gynarchy
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They are in Hobbies ... Misc. with the crafting benches.
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Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
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Lady Moiraine
Corpulent Cretin
Posts: 145
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I have made another attempt at voodoo debugging, although I suspect it will not fare any better. Someone give it a try and let me know if it works. At the moment the format of the FX file is inscrutable and I just imported the CS one wholesale. I have tried fiddling with it some more.
Where can I get this file--the "fixed core functions"? I redownloaded the core functions file from page 1 but it's still the file dated Feb 10. My beaches are like ascarrott's were, the waves stop about 3 tiles from the shore. When I remove the core functions file, the waves work fine. I'd love to try the "fixed" core functions file!
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« Last Edit: 2008 April 25, 04:47:14 by Lady Moiraine »
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Lady Moiraine
Corpulent Cretin
Posts: 145
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Thank you so much Havelock! I'm going to try it right now!
Edit:
I did try the new file in my game and it works great! I have the waves right where they need to be! Thanks again for the file! I really love the beach lots, since BV I play only Crescent Island now so the majority of my lots can be beachfront. And they now have the right kind of waves!
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« Last Edit: 2008 April 27, 05:19:09 by Lady Moiraine »
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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In case anyone interested in all the CS objects doesn't watch PMBD, 'devilsrope' posted a bunch of the CS recolors of current game objects as well as some of the new objects not here. Linkage to post.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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J. M. Pescado
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Where can I get this file--the "fixed core functions"? I redownloaded the core functions file from page 1 but it's still the file dated Feb 10. Clear your cache.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Lisen
Asinine Airhead
Posts: 23
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Hi I just wonder where I can learn how to convert Sim Castaway objects to be used in the "real" Sims2? There is so many objects I really want to use in my game. Thanks.
/Lisen
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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Hi I just wonder where I can learn how to convert Sim Castaway objects to be used in the "real" Sims2? There is so many objects I really want to use in my game.
Look in the Peasantry forum here -- one of our members has converted pretty much all the furniture and objects from CS to be used in the Sims.
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Lisen
Asinine Airhead
Posts: 23
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Thank you jsalemi very much Very nice.... /Lisen
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edalbformat
Exasperating Eyesore
Posts: 208
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Sorry, is there any special reason that coconut drink is autonomous but eat banane or papaya is not? I've been checking the files but didn't find out why. Everything seems to be the same but banane and papaya are only eaten at command. Thanks.
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J. M. Pescado
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Probably just sadorandom OCDness. I didn't change the autonomy values, they are EAxian.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Para
Asinine Airhead
Posts: 24
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Ich have the same problem. Even if there ist only one Papaya tree and nothing else to eat.
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edalbformat
Exasperating Eyesore
Posts: 208
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Haven't had time to check thoroughly. Are the papaya and banane clones from the coconut? Have had previous cases where clones don't work like the mother because there's somewhere a GUID test. If the clone is keeping an old GUID somewhere and doesn't match the new GUID of the object, it stops the interaction. I'm placing questions because I have absolutely no time to read a complete object right now.
Thanks.
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J. M. Pescado
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They're not clones of each other or anything. All the objects are cloned from the original Castaways, so unless this behavior DOESN'T occur in standard Castaways, it's functioning according to EAxis design.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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edalbformat
Exasperating Eyesore
Posts: 208
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Check again. Haven't tested yet but found already a discrepancy. Interaction: Gather Papayas and Gather bananes have a GUID check. "Check if the object is an instance of 0x331576AA. This is the GUID for the coconut tree. Don't know about EAXIS original. If it was this way, it won't work in Castaways either. I don't have the crap.
