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Author Topic: Salvaged Stories Crap  (Read 544038 times)
uksimsfan
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Re: Salvaged Stories Crap
« Reply #375 on: 2009 August 31, 16:53:12 »
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Guys, I'm interested in the Castaway stuff in the Mian Thread.
What EPs do you need for those?

I have NL, OFB, UNI, PETS, SEASONS.
I don't have BV.
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #376 on: 2009 August 31, 17:05:05 »
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Objects have differing requirements depending on whether they are functional or decorative. Requirements are noted in the individual RTFMs, but the amount of testing performed on obsolete installations is largely nonexistent. Intentionally using obsolete versions of the game is not really recommended.
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uksimsfan
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Re: Salvaged Stories Crap
« Reply #377 on: 2009 September 02, 14:26:18 »
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Thanks the reply.
The items I am interesting in are. (items I REALLY need in bold)

OBJECT: Aeroplane - Does Not Enable User To Fly.
OBJECT: Aeroplane (Bent) - Requires textures from Regular Aeroplane.
OBJECT: Beds (all) - Often Higher Energy Than Existing Beds! Cheap! May Require CS Beddings.
OBJECT: Coconut/Papaya/Banana Trees - Climbable and Harvestable For Cash/Food.OBJECT: Craft Bench - Made MOAR Useful: Can Make Robots as Well As Toys
OBJECT: Decorative Crates and Fuel Barrels - Not Really Useful, But I Have Like A Dozen Of These Right Here In This Very Room IRL
OBJECT: Firewalk Hot Coals - Requires CoreFuncs.
OBJECT: Leaf Pile Bed - No Energy Maximum To Use! Requires CoreFuncs.
OBJECT: Lean To Shelter

Can I use any of those safetly with NL, OFB, UNI, PETS, SEASONS?

Also what are "CoreFuncs" and "RTFMs".
Also what is ment by "May Require CS Beddings".

Lastly, is there anywhere I can see images of these items?

Thanks for your help.
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #378 on: 2009 September 02, 14:55:39 »
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Can I use any of those safetly with NL, OFB, UNI, PETS, SEASONS?
Probably. What does it say in the manual?

Also what are "CoreFuncs" and "RTFMs".
Also what is ment by "May Require CS Beddings".
CoreFuncs is BHAV functions needed to make the objects that require them function. CS Beddings are the textures for the Castaways bed objects.

Lastly, is there anywhere I can see images of these items?
They're from the Castaway Stories game. This isn't a screenshot gallery. If you have the game, you know what they are. If you don't, you don't care.
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Mootilda
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Re: Salvaged Stories Crap
« Reply #379 on: 2009 September 02, 21:31:08 »
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Also what are "CoreFuncs" and "RTFMs".

RTFM is "Read the --- manual", which is what you should be doing.
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soozelwoozel
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Re: Salvaged Stories Crap
« Reply #380 on: 2009 September 05, 22:26:04 »
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Why so coy Mootilda? Fuck is a good word. Plenty of history behind it. Can't you bring yourself to type it? How odd.
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #381 on: 2009 September 06, 01:46:38 »
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She's used to other sites where saying something like that would get you banned. But not here. Here, the worst that can happen is that you get "pottymouth" as your schtick.
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Mootilda
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Re: Salvaged Stories Crap
« Reply #382 on: 2009 September 06, 21:20:43 »
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Why type a word that I wouldn't use in real life?  Besides, it wasn't necessary for the translation.
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sleep
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Re: Salvaged Stories Crap
« Reply #383 on: 2010 April 08, 02:50:16 »
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Risking necromancy...

Having CS corefuncs in the game seems to remove the apartment icon from apartment buildings in hood view. If that's all it is doing, it's not much of a problem, but is it a hint of anything worse?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #384 on: 2010 April 08, 03:52:38 »
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Can't reproduce this behavior, works fine for me.
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SiuPang
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Re: Salvaged Stories Crap
« Reply #385 on: 2010 June 08, 08:11:01 »
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Pescado, I just found that CS Core Functions have some conflicts with Apartment Life. And these conflicts will stop Sims from becoming witches or wizards. Please help and look into this issue. Many thx!!!
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #386 on: 2010 June 08, 10:23:10 »
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No, that's total horseshit. My sims can become witches just fine, and have.
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Deviancy
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Re: Salvaged Stories Crap
« Reply #387 on: 2010 July 14, 04:03:17 »
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Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.

