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Author Topic: Salvaged Stories Crap  (Read 543833 times)
J. M. Pescado
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Salvaged Stories Crap
« on: 2008 February 02, 12:05:52 »
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Crap salvaged from the Stories series of games for *REAL* TS2.

Life Stories:
CAREER: Entertainment w/ Career Reward
CAREER: GameDev w/ Career Reward
OBJECT: Riley's Coffeemaker - Moar Energy, Less Pee
OBJECT: Vincent's Espressomachine - Fancy, Overpriced, Same Espresso

Pet Stories:
OBJECT: Auto-Pet Feeder - Holds MOAR FUDZ
OBJECT: Buffet Table - Different FUDZ, Same Story
OBJECT: Cat Condo - Like Regular, Only Different
OBJECT: Fancy Reward Doghouse
OBJECT: Funny-lookin' Bench Press
OBJECT: Halo Stove - Overpriced, Same As Regular Best Stove.
OBJECT: Non-Expiring Lovetub
OBJECT: Portapotty
OBJECT: Scratching Post - Different Look, Same Function

Castaways Stories:
OBJECT: Aeroplane - Does Not Enable User To Fly.
OBJECT: Aeroplane (Bent) - Requires textures from Regular Aeroplane.
OBJECT: Beds (all) - Often Higher Energy Than Existing Beds! Cheap! May Require CS Beddings.
OBJECT: Bongo & Pahu Drums - Skills Creativity, Enables Groove Mode on Limbo Bar.
OBJECT: Coconut/Papaya/Banana Trees - Climbable and Harvestable For Cash/Food.
OBJECT: Coffee Tree - A Macrocaffeinate Option For Children.
OBJECT: Craft Bench - Made MOAR Useful: Can Make Robots as Well As Toys
OBJECT: Decorative Crates and Fuel Barrels - Not Really Useful, But I Have Like A Dozen Of These Right Here In This Very Room IRL
OBJECT: Firewalk Hot Coals - Requires CoreFuncs.
OBJECT: Holy Grail - DeAges Elders to Adults.
OBJECT: Leaf Pile Bed - No Energy Maximum To Use! Requires CoreFuncs.
OBJECT: Lean To Shelter
OBJECT: Limbo Bar - Optional Bongo Drums to enable Groove Mode.
OBJECT: Peeable Bush - The Toilet Game Goes Commando!
OBJECT: Shaman Brewing Bench - Makes 3 Dubiously Useful Potions. Requires CoreFuncs.
OBJECT: Singing Stone - Has Functioning Minigame!
OBJECT: Volcano Cauldron - Moar Pants-Wetting! Requires CoreFuncs.
« Last Edit: 2008 February 10, 13:02:18 by J. M. Pescado » Logged

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Re: Salvaged Stories Crap
« Reply #1 on: 2008 February 02, 15:43:25 »
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Peeable bush? It's The Toilet Game gone Commando!  Grin
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Re: Salvaged Stories Crap
« Reply #2 on: 2008 February 03, 00:44:05 »
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Where in the catalog are the Singing Stones?  I"m about to go blind looking for this.   Tongue
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gynarchy
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Re: Salvaged Stories Crap
« Reply #3 on: 2008 February 03, 01:32:44 »
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Where in the catalog are the Singing Stones?  I"m about to go blind looking for this.   Tongue

Decorative, under the Sculptures category for §800.
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Re: Salvaged Stories Crap
« Reply #4 on: 2008 February 03, 01:49:42 »
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Found it.  Wow, MUCH bigger when you pull it out of the catalog.
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Zazazu
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Re: Salvaged Stories Crap
« Reply #5 on: 2008 February 03, 03:37:17 »
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Thanks for the help in finding it (I have way too much decorative stuff) but it doesn't seem to be interactable.  Cry

Perfect for the tiki ruins I had in mind.
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Re: Salvaged Stories Crap
« Reply #6 on: 2008 February 03, 08:59:52 »
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Will there be more stuff, like, career rewards?   Wink
And is "pond swiming' even possible to pillage?
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Re: Salvaged Stories Crap
« Reply #7 on: 2008 February 03, 09:43:57 »
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Mashes the thanks button. I'm still testing but everything looks good so far.

Okay, enough useless flattery... I probably shouldn't even ask since Castaway pillaging is still in progress and there are quite a few more objects I'm hoping you'll do (lamps, the hot tub, the portapotty, easel, the lean-to bed, the big bonfire, concoction junction career reward, and stoves jump to mind) but does this pillaging of new animationed objects mean that the Pet Stories agility course stuff could also be pillaged? My pets are boring and watching them do stupid tricks would amuse me. Not necessarily in a pet show format, but just the tricks.

Alright, I'm done begging for more stuff now. Mashes thanks button again. 
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blackcat
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Re: Salvaged Stories Crap
« Reply #8 on: 2008 February 03, 12:38:45 »
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test1 performed on Big Drum, he couldn't ask test2 to join, but test2 did get join function on second drum, started to play together, without no sync between them, test2 tried to join with Uni instruments, just stood there "waiting' forever, when asked to stop, started to play without sound for couple of seconds, then stoped
Is this normal?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #9 on: 2008 February 03, 12:52:52 »
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That appears to be normal. The drumming doesn't go with any of the other musical modes at present. It is not clear if they were ever supposed to, or if it is even possible for them to. Investigations are ongoing.
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Re: Salvaged Stories Crap
« Reply #10 on: 2008 February 03, 20:00:45 »
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About Pet Stories, 2 objects are still missing :

Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)



An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.

