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Salvaged Stories Crap
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Topic: Salvaged Stories Crap (Read 544738 times)
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Salvaged Stories Crap
«
Reply #50 on:
2008 February 05, 20:29:58 »
Hmm. An alternative (that IMHO is too much damn work) is to replace a medium city file with that terrain in SimCity, then change the .png for the gridding to all smalls. Then you can import the four resultant ones into Sims2 and make base 'hood, shopping district, downtown, and Uni. And yes, I know my terminology is off. Welcome to the way I think.
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Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #51 on:
2008 February 05, 22:14:18 »
Quote from: Zazazu on 2008 February 05, 20:29:58
Hmm. An alternative (that IMHO is too much damn work) is to replace a medium city file with that terrain in SimCity, then change the .png for the gridding to all smalls. Then you can import the four resultant ones into Sims2 and make base 'hood, shopping district, downtown, and Uni. And yes, I know my terminology is off. Welcome to the way I think.
Can't do that. An existing medium-sized city does not split into smaller cities when you change the PNG gridding. It just gets fucked up.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
SimOtaku
Asinine Airhead
Posts: 26
Re: Salvaged Stories Crap
«
Reply #52 on:
2008 February 06, 06:54:42 »
Pescado, they works great.
I like the trees.
Should I link from DA to MATY in credit for trees ?
I saw fish in the sea in Castaway trailer, could you convert them for BV ?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #53 on:
2008 February 06, 07:17:32 »
Quote from: SimOtaku on 2008 February 06, 06:54:42
Should I link from DA to MATY in credit for trees ?
Dun care. It depends on whether you think your users would want them. It's not like they aren't just stolen from CS, anyway.
Quote from: SimOtaku on 2008 February 06, 06:54:42
I saw fish in the sea in Castaway trailer, could you convert them for BV ?
Those aren't REAL. In case you haven't noticed, trailers are FAKE.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
SimOtaku
Asinine Airhead
Posts: 26
Re: Salvaged Stories Crap
«
Reply #54 on:
2008 February 06, 07:27:12 »
Quote from: J. M. Pescado on 2008 February 06, 07:17:32
Quote from: SimOtaku on 2008 February 06, 06:54:42
Should I link from DA to MATY in credit for trees ?
Dun care. It depends on whether you think your users would want them. It's not like they aren't just stolen from CS, anyway.
Thanks for reply.
An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Quote from: J. M. Pescado on 2008 February 06, 07:17:32
Quote from: SimOtaku on 2008 February 06, 06:54:42
I saw fish in the sea in Castaway trailer, could you convert them for BV ?
Those aren't REAL. In case you haven't noticed, trailers are FAKE.
Oh...I did noticed that. Anyway, I just got one from marvine.
Logged
Leo
Asinine Airhead
Posts: 19
Re: Salvaged Stories Crap
«
Reply #55 on:
2008 February 06, 08:59:21 »
I have a problem with the converted craft bench:
my game is installed in German and when I click the bench I only get the options of the normal toy bench. The new things that came with Castaway do not appear in the menu.
Also no robot-related options.
Could you check this?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #56 on:
2008 February 06, 09:37:46 »
Quote from: SimOtaku on 2008 February 06, 07:27:12
An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.
Quote from: Leo on 2008 February 06, 08:59:21
I have a problem with the converted craft bench:
my game is installed in German and when I click the bench I only get the options of the normal toy bench. The new things that came with Castaway do not appear in the menu.
Also no robot-related options.
The robot and toy related options require the relevant badge levels to unlock. Without an advanced robotery badge, you would see only the Toy Robot, which may very well resemble a toy-bench product. It seems to work fine in my game, and the options are not language-specific. I will check again, though. As for "new things that came with castaways", I am not aware that Castaways has introduced anything new on craftables. What does it normally do? There are no debug cheats in Castaways, so I have no idea what the item actually does in the game, only what happens when it is extracted.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Kabuto
Blathering Buffoon
Posts: 69
Re: Salvaged Stories Crap
«
Reply #57 on:
2008 February 06, 10:25:42 »
Quote from: J. M. Pescado on 2008 February 06, 09:37:46
Quote from: SimOtaku on 2008 February 06, 07:27:12
An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.
In the other hand, the files are still downloadable from MTS2
Career(Adult)_GameDevelopment
http://files.modthesims2.com/getfile.php?file=469917
Career(Adult)_Entertainment
http://files.modthesims2.com/getfile.php?file=469918
FurnitureSet_Baliwood
http://files.modthesims2.com/getfile.php?file=469923
FurnitureSet_Shakely
http://files.modthesims2.com/getfile.php?file=469933
FurnitureSet_Teak
http://files.modthesims2.com/getfile.php?file=469934
Appliances
http://files.modthesims2.com/getfile.php?file=469935
Decorative
http://files.modthesims2.com/getfile.php?file=469936
Electronics
http://files.modthesims2.com/getfile.php?file=469937
Kids
http://files.modthesims2.com/getfile.php?file=469938
Lighting
http://files.modthesims2.com/getfile.php?file=469939
Party
http://files.modthesims2.com/getfile.php?file=469940
Plumbing
http://files.modthesims2.com/getfile.php?file=469941
Recreation_(UNI-REQUIRED)
http://files.modthesims2.com/getfile.php?file=469942
Seating
http://files.modthesims2.com/getfile.php?file=469943
ShakelyEndTable_FIXED-18feb07
http://files.modthesims2.com/getfile.php?file=470282
The Sims Life Stories SC4 Terrains (Four Corners, City - Beachy & Four Corners 2)
http://files.modthesims2.com/getfile.php?file=500084
«
Last Edit: 2008 February 06, 11:18:15 by Kabuto
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #58 on:
2008 February 06, 10:28:41 »
Hah! So it was lies and propaganda to begin with!
