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Author Topic: Is it ok to use SimPE QA to delete2 sims in a FT game?  (Read 4030 times)
Lion
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Is it ok to use SimPE QA to delete2 sims in a FT game?
« on: 2008 March 02, 14:46:50 »
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I suppose the BV version will cause problems for FT games? What about doing terrain surgery? What version are you all using?
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Inge
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #1 on: 2008 March 02, 18:21:34 »
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Don't use BV SimPE to edit anything to do with Sims or Neighborhoods if you have Freetime Smiley  Don't even use new QA versions until it is specifically declared ready for Sim editing.
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Lion
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #2 on: 2008 March 03, 15:22:52 »
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Thanks for the warning, Inge. Editing some BHAVs of objects/hacks is ok?
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #3 on: 2008 March 03, 16:09:59 »
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Yeah you can do object editing.  There is a QA for Freetime now with the embryonic Sim editing in it, but it's far from reliable yet.
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Zazazu
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #4 on: 2008 March 03, 17:07:15 »
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Ah, good. I need to do some sign creation (lot and 'hood billboards) for a new biz, Dylan's gym. Must further custom signage addiction.
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #5 on: 2008 March 03, 17:11:31 »
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SimPE can perform Deleted 2 for Freetime neighborhoods just fine, but you will have to disable the SDSC plugin and do the deletion manually working off only the instance IDs and the "N00X_UserYYYYY" name you get from force-erroring your deletee pre-deletion (summon with Ingelogical, force error, delete, Prep for Delete), or seeing whose file gets shrunk. All in all, a more complex procedure than straight Deleted II, but it can be done.
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Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
« Reply #6 on: 2008 March 03, 19:07:31 »
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SimPE can perform Deleted 2 for Freetime neighborhoods just fine, but you will have to disable the SDSC plugin and do the deletion manually working off only the instance IDs and the "N00X_UserYYYYY" name you get from force-erroring your deletee pre-deletion (summon with Ingelogical, force error, delete, Prep for Delete), or seeing whose file gets shrunk. All in all, a more complex procedure than straight Deleted II, but it can be done.

Good lord, I followed your tute (at least the one I noted down), and never did the "summon with Ingelogical, force error, delete, Prep for Delete", just the last "Prep for Delete" in a BV game. Is this a "new" procedure just for FT for the time being, or I should have for my last game?
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