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J. M. Pescado
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Check again. Haven't tested yet but found already a discrepancy. Interaction: Gather Papayas and Gather bananes have a GUID check. "Check if the object is an instance of 0x331576AA. This is the GUID for the coconut tree. Don't know about EAXIS original. If it was this way, it won't work in Castaways either. I don't have the crap. That's not an EAxis original, and it's not a GUID test, it's a GUID load for RTBN by GUID. It is also not part of the check tree, so would not prevent the action.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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edalbformat
Exasperating Eyesore
Posts: 208
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I don't find anywhere anything that gives autonomy to the other two trees. The coconut tree has other interactions where my Sims just climb the trees and make strange sounds. Though the same interaction is available for the papaya tree, it also doesn't happen autonomously and sincerely I would not recomend to play a monkey in a papaya tree. I saw a papaya tree once and it didn't seem climbable. There's also an atribute where papaya gets Id 03. The interactions mention Local 0001 (food Id) :=Literal 04 in both coconut and papaya. You know, I'm getting tired. I place the trees on the lot only so that visitors climb and eat self and don't walk around with hunger icons on think bubbles. It irritates me. Suddenly hungry visitors don't leave anymore like before, they just stay up to 2AM thinking hungry.
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Kabuto
Blathering Buffoon
Posts: 69
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Is it possible to get the beach behavior in TS2 ?
I talk about walking in the water and swimming when it's deep, fishing, mirror water, terrain paint and fishes !
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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Bon Voyage added some beach behaviors -- sims can swim in the ocean. But there's no fishing in the ocean, alas.
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Kabuto
Blathering Buffoon
Posts: 69
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I know it but sims can't walk in the water, they directly swim because there is an hidden portal !
I think the CS way is more realistic that's I ask if it's possible to get it in TS2 !
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kuronue
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I haven't done any simming in a few months. I miss CS much more than TS2.
Mirror water you can get via hacks, I think. And there's already terrain paint in the game, and you can download more. You can fish in ponds, just not the ocean.
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INFP or something
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edalbformat
Exasperating Eyesore
Posts: 208
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Marvine made an interesting waterfall where she also added a shower. This way Sims enter in water to take a shower and it looks very realistic. It is necessary to dig a hole to place the waterfall otherwise the water would fly. The beach portal could include a small similar depression filled up with water and the possibility to walk on it. But I suppose that only Maxis could do this because we cannot change the area. It is solid and would not present any problem I suppose. I use to place this wracked ship on the beach and it is dead dark during the night. I got one of those light posts and placed with move objects on directly on the first squares under the ship, on the left side of the captain log cabin and get the ship somewhat more illuminated in the night. So, it is consistent. If it was a little bit more surface water, Sims could walk on it without problems.
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Kabuto
Blathering Buffoon
Posts: 69
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Well, the beach lots are locked, but about normal lots which are expanded over the sea, if CS use beach portals, it will be possible to put them manually in those lots !
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Milhouse Trixibelle Saltfucker III
Saltfucking Weasel
Terrible Twerp
Posts: 2328
How is a weasel like a writing desk?
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I downloaded the Peeable Bush (because "real" toilets don't look quite right in an ancient stone temple), but when I sent a sim to use it, the sim errored out. I figured maybe it required CoreFuncs, but that caused my game to crash on loading. I don't know where the error log went, I'll generate a new one today. Maybe the object requires an EP I don't have?
Edit: Yes, it happened. I tried it in my test neighbourhood and got an error log.
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« Last Edit: 2008 July 27, 03:53:16 by J. M. Pescado »
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04:49 <@Pescado> That seems somehow unnecessarily cruel.
21:17 < Kewian> Trixie one day you are going to pay for your crimes.
Your source for blood and circuses.
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knightguy
Exasperating Eyesore
Posts: 216
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I have those objects that you wanted, not all, but these below: Hydrant Animal's Bed Painting Sofa Flower Click on the link below to get it: http://w16.easy-share.com/1699992079.htmlI don't have only the Station Fish and Ice Block. If someone could put here the other ones, it'd be nice. when i click on this link i get file not found anyone have them still?
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To err is human, but to really foul things up requires a computer.
Better to remain silent and be thought a fool than to speak out and remove all doubt.
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