The Leaf Pile Bed seems to conflict with TJ's Smart Bed mod.

I say "seems to" because I tested it with the the mod and it caused a "too many iteration" error, and tried it without the mod and the issue went away.

Seems 100% to me but well.. yeah..
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jezzer
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Re: Salvaged Stories Crap
« Reply #388 on: 2010 July 14, 04:36:44 »
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Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.
That's why there's a SEARCH box.
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Deviancy
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Re: Salvaged Stories Crap
« Reply #389 on: 2010 July 14, 06:02:25 »
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I used your so called "search" box and didn't find any hits on "smart Beds" in this specific thread.

But thanks for bringing this new fangled message board option to my attention, never heard of it before.
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jezzer
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Re: Salvaged Stories Crap
« Reply #390 on: 2010 July 14, 06:04:23 »
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Yeah, advertising that you're either too lazy to search or not smart enough to search effectively is a sure-fire way to get help.
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Deviancy
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Re: Salvaged Stories Crap
« Reply #391 on: 2010 July 14, 06:15:09 »
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Where in my original message was the word "help" mentioned, and where did I mention that I didn't use that fancy dancy new fangled "search box" magicmabob?

Assuming things is naughty.

I said I can't read through 16 pages of posts because it's hard on my eyes.

Eye strain != laziness..

Tsk.. tsk..

I'm merely saying.. "hey.. this bed of leaves thing.. it no worky.. worky with TJ's Smart Beds as far as I can tell.. you may want to avoid it"..

Because as far as the search results indicated, no one has said that in this thread yet.

« Last Edit: 2010 July 14, 06:27:11 by Deviancy » Logged
J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #392 on: 2010 July 14, 09:23:21 »
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The Leaf Pile Bed is a nonstandard bed-class object, so the Jeffistani objects need to specially account for it. Its nonstandardy is a product of EAxis, and therefore, has right-of-way.
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Kazzandra
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Re: Salvaged Stories Crap
« Reply #393 on: 2010 July 22, 23:54:26 »
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Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.

The Leaf Pile Bed seems to conflict with TJ's Smart Bed mod.

I say "seems to" because I tested it with the the mod and it caused a "too many iteration" error, and tried it without the mod and the issue went away.

Seems 100% to me but well.. yeah..

What plugins (if any) are you using? I have the relax plugin with the base mod and have never had a problem with the leaf pile. I'm pretty sure I have the most current version for AL. "Seems to" seems like the best way to say it, indeed.
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #394 on: 2010 July 23, 02:26:59 »
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Hey, look. It's Chastity. Long time no see.
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nahte
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Re: Salvaged Stories Crap
« Reply #395 on: 2010 November 25, 23:09:16 »
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Hi everybody!

It seems that corefuncs breaks the GL fountain.

Is it true?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #396 on: 2010 November 26, 01:50:38 »
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Can't see any reason why, my fountains seem fine to me.
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VampireKiss
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Re: Salvaged Stories Crap
« Reply #397 on: 2011 August 30, 07:43:52 »
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The leaf pile in my game works, as in sims can sleep on it like they are supposed to. But if I have it on a lot with a normal bed then my sims will pop out of the bed whenever they relax to woohoo. But if I delete it off the lot they work just fine. Has anyone else had this happen?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #398 on: 2011 August 30, 16:10:50 »
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Can't say I've seen that, nor can I imagine how the presence of an unrelated object on the lot would influence things. Is there an accompanying error message in debug mode?
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rosess
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Re: Salvaged Stories Crap
« Reply #399 on: 2011 August 30, 17:38:21 »
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I vaguely recall removing the leaf pile due to a conflict with another mod or hacked item.  ACR, maybe? 
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