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: Salvaged Stories Crap
«
Reply #59 on:
2008 February 06, 11:39:22 »
Quote from: J. M. Pescado on 2008 February 06, 09:37:46
The robot and toy related options require the relevant badge levels to unlock. Without an advanced robotery badge, you would see only the Toy Robot, which may very well resemble a toy-bench product. It seems to work fine in my game, and the options are not language-specific. I will check again, though. As for "new things that came with castaways", I am not aware that Castaways has introduced anything new on craftables. What does it normally do? There are no debug cheats in Castaways, so I have no idea what the item actually does in the game, only what happens when it is extracted.
As fas as i know the bench gives out broken things (a small Transistor Radio and a RC Car the Sim could "repair" to the small table Boombox and working RC Car). There may be more.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #60 on:
2008 February 06, 11:42:41 »
So, probably a weird dependency issue, sorta like how the Pet Stories vending machine on conversion becomes a functional, albeit odd-looking, vendor of the cellphones and other gadget crap, and ceases entirely to vend Death Snacks.
Just as well, then. Why on Earth would we need a craft bench to make the already-existing boombox and RC Car, which are readily available in buy mode (and the latter is throughly useless, anyway!)?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
smochina
Asinine Airhead
Posts: 5
Re: Salvaged Stories Crap
«
Reply #61 on:
2008 February 06, 16:50:20 »
What are the next objects to convert from "The Sims Catsaway"??
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Havelock
Lipless Loser
Posts: 647
Re: Salvaged Stories Crap
«
Reply #62 on:
2008 February 06, 16:51:42 »
There are many Things they have not made from scratch. Insteed they replace Meshes and Textures from existing objects. (Pirate Pokertable,Chesstable,Piratevanity,Easel,Benchpress and many more Items).
Quote from: smochina on 2008 February 06, 16:50:20
What are the next objects to convert from "The Sims Catsaway"??
Wait and see what we get.
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Salvaged Stories Crap
«
Reply #63 on:
2008 February 06, 17:53:44 »
Quote from: smochina on 2008 February 06, 16:50:20
What are the next objects to convert from "The Sims Catsaway"??
Considering this site's pro-cat stance, I don't believe Pescado would in any way support items from the Catsaway product.
Also, read the freaking thread.
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Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
nekonoai
Weeaboo
Retarded Reprobate
Posts: 1448
Hell yeah.
Re: Salvaged Stories Crap
«
Reply #64 on:
2008 February 06, 19:37:22 »
catsaway. lulz.
So far I've used the bongos (the ones you sit down to play) and the limbo bar. I'm glad you can FAIL at limbo at first. makes it moar real. Also, the sim I had playing the bongos was happy as Emma in the arms of her Goopykins.
Gotta put the rest of the items into my alien house for them to play with.
eta: happy emma?
«
Last Edit: 2008 February 06, 21:28:21 by nekonoai
»
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Salvaged Stories Crap
«
Reply #65 on:
2008 February 06, 19:43:53 »
Thanks nekonoai
«
Last Edit: 2008 February 06, 21:41:35 by Emma
»
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Illusions of Grandeur
|
Laverwinkle Sims
Thunderwolf
Asinine Airhead
Posts: 35
The bitter sinner from Purgatory
Re: Salvaged Stories Crap
«
Reply #66 on:
2008 February 07, 00:29:54 »
Thanks Kabuto!
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Life is too short to taste it out all alone, but you have to!
Theo
Lipless Loser
Posts: 602
Re: Salvaged Stories Crap
«
Reply #67 on:
2008 February 07, 11:40:11 »
Does anyone else have trouble with the lean-to shelter? The moment I select it form the catalog, an error pops up with an "Invalid constant" message. I don't have the error log right now, but I'll post it later.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #68 on:
2008 February 07, 12:13:56 »
Possible version incompatibility, probably in the Init. What version of game do you run?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Theo
Lipless Loser
Posts: 602
Re: Salvaged Stories Crap
«
Reply #69 on:
2008 February 07, 12:29:20 »
I have all expansions except for Bon Voyage.
Edit: And no stuff packs, except for lsconv and csconv
Edit:
Quote from: J. M. Pescado on 2008 February 07, 13:26:06
No, the issue should be fixed now.
Yes, it's working now, thanks! *BAAAAAA*
«
Last Edit: 2008 February 08, 11:00:10 by Theo
»
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Thunderwolf
Asinine Airhead
Posts: 35
The bitter sinner from Purgatory
Re: Salvaged Stories Crap
«
Reply #70 on:
2008 February 07, 12:57:06 »
I think you need Bon Voyage for that.
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Life is too short to taste it out all alone, but you have to!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #71 on:
2008 February 07, 13:26:06 »
No, the issue should be fixed now.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ShortyBoo
Juvenile Jackass
Posts: 476
Re: Salvaged Stories Crap
«
Reply #72 on:
2008 February 07, 22:54:58 »
Thanks, Kabuto. Are you doing the rest of the native clothes too? Like the male and all the other ages as well as the other categories?
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Havelock
Lipless Loser
Posts: 647
Re: Salvaged Stories Crap
«
Reply #73 on:
2008 February 08, 00:03:03 »
I have a prob with cloned lights from CS when i select them in buymode i get an error the lights reset in an endless loop.
Error log Attached.
«
Last Edit: 2008 February 08, 11:58:15 by J. M. Pescado
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Salvaged Stories Crap
«
Reply #74 on:
2008 February 08, 11:58:58 »
I have no idea what that says right now or what your cloning process is, Havelock. As for Kabuto's stuff, as soon as I get a free moment for it, I'm going to screen, repack, and refile them. Maxis Crap tends to contain a ton of garbage and assorted file detritus to be weeded out.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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