In the other hand, the files are still downloadable from MTS2

   Career(Adult)_GameDevelopment
http://files.modthesims2.com/getfile.php?file=469917
   Career(Adult)_Entertainment
http://files.modthesims2.com/getfile.php?file=469918
   FurnitureSet_Baliwood
http://files.modthesims2.com/getfile.php?file=469923
   FurnitureSet_Shakely
http://files.modthesims2.com/getfile.php?file=469933
   FurnitureSet_Teak
http://files.modthesims2.com/getfile.php?file=469934
   Appliances
http://files.modthesims2.com/getfile.php?file=469935
   Decorative
http://files.modthesims2.com/getfile.php?file=469936
   Electronics
http://files.modthesims2.com/getfile.php?file=469937
   Kids
http://files.modthesims2.com/getfile.php?file=469938
   Lighting
http://files.modthesims2.com/getfile.php?file=469939
   Party
http://files.modthesims2.com/getfile.php?file=469940
   Plumbing
http://files.modthesims2.com/getfile.php?file=469941
   Recreation_(UNI-REQUIRED)
http://files.modthesims2.com/getfile.php?file=469942
   Seating
http://files.modthesims2.com/getfile.php?file=469943
   ShakelyEndTable_FIXED-18feb07
http://files.modthesims2.com/getfile.php?file=470282
   The Sims Life Stories SC4 Terrains (Four Corners, City - Beachy & Four Corners 2)
http://files.modthesims2.com/getfile.php?file=500084

« Last Edit: 2008 May 07, 13:35:52 by Kabuto » Logged
Thunderwolf
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Re: Salvaged Stories Crap
« Reply #11 on: 2008 February 03, 20:30:28 »
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About Pet Stories, 2 objects are still missing :

Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)


I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.

Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #12 on: 2008 February 04, 01:23:44 »
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Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)
I've actually tried extracting the vending machine, but it reverts to vending standard vending-kiosk things: Cellphones and other crap. Just as well, even though it makes it a bit pointless, but the snack thing is harmful to sims anyway, so it's not a useful or desireable item to have lying around: Sims must not eat those snacks, they are poison!

I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.
Decoration objects are not high priority and the "Pet Show" objects suffer from a lack of UI that displays the skill. Also, I no longer have PS with a complete profile installed, and I'm not playing through it again to unlock it just to see it.

Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)
Drums and coconut tree delete fine in my game. Are you sure you're using the latest versions, and what version of game are you running? My test system is BV, so I can't verify that work in older versions.
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Re: Salvaged Stories Crap
« Reply #13 on: 2008 February 04, 01:48:26 »
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Any chance of or does anyone know if the clothes from CS could be pillaged?
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Thunderwolf
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Re: Salvaged Stories Crap
« Reply #14 on: 2008 February 04, 02:26:03 »
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Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)
Drums and coconut tree delete fine in my game. Are you sure you're using the latest versions, and what version of game are you running? My test system is BV, so I can't verify that work in older versions.

I have BV as well, patched and all.  Undecided
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #15 on: 2008 February 04, 02:51:47 »
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Any chance of or does anyone know if the clothes from CS could be pillaged?
It's possible, but there's a pretty large variety to tackle.

I have BV as well, patched and all.  Undecided
Have you downloaded all of the dependency packages, and made sure you are not using an old version? cs_bongo and cs_coconuttree have been dropped and will conflict with the newer versions in cs_drums and cs_harvesttree. The older packages were merged with the newer packages because the other pillaged items use the same resources and thus cannot be seperated without duplicating resources.
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Re: Salvaged Stories Crap
« Reply #16 on: 2008 February 04, 03:02:46 »
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Any chance of or does anyone know if the clothes from CS could be pillaged?
It's possible, but there's a pretty large variety to tackle.

I know but I really could envision a whole "theme" for my regular game while I was playing CS last night and it was a really fun idea.
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Thunderwolf
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Re: Salvaged Stories Crap
« Reply #17 on: 2008 February 04, 03:28:26 »
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Yes I have the new ones. I'll check it out later again. Maybe it has to do something with some items, I forgot to remove from the dowload folder. But to be honest these few items inside the dowloads were only a few recolors.
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Re: Salvaged Stories Crap
« Reply #18 on: 2008 February 04, 05:55:20 »
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K, so the singing stones are sort of like a game of Simon. Not sure if there's a reward for getting to a certain point. I only got to step 11 before I flubbed. They look absolutely fantastic from neighborhood view, as they are all lit up.

Hot coals:
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #19 on: 2008 February 04, 06:00:59 »
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K, so the singing stones are sort of like a game of Simon. Not sure if there's a reward for getting to a certain point. I only got to step 11 before I flubbed. They look absolutely fantastic from neighborhood view, as they are all lit up.
The story mode offers you a quest item for reaching level 10, but that's it AFAIK.
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Re: Salvaged Stories Crap
« Reply #20 on: 2008 February 04, 07:14:08 »
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Will the sims use the Holy Grail autonomously?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #21 on: 2008 February 04, 07:15:30 »
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Will the sims use the Holy Grail autonomously?
They shouldn't. I don't see anything which would compel them to do so. There's only one grail, anyway, so they can't choose poorly. Too bad. No Emma torture opportunities there.
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Re: Salvaged Stories Crap
« Reply #22 on: 2008 February 04, 07:28:41 »
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Will the sims use the Holy Grail autonomously?
They shouldn't. I don't see anything which would compel them to do so. There's only one grail, anyway, so they can't choose poorly. Too bad. No Emma torture opportunities there.

 Tongue
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Re: Salvaged Stories Crap
« Reply #23 on: 2008 February 04, 07:32:20 »
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Does the grail have a chance of backfiring if your sim is in low aspiration?  As in triggers the next transition.  That'd be a cool new way to kill off elders.
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Re: Salvaged Stories Crap
« Reply #24 on: 2008 February 04, 07:48:22 »
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That would be awesome!
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