I've known love to sleep on/by the couch with you while you're watching TV, but then again, it is the Sims...
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jsalemi
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Re: Features from other EPs carried over into Free-Time
« Reply #29 on: 2008 March 26, 17:26:09 »
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I haven't come across any, though that would be a handy hack. My dog sleeps through anything, including the TV, radio, and thunderstorms.  But crinkle a package that sounds like food, and even if he's sleeping 2 floors away, he comes running. Smiley
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jolrei
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Re: Features from other EPs carried over into Free-Time
« Reply #30 on: 2008 March 26, 17:31:57 »
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I haven't come across any, though that would be a handy hack. My dog sleeps through anything, including the TV, radio, and thunderstorms.  But crinkle a package that sounds like food, and even if he's sleeping 2 floors away, he comes running. Smiley

Lol.  Ollie the Cat can hear a tin opener lock onto a tin of salmon from a distance of two blocks.  His time from tin opener lock-on to arrival is generally under the time it takes to finish opening the tin.  I swear, kittehs have some mysterious "get me to the fish" teleport ability.
Lock tin opener onto tin...ZOT!...and suddenly there is a purring insistent force pressed against an ankle.
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friendlyquark
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Re: Features from other EPs carried over into Free-Time
« Reply #31 on: 2008 March 27, 17:12:56 »
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Been there, fed that! LOL

Even if the driveways weren't carried over, you can download them now anyway, so it doesn't really matter. But they had to have included them for the repair auto feature. I just wish that they had unlocked controlling pets in FT, so I didn't have to keep typing in "ControlPets on".  Angry I always thought it was stupid that you couldn't control your sims' pets.
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gynarchy
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Re: Features from other EPs carried over into Free-Time
« Reply #32 on: 2008 March 27, 17:31:04 »
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You can add "boolprop ControlPets on" to your userStartup.cheat file so you don't have to type it in every time you load the game.
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